Poorly Planned Pillaging Party by ecbambrick
Choose a party of characters, each of whom can only live for 10 seconds. Collect all the treasure in the stage and bring it back to the entrance before your entire party is dead.
Each class has its own abilities, so choose your team carefully.
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UPDATE (2013/08/25, 8:45PM): added camera controls during party selection
UPDATE (2013/08/25, 9:09PM): increased window size
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During Character Selection, you must select a number of characters to complete the stage with (note: the first stage only has one). Each character can be any of three classes and will be played one-by-one in order from left to right.
up/down: change class for the currently selected character
left/right: change characters (the first level only has one character)
w,a,s,d: move camera to show level layout
During gameplay, you must collect each piece of treasure and bring it back to the entrance (the gap in the ceiling). Each character will die after 10 seconds and the next character's turn will begin. You must collect all the treasure for the stage before all of your characters die. When a character dies, he will drop the treasure he was holding, which must be collected by the next character.
up: jump
left/right: move
space (wizard only): fire projectile
escape: move on to the next character
Each class has its own ability:
Warrior: can push heavy objects
Theif: can run quickly
Wizard: can fire projectiles which activate objects (crates, buttons) from afar
Each class has its own abilities, so choose your team carefully.
-------------------
UPDATE (2013/08/25, 8:45PM): added camera controls during party selection
UPDATE (2013/08/25, 9:09PM): increased window size
------------------
During Character Selection, you must select a number of characters to complete the stage with (note: the first stage only has one). Each character can be any of three classes and will be played one-by-one in order from left to right.
up/down: change class for the currently selected character
left/right: change characters (the first level only has one character)
w,a,s,d: move camera to show level layout
During gameplay, you must collect each piece of treasure and bring it back to the entrance (the gap in the ceiling). Each character will die after 10 seconds and the next character's turn will begin. You must collect all the treasure for the stage before all of your characters die. When a character dies, he will drop the treasure he was holding, which must be collected by the next character.
up: jump
left/right: move
space (wizard only): fire projectile
escape: move on to the next character
Each class has its own ability:
Warrior: can push heavy objects
Theif: can run quickly
Wizard: can fire projectiles which activate objects (crates, buttons) from afar
| Windows (exe), OS/X and Linux (love file) | https://github.com/ecbambrick/LudumDare27/archive/master.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=22979 |
Ratings
| Coolness | 57% | 3 |
| Overall | 3.56 | 147 |
| Audio | 3.15 | 219 |
| Fun | 3.09 | 418 |
| Graphics | 3.88 | 97 |
| Humor | 2.62 | 363 |
| Innovation | 3.55 | 187 |
| Mood | 3.08 | 298 |
| Theme | 3.55 | 206 |
There are three knights to choose from
Use up/down to change classes for each character. You play them in order from left to right, one after another.
It was a bit annoying that I could not preview/see the entire level when planning. I had to select 3 people who probably wouldn't work, scout the level, then figure out my plan. The puzzles overall were pretty well designed (though level 3 is really hard for only the 3rd level).
The music gets a bit grating after a bit, but I just muted it, so it was OK.
Overall, graphics and gameplay were excellent! Good job!
I have no idea what might be causing that, but I'll see if I can find anything.
@TheSambassador
@ranf
you can move the camera with w,a,s,d while selecting a team. I think I'm going to write some fully detailed instructions in the description since the in-game ones do seem to be a bit lacking.
@leafo
Thanks, I'll look into that.
@coreym1988
I tried to make sure each stage had at least two workable combinations, but yeah. I would've really liked to make it more flexible if I had more time.
Thanks for all the feedback, everyone.
http://i.imgur.com/8ZJ56H8.png
Running the .exe, src/ and .love all do the same thing :(
The only problem I had is that I ran into quite a few bugs. Characters falling through platforms (sometimes to my advantage). One time the wizard just couldn't shoot magic, which ended up ruining the whole run. Polished up I think this could be a really great game.
Great visuals and music, and I love those games. However I couldn't figure out the second stage. The wizards magic didn't seem to work at all.
Squish the bugs, roll out more stages, Profit!!!
Was fun after I realized what was going on. Art and music was enjoyable :D
The buttons where a bit buggy, specially at the third level, but you can work that out.