Test Subject 13B by maxking1234
A Challenging Survival Game, Survive against Zombies and Sand Warriors for 10 seconds and then get 10 seconds in the safe zone! Buy swords and shields to aid your survival! See how many stages / levels you can survive! Let me know how far you get. Made with LibGDX
Ratings
| Coolness | 54% | 3 |
| Overall | 3.09 | 518 |
| Audio | 2.91 | 352 |
| Fun | 2.94 | 538 |
| Graphics | 3.32 | 307 |
| Humor | 2.61 | 367 |
| Innovation | 2.97 | 549 |
| Mood | 2.97 | 371 |
| Theme | 3.45 | 289 |
And a cool concept.
What i think is off is the balance.
You should introduce weapons in the game earlier, or make it easier to survive without. The first two times i tried, i didn't get to buy anything, because i just spawned on top of monsters..
Could have been pretty cool, as megashroom has mentioned, to introduce some enemy AI. Then you could also introduce some more battle, making it a little more about fighting than just avoiding. but yeah, 48 hours isn't that long :)
I enjoyed it!
Kinda got a french keyboard...
Would like to try your game.
The buy menu confused me a bit, since I got no response from the menu when I bought stuff, so initially I thought it didn't work, until I noticed that my gold (which is hidden behind the buy menu) was decreased, and my guy was holding a shield.
I liked the graphics, and the sound. Also, as the others pointed out, it would be cool, with somekind of AI.
The difficulty was a bit random, based on whether or not you spawned on top of zombies.
If you decided to continue developing on this game, I might very well become a player of your game :-)
It took me a few playthroughs to understand what was happening but here's my feedback:
Some kind of animation or visual indicator showing what your attack hitbox is would be good. On my first couple of playthroughs I was unsure it was hitting until I learned what the sound to look for is.
Spawning the player ontop of the zombies is one of the biggest problems, and caused most of my early deaths. Once I learned to clear the right side and stand to the right of the shop it was fine.
The game definitely gets easier as you get more powerups, almost allowing me to walk into enemies purposely to mow them down.
I really liked the concept, and I think with some more work you can make it something pretty entertaining. I managed to unlock all of the items and have a lot of excess gold afterwards. Great work!
I like your game, that screen-switch each 10 seconds is a great idea for this theme. Funny graphics, good tutorial and decent sounds.
There is only one thing: I think I have to wait 5 rounds before I can purchase a sword. You could give something like "apprentice club" at the start, you know.
I will study your code and learn a lot, I'm sure ;).
You should have a weapon sooner in the game, I think. The hand-to-hand attack you start of with is kinda hard to measure your reach.
Nice concept :)