Blobb has enough time by bitowl

[raw]
made by bitowl for LD27 (COMPO)
I finally found time to participate the first time in ludum dare.

It turned out to be a puzzling game with some really bad level design. But as I finally got a (cheap) controller, it supports them, kind of (see the options screen)

Blobb (the protagonist of this game) has enough time to solve his puzzles. In fact he can take nearly as much time as he wants to. But every 10 seconds bugs (these red enemies) spawn. First one, then two, then three and so on.
So it might be a good idea to finish the puzzle fast.

NOTICE: the reset and unlock all buttons in the options menu are to unlock all levels or to lock them all!

This game is made with the libgdx-framework (http://libgdx.badlogicgames.com) and an a-star library (http://code.google.com/p/a-star-java/) as I was to lacy to dig up my own.

I hope you like it :)

Ratings

Coolness 100% 1
Overall 2.95 676
Audio 1.58 909
Fun 3.05 451
Graphics 2.48 806
Humor 2.40 466
Innovation 2.77 702
Mood 2.67 602
Theme 3.03 686

Feedback

tiffi
26. Aug 2013 · 09:32 UTC
I love the player sprite. A few levels are a bit hard, but good job!
rustybroomhandle
26. Aug 2013 · 09:33 UTC
Nice variety in the levels. Love the art style too. :)
autlos
26. Aug 2013 · 14:17 UTC
Oh, another libGDXer here!

I like the game and it's great it has 20 levels (I completed 8 or 9).

I will have a look to your source code. That a-star implementation seems interesting :P
guardiancs
26. Aug 2013 · 20:32 UTC
Hello, i was able pass through collision when pushing a barel in the mission 9 ( i can send a capture if needed ! )
GSM Productions
27. Aug 2013 · 12:03 UTC
Nicely executed! I wish some hitboxes were a little tighter, especially when you need to move barrels and the like. But other than that, good use of the theme, and great variety of levels!
DaVince
27. Aug 2013 · 17:56 UTC
This was pretty fun. Charming graphics, but mostly the gameplay was rather interesting. I like how you had to figure out everything yourself at first. I do think the enemies that spawned were hardly a challenge, though. :P
bassarisse
28. Aug 2013 · 04:18 UTC
I liked the game but the invisible labyrinth made me give up from it, it's just random =/
almightyzentaco
28. Aug 2013 · 11:02 UTC
Spiffy game. I dig it.
BenWhi
28. Aug 2013 · 15:12 UTC
Fun little game! All the mechanics were there - graphics could've been a bit more polished, but it worked well and was enjoyable.
timothyolt
28. Aug 2013 · 15:17 UTC
Great game, but collisions could use a little touch-up. libGDX is a great library, used it on my team's game as well.
Nerlin
28. Aug 2013 · 21:19 UTC
Simple and interesting game. Good job.
Xatulu
29. Aug 2013 · 05:58 UTC
Amazing art, good pace of difficulty, enjoyable!
Makio
30. Aug 2013 · 12:17 UTC
That&s enjoyable game! I want to clear stage 11. XD
haxpor
30. Aug 2013 · 12:23 UTC
Really nice and well thought out for level design (although you might think it's not good enough :), I really enjoy it.
ZeppelinCaptain
01. Sep 2013 · 13:30 UTC
I think this game would have been a lot more fun without the barrels, since they are pretty tedious to move around. Some of your level design was pretty original, don't be too hard on yourself. I would have liked to see the shots-->lever mechanic explored more, instead of the barrels.
dalbinblue
01. Sep 2013 · 13:56 UTC
Fun up until "Every loves to push barrels". At that point the collision detection made it very difficult to play s you would be pushing the barrel and it would catch on the large collision box for the small stones. An easy way to fix this is to clamp all movement to the block boundaries (or half block boundaries like in the "Legend of Zelda") which would make it easy for the player to line up a block with the gap he or she needs to push it through.
Starspell
01. Sep 2013 · 15:22 UTC
My computer can't support the graphics - as sad as that is. Can't play it :_:
foumart
01. Sep 2013 · 16:27 UTC
Nice puzzles, but that mine field level bounced me off. Not saying it's a bad level, but was lazy for the pen and paper :)
hbocao
01. Sep 2013 · 22:52 UTC
Nice first entry! Loved the randomness in some levels, but I hated the invisible maze. :P
alts
02. Sep 2013 · 09:34 UTC
I really like the idea of corruption or infestation every 10 seconds (rather than a hard time limit). The puzzle design got frustrating at "Everyone loves barrels" and the level before it. That's around when I quit. Barrel pushing wasn't fun, and I didn't like the trial-and-error aspect of the level before.
MuciojadPL
02. Sep 2013 · 14:39 UTC
Very solid puzzler! I like it, simple idea but very good gameplay. :)
Zerot
02. Sep 2013 · 15:07 UTC
Collision needs some work but the concept is nice. I could at least understand what to do most of the time.
Sheep
02. Sep 2013 · 15:44 UTC
The levels are short and simple. Most of them not so hard. I like how you don't instantly die when your time has run out, but the level just gets harder instead. Too bad there was no audio, but nice game overall.
PapyGaragos
02. Sep 2013 · 17:07 UTC
invisible labyrinth : bad idea
theholychicken
03. Sep 2013 · 00:35 UTC
Interesting variety of puzzles! Good work!
The collision could be improved, though, as the player's collision box seem to be a lot larger than the graphic. This problem becomes prominent in some of the levels where the path is small, or ones with barrel pushes.
thesunnyk
03. Sep 2013 · 13:20 UTC
I kind of didn't understand this. Sometimes you timed out but the level didn't reset. Some of the levels just plain old weren't explained too well. The hitboxes were also slightly too large. The different types of switches were not explained, and some looked too similar. However, I like the concept of solving a small puzzle in 10 seconds. I also think the sprites look nice, and the zelda-style presentation warms the heart.
Empyrealhell
04. Sep 2013 · 08:22 UTC
It seems like it was on the way to becoming a good entry, but the finicky controls and awkward collision detection made it less fun that it could have been.
Endurion
04. Sep 2013 · 13:22 UTC
Nice game!

Marred a bit my too large hit boxes and also a few nasty levels (invisible maze, boxes with hidden switches field)
anotheryeti
04. Sep 2013 · 16:35 UTC
Nice little game. Got stuck at the minefield level, couldn't figure out what to do.
loxo
04. Sep 2013 · 17:22 UTC
Great puzzle game! I like the levels and the player sprite. Some audio would be nice.
CogComp
04. Sep 2013 · 18:03 UTC
Nice how the room moves around the character the way it does. Really like it!
Entity2D
04. Sep 2013 · 19:42 UTC
The collision (especially on the barrel levels) could be better, but otherwise, this is a great game.
drkrunk
06. Sep 2013 · 23:45 UTC
Very very good job on the puzzle. Challenging but simple.
GagaPete
11. Sep 2013 · 20:01 UTC
Nice work, I love the level design. Very varying. I loved the minefield level.