Lost in Dimensions by intripoon

[raw]
made by intripoon for LD27 (JAM)
Lost in Dimensions is an action game with puzzle elements.

The world is ripped apart in several Dimensions and you jump between them every 10 seconds.

I used emscripten which is pretty cool because I so much prefer C++ over javascript and emscripten makes it run in browsers anyways.

The Web version should work in modern browsers supporting WebGL. I tried it in Firefox and Chrome - it runs a bit more fluent on Firefox. I noticed that on XP with older graphics drivers, those browsers disable WebGL. So if you are on XP and have old drivers, either update them or download the native compiled version. Also if your pc is very slow, the native version probably runs faster. You need the VC runtimes for the native version though: http://www.microsoft.com/en-US/download/details.aspx?id=30679 . Other native games an programs need them too, so chances are, they are already installed on your pc.

I originally planned to make this a compo entry, but on saturday evening a friend of mine came by and wanted to see what it's all about. So she ended up with drawing a few graphics and so it's a jam entry now.

I fear the game might be a bit hard. So here is a Cheat: You can skip to the next level with 'j'.

Ratings

Coolness 57% 3
Overall(Jam) 3.22 240
Audio(Jam) 2.57 369
Fun(Jam) 2.88 314
Graphics(Jam) 2.59 480
Humor(Jam) 2.06 378
Innovation(Jam) 3.24 177
Mood(Jam) 2.67 378
Theme(Jam) 3.39 163

Feedback

Pebsie
26. Aug 2013 · 00:00 UTC
Pretty nice although the movement was pretty awkward at points.
Hexicube
26. Aug 2013 · 01:27 UTC
Looks like an interesting concept, though I got stuck on the second bit where you need to move crates through the portal thing. I seemed to not be able to get back out of the room.
misson20000
26. Aug 2013 · 02:22 UTC
It's a pretty good idea, and fun, too, but the instructions aren't very clear, and things were confusing
sparkleswirl
26. Aug 2013 · 03:30 UTC
I seem to have encountered the same bug Hexicube had. Skipped the level with the cheat and the rest of the game was pretty cool.
Katamori
26. Aug 2013 · 09:01 UTC
Couldn't run, it writes that can't found "MSVCR110.dll" or whatever.
nitrocrime
26. Aug 2013 · 10:34 UTC
Nice game, didn't really see how this has to do with the theme though...
🎤 intripoon
26. Aug 2013 · 10:57 UTC
I just woke up. Thx for the comments. :)

@Katamori: For the native version, you need this: http://www.microsoft.com/en-US/download/details.aspx?id=30679

@nitrocrime: You jump between the dimensions every 10 seconds. Is it possible to miss that?
robashton
26. Aug 2013 · 12:37 UTC
I kept getting stuck in the room with the four orange bits, I suspect I was supposed to warp out of it after 10 seconds but it never happend :(
Acrimiens
26. Aug 2013 · 14:42 UTC
Nice game, original idea!
Omnus
26. Aug 2013 · 15:29 UTC
Tough, but interesting level design!
kristof
26. Aug 2013 · 16:05 UTC
Pretty nice. Also a bit confusing. Sometimes it felt a bit unfair when you switch dimensions and immediately fall into a hole.
Obscuremoon
26. Aug 2013 · 17:35 UTC
Was a tad confused when I first started playing but after I got the hang of It I couldn't stop :D well done!
Jupiter_Hadley
26. Aug 2013 · 19:35 UTC
This game was a bit confusing at first, and sometimes it takes me a few tries to understand exactly what I need to do for each level, but I do like the game, and I like the use of the theme!
voltorben
26. Aug 2013 · 20:36 UTC
Really confusing! But in kind of a good way :) Liked the fast pace, but as mentioned it left me confused some times, and i had to use the J key.
I also liked how the sound track shifted between dimensions.
So yeah, pretty hectic game, but also quite entertaining.
Delca
26. Aug 2013 · 20:43 UTC
A excellent game, although rather unforgiving (I mean c'mon, I totally did not fell into that hole !).
However, you may want to mention that those holes are actually the gates to leave dimensions : your advice about "bad things" made me think it was some kind of poisonous stuff I did not want to touch ...
Vavassor
26. Aug 2013 · 22:40 UTC
Pretty good game. I liked having to figure out what is going on in the room quickly before the next shift. I didn't get at first that it would eventually stop shifting, so I just kinda sat around waiting before realizing it was more than 10 seconds and I needed to restart the level. Nice overall, though
Jupiter_Hadley
26. Aug 2013 · 22:59 UTC
Hello! I am making a sort of compilation of all the games I can. Your game is featured in this video! http://youtu.be/jImRVKjejj4
kapoty
26. Aug 2013 · 23:39 UTC
Good game :D
anmorales
27. Aug 2013 · 00:56 UTC
Nice game!, having to wait 10 seconds sometimes is a bit boring, nice job! I like the concept, pretty cool
kidanger
27. Aug 2013 · 17:55 UTC
Well done, nice game!
Lava and monsters are cool mecanisms.
A bit hard though, yes.
Also, good to see another emscripten entry :)
🎤 intripoon
27. Aug 2013 · 20:37 UTC
@Jupiter_Hadley: Oh cool, a video of my game :O

@anmorales: I hated that as well. I tried adding a button so you Switch dimensions earlier, but that took the uncertainty of when it will happen away. So in most cases, that was bad, only for the few waiting cases it was good. So I removed that key again.

kidanger: I saw yours, too. You posted in the #emscripten irc channel. More people should use it. It's just awesome! :D
neekobus
28. Aug 2013 · 12:35 UTC
I found interesting the multiple level-puzzle with dimension switch.
Sometimes the dimension does not change. It is a bug ?

I don't like the levels with enemies and this is a bit difficult !
🎤 intripoon
29. Aug 2013 · 08:04 UTC
neekobus: It's not a bug. There are sets of dimensions forming a level. So a level consists of 3 dimensions for example. You switch between them every 10 seconds. As soon as you finish one dimension, you only switch between the last 2. If there is only one dimension left, no switching occurs anymore until you finish the last one and get to the next level which again consists of multiple dimensions.

The finish state of the dimensions of the current level is display at the bottom of your screen. There is one square for each dimension of the current level. A green square indicates a finished dimension. A blue square indicates an unfinished dimension.