Ascension Switch by Nehmulos
This is a 2 Player game.
Goal:
One player starts with a knight that has to reach the top of the tower and collect the gold.
The other player starts as Dungeon master who can summon and posses enemies (for gold) to hinder the knight.
After 10 seconds they both swap roles and now the other player has to ascend as a knight.
The player who reaches the top first wins the game.
Controls:
The game is controled entierly via keyboard.
You may have to disconnect your gamepad, if it causes problems I didn't implement it 100% so don't use it.
Player 2 uses the NUM-pad.
If you don't have a numpad you can edit the hotkeys in the lua files in the game directory.
Player1:
Move: wasd
Action (summon): e
Attack / previousCard: CTRL-left
nextCard: space
Player2:
Move: numpad
Action (summon) NUM_9
Attack / previousCard: NUM_0
nextCard: NUM_+
Content:
Sadly I had no time for more than 1 stage and couldn't add a tutorial.
So the game starts very hectic.
As a dungeon master you first summon 1 skeleton knight (on your cursor) then swap to the possess card and and attack your oppenent to force him to respawn.
Spawning Enemies is very picky with the position and there is a delay after you press summon (even if it fails), so make sure your cursor is on a free spot when you press it.
Also there is no sound, because I didn't add any.
I started this with the base-code from an old game (texture_cache, engine and so on),
so there might be some old unused files in the repo that were not created by me.
I don't want to remove them now because I'm too afraid of breaking it in the last minute before submit.
Source & git are included.
Running:
Linux use the linux-run.sh or launch with SDL2 and lua5.2 installed
Windows: run ascension-switch.exe (can take 5-10 seconds to start)
Mac: maybe coming soon, too.
I didn't test it on another pc, so I might screwed up exporting the libs (Sorry!).
Language: C
Libs: SDL2, SDL2_net, SDL2_image, SDL2_ttf, SDL2_mixer lua5.2
Goal:
One player starts with a knight that has to reach the top of the tower and collect the gold.
The other player starts as Dungeon master who can summon and posses enemies (for gold) to hinder the knight.
After 10 seconds they both swap roles and now the other player has to ascend as a knight.
The player who reaches the top first wins the game.
Controls:
The game is controled entierly via keyboard.
You may have to disconnect your gamepad, if it causes problems I didn't implement it 100% so don't use it.
Player 2 uses the NUM-pad.
If you don't have a numpad you can edit the hotkeys in the lua files in the game directory.
Player1:
Move: wasd
Action (summon): e
Attack / previousCard: CTRL-left
nextCard: space
Player2:
Move: numpad
Action (summon) NUM_9
Attack / previousCard: NUM_0
nextCard: NUM_+
Content:
Sadly I had no time for more than 1 stage and couldn't add a tutorial.
So the game starts very hectic.
As a dungeon master you first summon 1 skeleton knight (on your cursor) then swap to the possess card and and attack your oppenent to force him to respawn.
Spawning Enemies is very picky with the position and there is a delay after you press summon (even if it fails), so make sure your cursor is on a free spot when you press it.
Also there is no sound, because I didn't add any.
I started this with the base-code from an old game (texture_cache, engine and so on),
so there might be some old unused files in the repo that were not created by me.
I don't want to remove them now because I'm too afraid of breaking it in the last minute before submit.
Source & git are included.
Running:
Linux use the linux-run.sh or launch with SDL2 and lua5.2 installed
Windows: run ascension-switch.exe (can take 5-10 seconds to start)
Mac: maybe coming soon, too.
I didn't test it on another pc, so I might screwed up exporting the libs (Sorry!).
Language: C
Libs: SDL2, SDL2_net, SDL2_image, SDL2_ttf, SDL2_mixer lua5.2
Ratings
| Coolness | 47% | 1196 |
| Overall | 3.08 | 529 |
| Audio | 2.47 | 594 |
| Fun | 2.91 | 572 |
| Graphics | 3.21 | 369 |
| Humor | 2.32 | 494 |
| Innovation | 3.67 | 126 |
| Mood | 2.79 | 508 |
| Theme | 3.38 | 342 |
But so far so good.
For some reason it can take 5-10 seconds until the window shows up when running it on Windows, so please be patient when you start it.