Totem Wars by PeaCe
The game is about a magical war between two tribes. They use their totems to fight each other. We think the roots of "Rock, Paper, Scissors" are in this ancient competition! In every round of this war you have 10 seconds to plan and 10 seconds to fight.
-We recommend playing in multiplayer mode.
-Please give any feedback to @electricarenast on Twitter, thanks in advance.
-We recommend playing in multiplayer mode.
-Please give any feedback to @electricarenast on Twitter, thanks in advance.
| Windows | http://electricarenastudio.com/totemwars/download.html |
| Web | http://electricarenastudio.com/totemwars/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25366 |
Ratings
| Coolness | 82% | 2 |
| Overall(Jam) | 3.60 | 81 |
| Audio(Jam) | 3.21 | 164 |
| Fun(Jam) | 3.40 | 109 |
| Graphics(Jam) | 4.15 | 73 |
| Humor(Jam) | 2.61 | 242 |
| Innovation(Jam) | 3.96 | 15 |
| Mood(Jam) | 3.24 | 169 |
| Theme(Jam) | 3.04 | 305 |
Really superb.
Does anyone know, could we update our playable now?
The game could use a description of the special items, it
isn't very clear what they do.
I like the switching mechanic a lot. Together with the timer and the ability to engage/disengage it adds a lot of depth. They are all clever ways to add complexity to what is otherwise a simple RPS game fun.
About balance, I think scissors is currently too powerful against the AI. Weighted abilities in RPS are generally fine, but the AI doesn't seem to understand. The general gameplay boils down to quickly figuring out who wins in combat, and attacking/evading the opponent. An AI could very easily play this game 'perfectly', so the depth is in actually seeing who wins or loses faster than the opponent. This works well with the timer and the 'scaling' complexity by adding more blocks on the totem.
Overall I like the game very much. Well done!
good gameplay
check out our game please
Awesome game overall though.
But gameplay is maybe a bit too tricky.
Controls seem to be bugged in a french keybord :(
Nice work ;)
It took getting used to the controls, but it becomes more fun after a while.
What do the items do though? Would have been really nice to know.
Great job!
Please add a way to skip the 10s timer after both players are ready.