Grind by headchant

[raw]
made by headchant for LD27 (COMPO)
10 second grind game.

Ratings

Coolness 81% 2
Overall 3.43 224
Audio 3.27 161
Fun 3.05 451
Graphics 3.50 226
Humor 2.37 484
Innovation 2.93 574
Mood 3.49 108
Theme 3.51 233

Feedback

Waave
26. Aug 2013 · 02:45 UTC
Great aesthetic. I loved the intro screen.
flamecow
26. Aug 2013 · 02:46 UTC
Hey, we both use LOVE! But seriously.. Wow, this is a great submission. I'm not sure if I can find very many flaws with it.
Calahagus
26. Aug 2013 · 02:49 UTC
Really clever idea! The opening screen really sets the theme well, and doing something as simple as walking from one patch of open area to another is stressful (in a good way). Cool game!
oxysoft
26. Aug 2013 · 02:50 UTC
The game was dull compared to the title screen which made it seems very cryptic and cool
The Jahn
26. Aug 2013 · 02:56 UTC
the time/mana thing was clever. good use of the theme. with more time i bet it could make a pretty interesting puzzle adventure game.
TaleLore
26. Aug 2013 · 03:03 UTC
Cool graphics and I like the idea.
madk
26. Aug 2013 · 03:11 UTC
I get a "stopped working" error when I attempt to run the program. (I'm on Win7.)
leafo
26. Aug 2013 · 06:37 UTC
Dang this was really hard. Still pretty cool though.
josefnpat
26. Aug 2013 · 08:47 UTC
Nice job! The text blipping at me was annoying after a while. What's the skyrum for?

Great job!
vrld
26. Aug 2013 · 11:21 UTC
Had to cheat and look at the map to know where to go (down and right [duh]), but I still did not manage to get there. The grind itself is fun, so I guess completing the game is optional ;)
SiENcE
26. Aug 2013 · 11:25 UTC
Pretty good!
🎤 headchant
26. Aug 2013 · 16:58 UTC
@oxysoft: No. Grinding is exciting.

@josefnpat: wow, you made it there? it has stats in the after-compo version :)

@madk: I have no idea...when did that happen, right in the beginning?
BlackBulletIV
26. Aug 2013 · 21:41 UTC
A great, hard game; the concept is very cool. Loved the audio too.
euvl
27. Aug 2013 · 10:40 UTC
Liked this game, so atmospheric!
ellipticaldoor
27. Aug 2013 · 15:31 UTC
I like the sound of the words :)
alts
28. Aug 2013 · 08:30 UTC
I like the mechanic of grinding for money to buy additional time. Given the nature of the game being time constrained, I probably would have added two additional buttons for [use mana potion] and [use potion] rather than having to fiddle with the menu. I wasn't nearly good enough to get down to the lower right corner. Cool game.
Yngar
29. Aug 2013 · 11:15 UTC
You Win!
You Die!
🎤 headchant
29. Aug 2013 · 16:33 UTC
@Yngar: should be fixed in latest version, I hope
psychomonster
29. Aug 2013 · 20:22 UTC
You think this is love? ... you are right... it is love :D Great game. Thanks for this!
kristof
30. Aug 2013 · 15:56 UTC
Nice graphics and the controls feel good. The time you gain from a mana potion is a bit short though in my opinion. I barely made it out of the town. Still a very cool and polished feeling entry!
meszka
30. Aug 2013 · 16:07 UTC
Fun and addictive. Very challenging too, it's very easy to end up with not enough money/time/hp. Sometimes I used up almost all my time walking around without a battle, and other times I had one battle after another. But still I really like the concept of time as a resource instead of mana.
tompudding
31. Aug 2013 · 11:41 UTC
Looks great, and I liked the music (though the sound effects were somewhat annoying). I wish the theme was 60 seconds though because it really felt like not enough time. I lost most of the 1 second between mana potions waiting to press return again to take another (I am old and have bad reflexes)
Pickens Inc.
31. Aug 2013 · 11:53 UTC
I like it a lot :D Easy to learn, hard to master. Good visuals, nice music and SE.
gritfish
31. Aug 2013 · 12:07 UTC
Interesting trade off of time/grinding. Very similar concept to Half Minute Hero. The text sound got really grating after a while, but I guess it goes with the old rpg style.
ezolotko
31. Aug 2013 · 14:50 UTC
Great solid game, I hope you will continue to work on this.
Latcarf
31. Aug 2013 · 17:04 UTC
The map is too large, we cannot see where we are supposed to go, and 10 seconds is not enough.
But the rest of the game is good.
Radnen
31. Aug 2013 · 21:54 UTC
I think the balance and pacing was off. If you could make mana potions more accessible you can keep the timer going and it becomes like a game of catch-up wrapped in an RPG format. Loved the style and combat though very old school. :)
acro
31. Aug 2013 · 21:54 UTC
Very challenging and good use of the mechanic. Would be nice to see it developed further. Well done.
haloflooder
31. Aug 2013 · 22:05 UTC
Man, that was pretty hard. The concept is very nice and music/sfx is cool.
dook
02. Sep 2013 · 17:08 UTC
Mood was great. I like the style and music. It was really tough though. Not sure if the game was really hard or I just didn't get it somehow :)
Diptoman
02. Sep 2013 · 17:29 UTC
This combination was pretty fun and challenging. The mana potions need to restore more time though, I never made it too far from the town :|
Anyways, great idea and use of theme. Loved to mood and the music too.
DreamTeam
12. Sep 2013 · 21:09 UTC
Very difficult but I will try out your post-compo version to see the differences. You have a pretty good start with the compo entry. Great intro, solid old-school visuals, and an interesting mechanic. Good work!
Oxygamer
16. Sep 2013 · 23:02 UTC
My Game is much better than yours!