Jack has to climb up the beanstalk to steal the sleeping giant's treasure, but on the way down, the giant's alarm clock is about to go off! You have to strategically place snooze buttons along the way to keep him dozing, buying time to reach the ground safely.
A WebGL browser game in CoffeeScript. Tested in Chrome and Firefox.
I like the concept very much. But I found the way up a bit too long to do it every time you fail. Would have been awesome if the giant had actually chased you ;) Nice game!
Hehe nice idea :) It gets frustrating sometimes, especially when I realize for the umpteenth time that I forgot to drop the snoozes. Beat it without time ever running out btw, always got smashed. Just checked to see what happens if it does.
@timtipgames: Thanks! Both checkpointing and a chasing giant were on the wishlist, but they didn't make the 48h cut :(
@Dining Philosopher: Yeah, I realized too late that the balance was off, didn't want to redo all the levels. I could have changed the timer to 7 seconds, but y'know, theme and all that...
Great graphics, a nice tie in with the fairy tale, a bit silly, and very well polished. My only major complaint is that the jumping mechanic was a but unforgiving. I also with the platforms were jump-through so you could just up through them from the bottom. Overall, very nice job.
@AdventureIslands: I know I'm no great composer :) In the interest of improving my skills, what in particular don't you like about the music? Is it the chiptune instruments? The accompaniment that I invented? The lack of any dynamics? Or do you just not like Irish jigs in general? ;)
@tigerj: Thank you for the praise!
@gritfish: Funny, it's a bit smoother in FF for me. Which surprised me because I usually find Chrome faster.
Really nice game, and so much addictive! The jumping is a little imprecise, especially when the platform is getting harder. But overall it's a very good job.
Really cool! I liked the different take on a classic tale. I think the mechanic was pretty cool, but unfortunately the game had less of a focus on placing snooze buttons in well planned places, instead focusing on how fast you can do a pixel perfect jump. The first chicken level is nearly impossible due to this.
Good job on introducing the snooze button, which gives some dynamic in the gameplay. But levels were a bit too easy in 10+ seconds.
For info, I had some trouble in chrome, I went off the page for few seconds and when I came back, the fps was awfully high. Problem solved by reloading the page.
Good game with nice sounds and music. Very solid without any glitches. Since I am not a big fan of platformers and my skill is very low, I had no chance to finish more than two levels, but the level design and game design is very solid.
Good Work!
@Dining Philosopher: Yeah, I realized too late that the balance was off, didn't want to redo all the levels. I could have changed the timer to 7 seconds, but y'know, theme and all that...
The controls were really clunky though, the jumping could perhaps have bit more floatiness into it. Also the music was was ear breakingly bad.
But the hilarious ending made it worth it!
I like how you discover the alarm clock and then are able to skill it later. it's genius. really amazing entry. great work.
@tigerj: Thank you for the praise!
@gritfish: Funny, it's a bit smoother in FF for me. Which surprised me because I usually find Chrome faster.
For info, I had some trouble in chrome, I went off the page for few seconds and when I came back, the fps was awfully high. Problem solved by reloading the page.
Good Work!