Prelude of the Vorpal Blade by oxysoft
This is my entry for Ludum Dare. The engine is pretty much completed but the game itself is far from complete :(
Volume of sounds are a little weird because I put everything audio related during the last 20 or so minutes of the marathon.
I recommend you read the rest of this description so you know wtf is going on and how it's supposed to work.
- Story -
You play as the hero Clarence who has fell in this giant vicious volcano. Clarence's Vorpal blade, which name's Ginger, get stuck in the vicious volcano from the fall.
Ginger is a self aware Sword, but it requires souls to operate. The fall has took all of the souls it had stored. It's wedged so hard in stone that only it could pull itself out of the crack.
Weaponless, Clarence dances his way through enemies to amasse souls for Ginger.
The weapon now has enough souls.
(Screen fades to black)
"One two! One two! And through! And through!" says Clarence and Ginger together.
The Vorpal sword goes snicker-snack
Ginger: "I is free!"
- How it would be supposed to work -
* Every 10 seconds, mobs come swarming at you from cool dark floating vortex things in the sky. (No sprite made, didn't have time)
* Altairs that are near by these vortexes will throw stat orbs that will boost the stats of our hero Clarence when picked up
* The Blade has a soul meter. When monsters die, their souls are sent to Ginger in a very nice interpolated manner, thanks to my great easing library
* The player must stay alive until Ginger is back to free
- Controls -
Arrow keys: Move around in the world
X key: Dance attack / Mental retardation attack
Volume of sounds are a little weird because I put everything audio related during the last 20 or so minutes of the marathon.
I recommend you read the rest of this description so you know wtf is going on and how it's supposed to work.
- Story -
You play as the hero Clarence who has fell in this giant vicious volcano. Clarence's Vorpal blade, which name's Ginger, get stuck in the vicious volcano from the fall.
Ginger is a self aware Sword, but it requires souls to operate. The fall has took all of the souls it had stored. It's wedged so hard in stone that only it could pull itself out of the crack.
Weaponless, Clarence dances his way through enemies to amasse souls for Ginger.
The weapon now has enough souls.
(Screen fades to black)
"One two! One two! And through! And through!" says Clarence and Ginger together.
The Vorpal sword goes snicker-snack
Ginger: "I is free!"
- How it would be supposed to work -
* Every 10 seconds, mobs come swarming at you from cool dark floating vortex things in the sky. (No sprite made, didn't have time)
* Altairs that are near by these vortexes will throw stat orbs that will boost the stats of our hero Clarence when picked up
* The Blade has a soul meter. When monsters die, their souls are sent to Ginger in a very nice interpolated manner, thanks to my great easing library
* The player must stay alive until Ginger is back to free
- Controls -
Arrow keys: Move around in the world
X key: Dance attack / Mental retardation attack
Ratings
| Coolness | 69% | 3 |
| Overall | 2.36 | 1097 |
| Audio | 2.97 | 309 |
| Fun | 2.06 | 1096 |
| Graphics | 3.51 | 224 |
| Humor | 2.30 | 503 |
| Innovation | 2.22 | 1030 |
| Mood | 2.59 | 662 |
| Theme | 2.58 | 997 |
Too bad you didn't finish it in time.. For a post compo version, what if instead of fighting for the sword to come out, you actually use the oversized sword to fight enemies?
The moment I started the game and saw the sword, I imagined I could do something it.
Kind of like Chekhov's Gun. If something appears, it better be useable at some point!
Watch out with the camera smoothing you applied; when moving fast in the vertical direction, the camera offset might become too big.
Great effort!
Good game engine overall. :)
Probably should have gone for a jam entry, maybe?
Watched your timelapse, and I must say, your pixel art is mint! Didn't see any DAW or other means to create sound though :(