10 seconds for Cactusman by megashroom
Written in python, simply run main.py with a python interpreter to play.
Requires pygame to run.
http://www.pygame.org/download.shtml
Since I can't seem to get py2exe or cx_freeze working, does anyone with a windows machine want to compile this into a .exe for me?
Requires pygame to run.
http://www.pygame.org/download.shtml
Since I can't seem to get py2exe or cx_freeze working, does anyone with a windows machine want to compile this into a .exe for me?
| Windows | https://www.dropbox.com/s/70d2a806gypymsb/cactusman-old.zip |
| OS/X | https://www.dropbox.com/s/70d2a806gypymsb/cactusman-old.zip |
| Linux | https://www.dropbox.com/s/70d2a806gypymsb/cactusman-old.zip |
| Updated version(highly recommended, but not for rating) | https://www.dropbox.com/s/qsqcvgmoxliiupb/cactusman.zip |
| Source | https://www.dropbox.com/s/70d2a806gypymsb/cactusman-old.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=24770 |
Ratings
| Coolness | 73% | 3 |
| Overall | 2.44 | 1057 |
| Audio | 1.82 | 856 |
| Fun | 2.78 | 677 |
| Graphics | 2.08 | 1026 |
| Humor | 2.68 | 318 |
| Innovation | 2.06 | 1099 |
| Mood | 2.17 | 941 |
| Theme | 2.86 | 822 |
error: Couldn't open data\null.bmp
I used zip instead of zip -r and it didn't include any of the art assets or levels.
Good stuff. More than I can do in 48 ( which is nothing :) )
Anyways, I probably should have fixed that, though it only happens when you hold the key down between levels.
The cactus man gets really hard to control after jumping, but that kind of adds to the fun. The size of the countdown timer getting bigger each second is a nice, subtle touch too. Too bad you didn't add any comical sound effects or anything.
But, one fatal flaw that your game has: when jumping the guy accelerates SO MUCH on the X axis... After "mastering" that mechanic, the game is actually kinda fun...
It would be more fun if you had more levels, and if you exploited this acceleration "feature" (not a bug ;)). For instance, a long pit with spikes.
Ran smoothly, on Arch Linux 64 bits. Good job, keep it up.
Check in tomorrow around 6:00pm and I'll probably have a .exe uploaded.
That is, if you still want to play, :3
Please put everything into a folder, into a .zip next time.
I don't have pygame, and don't want to download it myself as that would give your game unfair amounts of my attention. Can't you just package it with the game?
I may check back to see if these points are fixed.
(I don't want to sound mean here, but it really annoys me having to waste time downloading X and Y to benefit someone else. Remember that I could play any game. I'm going to pick the best one for ME)
Thanks. :)
The whole game takes no longer than 8 seconds. There is potentially some replay value in trying to determine how quickly the levels could be completed, like speedrunning it.
Cheers!
My advices:
- Restarting from the level where you die, not from scratch would be cool
- Also I often die because the level change is too fast so I keep pressing D and... die!
cd '/Users/SkyTheCoder/Downloads/cactusman/' && '/usr/local/bin/pythonw' '/Users/SkyTheCoder/Downloads/cactusman/main.py' && echo Exit status: $? && exit 1
Traceback (most recent call last):
File "/Users/SkyTheCoder/Downloads/cactusman/main.py", line 3, in <module>
import pygame
File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/__init__.py", line 95, in <module>
from pygame.base import *
ImportError: dlopen(/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/base.so, 2): no suitable image found. Did find:
/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/base.so: no matching architecture in universal wrapper
All I know about that is that an exit status of 1 is bad news. Help?
If so, pygame is only 32 bit, and thus won't work with the copy of python you have.
Try running 'python-32 main.py'
I think that that should work.
Okay game. Couldn't get past the third level with spikes. That jump seems impossible...
Moving in the air is WAY too fast. And, as others say, if you hold down the forward key between levels you keep your motion. It took me a few tries to figure out why I flew into spikes on some levels.