Cloud Atlas in 60 Seconds by The4thCircle
Cloud Atlas is a three hour movie spanning 6 people's lives.
What if they had each had lived for only 10 seconds!?
It's a one button Android touch screen game, every second you will be placed in the shoes of one of the characters and given an action. Tap the screen to take that action. If you act wrongly, or fail to act when appropriate, you will be told why it was wrong and get a chance to start again.
This game is brutally difficult, even for hardcore fans of the movie, and I think it is a good parody of movie based games, which boil the plot down to simple points and clumsily hang a game mechanic on it.
I consider it to be the only thing I will ever create that has value.
What if they had each had lived for only 10 seconds!?
It's a one button Android touch screen game, every second you will be placed in the shoes of one of the characters and given an action. Tap the screen to take that action. If you act wrongly, or fail to act when appropriate, you will be told why it was wrong and get a chance to start again.
This game is brutally difficult, even for hardcore fans of the movie, and I think it is a good parody of movie based games, which boil the plot down to simple points and clumsily hang a game mechanic on it.
I consider it to be the only thing I will ever create that has value.
| Android | http://the4thcircle.co.uk/games/CA60/LD27CloudAtlas.apk |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=23240 |
Unfortunately, CloudAtlas has stopped.
I have seen the movie but I never thought a game related to that movie would be like that. The concept seems unrelated to the theme.
Well done for coming up with a brand new type of game.
I think this could be a lot more playable, and its potential more met, if
- It were like, "Cloud Atlas in Two Minutes" or "Cloud Atlas in Three Minutes" and each individual segment were 2x-3x as long. I don't think you lose much by decreasing the difficulty because difficulty stays in by the sheer length of the thing and the one-hit-loss nature.
- Sound, really, would help me ground a *lot* in understanding what's happening and staying focused. Even really simple sound, like a bang or a bell on scene changes or a buzzer on failure.
- If there were more feedback given as to *how long you have left*. In the absence of such the time to act per scene might as well be zero. (The fact there's no feedback *did* induce a kind of cool sense of trapped panic which was extremely compatible with Cloud Atlas's actual plot, but it drowns out other things about the game that are more interesting.)
- 鈥 see why you made this a mobile game, but without ease on the difficulty I think I would have found it easier to play this on a computer.
Good show tho :D
Anyway at some point in the next two years my wife is going to be going through the files on her phone, find "CloudAtlas" and go wtf is this