{"author_link":"\/author\/endlosnull\/","author_name":"endlosnull","author_uid":"27026","comments":[{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Aug 26, 2013 @ 2:03am","epoch":1377482280,"text":"Solid title! Love the terrain-mechanics :)"},{"author_name":"Hologuardian","author_uid":"20922","time":"Aug 26, 2013 @ 2:28am","epoch":1377483780,"text":"Pressing the control key allow for rapid-fire attacks, was this intended?"},{"author_name":"endlosnull","author_uid":"27026","time":"Aug 26, 2013 @ 3:53pm","epoch":1377532080,"text":"Rapidfire is intended if you hold down the fire button. Ctrl is just an alternate input for fire."},{"author_name":"nathanhoffer","author_uid":"25795","time":"Aug 27, 2013 @ 2:44am","epoch":1377571140,"text":"The terrain is crazy.  Decent game.  Good job!!"},{"author_name":"rylgh","author_uid":"15833","time":"Aug 27, 2013 @ 4:28am","epoch":1377577380,"text":"Super cool arena generation."},{"author_name":"Laguna","author_uid":"25224","time":"Aug 27, 2013 @ 8:40am","epoch":1377592500,"text":"Nice Game with solid mechanics!"},{"author_name":"Zephyr89","author_uid":"27354","time":"Aug 27, 2013 @ 8:50am","epoch":1377593100,"text":"Solid, however the flying enemies are too fast to shoot at range and never get closer to you."},{"author_name":"Will Edwards","author_uid":"10313","time":"Aug 27, 2013 @ 9:22am","epoch":1377595020,"text":"I really really love the terrain graphics :)"},{"author_name":"IHackedDeath","author_uid":"24987","time":"Aug 27, 2013 @ 9:48am","epoch":1377596580,"text":"Great, Great game.\r<br\/>Would pay to play this if it was developed properly and if it had coop or an online battle arena style game, something with others would be really cool"},{"author_name":"LemmingSurvivor","author_uid":"24803","time":"Aug 27, 2013 @ 4:04pm","epoch":1377619140,"text":"Aw man, instant death on getting randomly splatted? Evil! \r<br\/>\r<br\/>Mouse sensitivity is a bit high, but after dropping my DPI settings it was awesome. And those cubes had it coming."},{"author_name":"Elrobo","author_uid":"21627","time":"Aug 28, 2013 @ 5:03am","epoch":1377665880,"text":"Looked rad but mouse sensitivity and no inverted option that I could find made it unplayable for me."},{"author_name":"biscuitdough","author_uid":"4177","time":"Aug 29, 2013 @ 5:06am","epoch":1377752460,"text":"Cool effects, likewise fount the mouse sensitivity to be a little high for me, still fairly enjoyable"},{"author_name":"Angrycrow","author_uid":"5288","time":"Aug 29, 2013 @ 5:08am","epoch":1377752580,"text":"The morphing terrain is pretty sweet! Very well done!"},{"author_name":"Malactus","author_uid":"7440","time":"Aug 29, 2013 @ 5:08am","epoch":1377752580,"text":"Very Nice.\r<br\/>\r<br\/>I like how the arena just changes every ten seconds by random terrain bits falling from the sky, and then morphing into the ground. and on the fly generates.\r<br\/>\r<br\/>also the Pews.\r<br\/>\r<br\/>Could use some variation in the enemy thought. Ranged maybe? only cubes I saw was just cubes comming up close (to atttack) to be easily killed (Infact, I think the terrain is the enemy here than the cubes)"},{"author_name":"davidwparker","author_uid":"7737","time":"Aug 29, 2013 @ 5:24am","epoch":1377753540,"text":"Like the rapid fire. The terrain made me a little confused at first, but I got it eventually. Pretty hard to play on a touch pad."},{"author_name":"kazukishida","author_uid":"22582","time":"Aug 29, 2013 @ 9:51am","epoch":1377769560,"text":"Technically impressive terrain generation (albeit causing some frame drops on my 5 year old laptop, but very understandable), and pretty fun gameplay. It kinda gets monotonous eventually, though, and I ended up looking at how the terrain can form and deform while shooting down the cubes haha! I think this concept can be expanded to become a more robust, fun and hectic shooter!"},{"author_name":"Travis Irby","author_uid":"22035","time":"Sep 1, 2013 @ 1:07am","epoch":1377997320,"text":"Very cool look and the changing big blocks is awesome! Real nice job."},{"author_name":"blackotus","author_uid":"19282","time":"Sep 5, 2013 @ 3:12pm","epoch":1378393620,"text":"I really like how the scenery changes itself.\r<br\/>\r<br\/>Nice entry!"},{"author_name":"cwkx","author_uid":"26001","time":"Sep 15, 2013 @ 11:36am","epoch":1379244660,"text":"Doing a 3D procedural game in 48 hours is insanely tough, and you pulled it off with style - this is awesome! Congrats! :)"}],"images":["ld27\/27026-605288208f0ecce09c1f534515ecfc80.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/52300935\/LD27.zip","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/52300935\/LD27.html","text":"Web"},{"url":"https:\/\/github.com\/endlosnull\/LudumDare27.git","text":"Source"}],"metadata":{"g_key":"23549","g_author":"27026","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"23579","g_title":"Battle Switch Arena","g_status":"UCHK1","g_place":"569","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/27026-shot0.png-eq-900-500.jpg"],"text":"Controls:\r\nW, A, S, D - Move the player\r\nMouse - Aim\r\nMouse Button 1 - Fire\r\nSpace - Jump\r\n\r\nEsc - Quit application\r\nF1 - Reload game\r\n\r\nThe map generates and degenerates and waves of enemies spawn every 10 seconds.\r\nAvoid the falling walls and enemies.\r\nShoot enemies for points.\r\n\r\nMade in Unity 4.2.0f4.\r\nTools used, SFXR, Wolfram Tones.","title":"Battle Switch Arena"}