Sky Trader by dekart
Become the captain of the sky ship, visit all floating islands, fight against sky pirates, and earn the honor to join the Sky Guild!
How to play:
* Control your ship with ARROWS or AWSD
* Aim & shoot with mouse
* Press ENTER to dock on stations
* Buy & sell goods for profits
* Don't forget to refuel - each fuel can lasts only 10 seconds
* Buy new ships for better performance and cargo capacity
Main Goal: destroy the pirate base in the middle of the map.
What do you think about the game? Please let me know - your feedback is very important for me!
P.S. The game was made with HTML5, JavaScript, and pixi.js
How to play:
* Control your ship with ARROWS or AWSD
* Aim & shoot with mouse
* Press ENTER to dock on stations
* Buy & sell goods for profits
* Don't forget to refuel - each fuel can lasts only 10 seconds
* Buy new ships for better performance and cargo capacity
Main Goal: destroy the pirate base in the middle of the map.
What do you think about the game? Please let me know - your feedback is very important for me!
P.S. The game was made with HTML5, JavaScript, and pixi.js
| Web (Chrome/Firefox), may take some time to load | http://sheltered-refuge-9284.herokuapp.com |
| Source | https://github.com/dekart/skytrader |
| Post-Mortem | http://www.ludumdare.com/compo/2013/09/03/sky-trader-post-mortem/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=14826 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.24 | 372 |
| Audio | 1.60 | 904 |
| Fun | 3.06 | 439 |
| Graphics | 3.92 | 88 |
| Humor | 2.18 | 592 |
| Innovation | 3.05 | 492 |
| Mood | 2.84 | 465 |
| Theme | 1.68 | 1177 |
Love the gameplay style and the graphics ^^
The theme was somewhat implemented, but the game wasnt really built around it, so that is the only negative.
This is a game that really could have used some audio to go with it. Coming from a guy who isn't much of an audio guy myself, I'd recommend using WolframTones and SFXR to generate some random beeps and boops for your next project.
Nonetheless, I like it, and will play with it for a while to kill those pirate bases :)
It's good fun to work out how to win, but after that it just becomes a grinding process to get money for the next ship.
The mechanic reminded me a bit of Escape Velocity, one of my favorite games as a child.
great work!
Once I found an industrial city and a cultural city really close, I shuttled backwards and forwards 'til I could upgrade my ship.
You can shoot the enemy without them reacting if you are far enough away.
There tends to be rather a lot of enemy around sometimes.
I did miss the main objective as it wasn't specified in game or anywhere on the page. The game doesn't seem to have a victory condition anyway... Just killed the boss from a safe distance.
Also enter wasn't a great choice for the trade key. It doesn't seem to have anything to do with the theme either.
Minor quibbles: tenuous link to the theme and a poor choice of key for entering cities (the player has to take their hand off the mouse or keys to hit enter - space would have been preferable).
Altogether, a really strong entry. Nice work!
I really like the mood you created with those floating cities, and all the ships flying around. I went till the first upgrade of my ship. I found trading a bit tough since price were changing maybe too much from one visit to another. But I globally liked the experience.
It's like a 2d elite but with good graphics :)