Phosphorus by hoyt hoy

[raw]
made by hoyt hoy for LD27 (JAM)
Phosphorus tells the story of Lysa Comics, an adventurer in a post-apocalyptic cyberpunk world.
A platform game about go back home. When the backpack is no longer prepared and all the adventure has already happened. The deep night has already fallen this post-apocalyptic future and provisions were left only a handful of stories and matchs.

The unrivaled team of Hoyt Hoy:
GameDesign and Music:
Fernando Scaff Moura
Art:
Fernando Perazzoli
Victor Scaff Moura
Code:
Diego Cardoso
Mauro Leandro Pasqual


Controls
Arrowns (Up Jump)
Shift - run
Ctrl - Actions (lights matches / throws stone)
Space - End Dialoges

Ratings

Coolness 10% 1906
Overall(Jam) 3.14 282
Audio(Jam) 2.96 248
Fun(Jam) 2.68 386
Graphics(Jam) 4.07 92
Humor(Jam) 2.50 262
Innovation(Jam) 3.00 280
Mood(Jam) 3.56 84
Theme(Jam) 2.52 520

Feedback

Teejay5
27. Aug 2013 · 02:25 UTC
THAT ART STYLE!
matthias_zarzecki
27. Aug 2013 · 06:02 UTC
Lovely! Artstyle is great. Also nice work with the breathing :)
RetroEpic
27. Aug 2013 · 09:55 UTC
felt that the controls were a little floaty, the animation sliding might have exaggerated that, maybe look into speeding the animations FPS up to match the movement speed. Also felt her gravity was a little weak. I liked the use of darkness and the match stick :) Great work on the graphics.
nicotuason
27. Aug 2013 · 10:13 UTC
Great work with the art and colors! Really good atmosphere too. Only wish the controls were a bit tighter
Diogo Muller
27. Aug 2013 · 12:24 UTC
Beautiful art style and cool story. Beautiful animations.
MinionStudios
27. Aug 2013 · 14:51 UTC
Got to level 1, but no flares left! Really like the look and feel, as well as the flare mechanics!
Nezzhil
27. Aug 2013 · 16:49 UTC
I like the flare mechanic (you can run holding one, but you need it to see) and the style.
I reach the level 1's stomp trap in various plays, but I always run out of flares :P
KevinZuhn
28. Aug 2013 · 00:46 UTC
I like the visual design and the darkness mechanic, but I ran out of matches and now I don't know what to do! I got stuck in a corridor where I had to drop the torch to run, but I was never quite fast enough, and now I'm in total darkness.
fgielow
02. Sep 2013 · 22:12 UTC
Like the art, but really think that you could look the game design. Go a long way and just get impossible to proceed cause you are out of flares its a little frustrating.
But good concept and well made =)
Antidote
03. Sep 2013 · 01:00 UTC
To me the game just takes me to a black screen :( Wasn't able to play (Tried Chrome and Firefox) - (I see the loading screen of construct before the black screen, don't know if that helps you)
Ken Ichi
03. Sep 2013 · 22:18 UTC
Great game guys!

*obs.: vcs esqueceram de tirar o cheat da tecla X, apertei por engano e derepente estava cheio de tochas ;p~
Sestren
03. Sep 2013 · 23:19 UTC
Excellent mood and graphical style. Controls were a bit strange-feeling at first, but overall a very cool game.
Foxtacy
03. Sep 2013 · 23:50 UTC
Really nice entry, no additional comments whatsoever :D
murilo
03. Sep 2013 · 23:55 UTC
Very nice atmosphere and art style! The breathing and strange sounds made it more scary too. I got to level 1 but didn't have any torch left. Congrats guys!
Atmospherium
04. Sep 2013 · 02:07 UTC
Really cool game, and great implementation of limiting access to light. It was definitely a bit tough towards the end (I kept misjudging the moving blades), but the cheat that you posted helped me finish off level 1. I definitely would like to see more games from you guys.
laaph
04. Sep 2013 · 06:16 UTC
Awesome, rated despite only getting to level 3.
Surrealix
04. Sep 2013 · 08:41 UTC
It was a neat game to play, although I agree the controls were a little floaty at times. Counting down the levels was an interesting touch (I got to #2). I got frustrated in level 3 where you simply had to touch a container to die - I outran them, but then kept touching them trying to get a proper run-up for the jump (but I made it in the end). I was worried what would happen when my torches ran out! A great atmosphere/mood.
urth
04. Sep 2013 · 16:39 UTC
I found cheat keys.
Z increases stones
X increases flares
Also double pressing ctrl allows you to hold a flare and run with it
graytest
08. Sep 2013 · 08:03 UTC
The controls were a bit so-so and it wasn't the mot rewarding gameplay. But I like the idea and it could probably be pretty good with some more work.