Zuran by DarkFieldGames
Zuran is a stealth based puzzle game by Dark Field Games.
You mission is to escape a dark complex deep underground. This involves getting past guards which patrol the exit. Fortunately for you, these guards are from rival factions which have a dislike for one another. These guards are out to capture you, but also to defeat guards from each rival faction. Guards from each faction are represented as different shapes
Right-click an enemy to capture their shape. Then left-click an enemy to shift their shape. Contact with any of the shapes will result in instant defeat. A collision of two different shapes will destroy each-other. Press space bar to reset the game and ESC to close it.
Credits:
Ben Thompson (Cosmosquark): AI and co-ordination.
Andrew Boreham (PTSnoop): Modelling and Animation.
Katie Tarrant (ktarrantmusic): Music
James Walker (jdwalker): User interface and interaction
Wireframe Shader from the UCLA Game Lab
https://www.assetstore.unity3d.com/en/#!/content/21897
You mission is to escape a dark complex deep underground. This involves getting past guards which patrol the exit. Fortunately for you, these guards are from rival factions which have a dislike for one another. These guards are out to capture you, but also to defeat guards from each rival faction. Guards from each faction are represented as different shapes
Right-click an enemy to capture their shape. Then left-click an enemy to shift their shape. Contact with any of the shapes will result in instant defeat. A collision of two different shapes will destroy each-other. Press space bar to reset the game and ESC to close it.
Credits:
Ben Thompson (Cosmosquark): AI and co-ordination.
Andrew Boreham (PTSnoop): Modelling and Animation.
Katie Tarrant (ktarrantmusic): Music
James Walker (jdwalker): User interface and interaction
Wireframe Shader from the UCLA Game Lab
https://www.assetstore.unity3d.com/en/#!/content/21897
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 3.50 | 304 |
| Audio(Jam) | 3.63 | 163 |
| Fun(Jam) | 3.33 | 365 |
| Graphics(Jam) | 3.28 | 564 |
| Humor(Jam) | 2.11 | 697 |
| Innovation(Jam) | 3.63 | 163 |
| Mood(Jam) | 3.00 | 611 |
| Theme(Jam) | 3.96 | 115 |
I died enough where starting from the beginning was not something I liked, but I made it to the end! The music is great, and I am a big fan of the Yellow Sentry's design! Simple and cool.
Also yes setting the space bar as the restart button was not the wisest choice considering 99% of the time in an FPS game that is the jump button. This will not be the case in future iterations of the game.
If you ever wish to follow further iterations of this game, check out our blogpost on the game itself. http://www.darkfieldgames.com/blog/zuran-ludum-dare-edition/
Well done!
I like the simplicity of the graphics and the wireframe-styled guards give the game an abstract-futuristic feel, that's really great to see! :)
Sound-wise, I liked the soundtrack, it's well-made and recorded, but I feel that a bit of a darker tone would give a better mood (or this could be just me thinking a bit more than I should :P), sound effects would add to the mood, though. :P
The controls are simple and easy to catch and the level design is nice, and proves to be a challenge, thanks to the shapeshifting mechanic, which I think makes some great use of the theme! :D
Cheers and Congrats! :)
It is a bit annoying to go back to the beginning of the game every time, and it seems like you ran out of time to add puzzles for the yellow guard. Also the smooth mouse controls felt too floaty.