Like a Lamb by dook
The Lamb has summoned you to his depraved little congregation to find the killer and traitor among them.
You join the Lamb's creations and must figure out which of them is the killer. Every ten seconds, the killer chooses another victim from a set of simple rules:
- Always kill one of the weakest members.
- If among the weakest members, panic, and kill one of the strongest.
There are three creatures, descending in strength: the Hyena-headed Furies, The Stags, and the weakest Cherubim.
Controls:
- WASD + mouse
- Click to accuse a creature
- E or Space advances text
- Backspace restarts the game
- Escape to free the mouse from the webplayer (as normal)
Notes:
I'm entering the jam instead of the compo because I ran out of time. I spent too much time on sound, graphics etc., but I'm rather happy with the result. The mood and style is pretty much the way I wanted it to be.
The graphics are made from scanned in drawings and most textures are simply high-contrast scans of paper. Most sounds (except the tick-tock) are made by me.
I haven't tested the Windows version in a whole lot of resolutions, so especially the text may look a little weird in some cases. Use the webplayer if you can.
I may upload a post-jam version with better rules for the killer, as it stands now you can't be sure to play a perfect game (i.e. letting the exact number of creatures die needed to know who the killer is).
Please share any comments, criticisms or bugs below :)
You join the Lamb's creations and must figure out which of them is the killer. Every ten seconds, the killer chooses another victim from a set of simple rules:
- Always kill one of the weakest members.
- If among the weakest members, panic, and kill one of the strongest.
There are three creatures, descending in strength: the Hyena-headed Furies, The Stags, and the weakest Cherubim.
Controls:
- WASD + mouse
- Click to accuse a creature
- E or Space advances text
- Backspace restarts the game
- Escape to free the mouse from the webplayer (as normal)
Notes:
I'm entering the jam instead of the compo because I ran out of time. I spent too much time on sound, graphics etc., but I'm rather happy with the result. The mood and style is pretty much the way I wanted it to be.
The graphics are made from scanned in drawings and most textures are simply high-contrast scans of paper. Most sounds (except the tick-tock) are made by me.
I haven't tested the Windows version in a whole lot of resolutions, so especially the text may look a little weird in some cases. Use the webplayer if you can.
I may upload a post-jam version with better rules for the killer, as it stands now you can't be sure to play a perfect game (i.e. letting the exact number of creatures die needed to know who the killer is).
Please share any comments, criticisms or bugs below :)
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.13 | 290 |
| Audio(Jam) | 2.75 | 317 |
| Fun(Jam) | 2.46 | 466 |
| Graphics(Jam) | 3.73 | 164 |
| Humor(Jam) | 1.79 | 438 |
| Innovation(Jam) | 3.25 | 175 |
| Mood(Jam) | 3.66 | 60 |
| Theme(Jam) | 3.15 | 263 |
Very different game indeed. Very nice job!
Great job on this! You should try making a horror game in the future! I'd definitely play it!
The drawings aren't fully my own, I'm really no good at drawing. I made them by sticking bits of other photos and drawings together, printed out a faint outline and drew over those with a pencil. Then I scanned it back in and worked on it in GIMP a bit. So they're something between a collage and paint-by-numbers... or something.