You have 10 seconds by Gus

[raw]
made by Gus for LD27 (COMPO)

Ratings

Coolness 60% 3
Overall 2.45 1052
Audio 2.60 527
Fun 1.94 1128
Graphics 2.14 979
Humor 2.03 683
Innovation 2.44 922
Mood 2.78 517
Theme 3.00 700

Feedback

loolpolo
25. Aug 2013 路 05:34 UTC
this is the specops os the indie games.
馃帳 Gus
25. Aug 2013 路 05:42 UTC
thx
Kapitany
25. Aug 2013 路 08:38 UTC
This game is a bit bizarre...
senseidav
25. Aug 2013 路 14:52 UTC
Shoot or not shoot.. That麓s the only question ?
loolpolo
26. Aug 2013 路 00:19 UTC
can't stop playing!!
Zelun
26. Aug 2013 路 01:08 UTC
A trully masterpiece. It makes me think about what i have done in my life. And i expect to be a better person in the future. JUST BECAUSE OF THIS GAME. THANK YOU GUS!
loolpolo
26. Aug 2013 路 02:07 UTC
it reveals the reality of the human nature
targaciej
26. Aug 2013 路 06:28 UTC
I can still see his face
Roan Contreras
26. Aug 2013 路 06:52 UTC
Didn't shoot at first... Good job on this one :D
eckcz
26. Aug 2013 路 10:22 UTC
No it's not that simple. Oh god! I killed a man. NO!
BradleySmith
26. Aug 2013 路 10:48 UTC
This is amazing, I love it.
Adroitboss
26. Aug 2013 路 13:01 UTC
Sorry about when you played my game , I just noticed the bugs about Spawning monsters. Ill get on it asap! But Really nice game!
MrBlade
26. Aug 2013 路 15:20 UTC
Nice job. I love the animation the briefer makes with his little arm. XD Keep it up.
urth
26. Aug 2013 路 21:08 UTC
Very disturbing game!
Why are the army light toned and the victim dark toned?
TobiasW
26. Aug 2013 路 21:27 UTC
I didn't shoot him. I feel like such a rebel/pacifist now.

(Then I clicked on "replay" and shot him just to see what happens. Okay, maybe I actually feel like a hypocrite.)
馃帳 Gus
26. Aug 2013 路 23:01 UTC
@urth
The racism is implicit, just like real war.
grayhaze
27. Aug 2013 路 11:54 UTC
An interesting psychological experiment. No idea what happens if you don't shoot. I killed him every time. ;)
goyal
27. Aug 2013 路 17:32 UTC
this is a serious game with real consequences.
psychomonster
27. Aug 2013 路 17:46 UTC
Nice idea to let the player alone after he has chosen to shot or not to shoot... This is no game, this an ethics quest!
Jimanzium
27. Aug 2013 路 18:55 UTC
Interesting idea. Would of been nice to see the consequences or what happens next, but I think that's against the point
iterative deepening
28. Aug 2013 路 00:41 UTC
Interesting concept. I agree with Jimanzium. I tried both ways to see if it changed something, but maybe it's not your point.
SlayerEXE
28. Aug 2013 路 18:42 UTC
I would have liked two different endings. But the idea is simple and shocking. I like it.
netmute
29. Aug 2013 路 20:58 UTC
Wondering what the consequences would be. They'll probably just sent someone else to kill that guy. Why is he supposed to die in the first place? So many questions... ;)
Rave Radbury
31. Aug 2013 路 07:05 UTC
Very raw and visceral. A very powerful piece, that is well worth playing. It reminds me of Brenda Braithwaite's talk about her game "Train" and why games don't have to be "fun" to have value and importance.
The Evil Cult
03. Sep 2013 路 03:40 UTC
Interesting. Very simple and yet quite complex. Not much to say that others haven't. The aiming animation lends a lot to the tone. I shot the first time, second time I clicked elsewhere on the screen to see if it would fire somewhere else (nope!), then third time I spared him to see what happened. I didn't feel bad at all for it (it's a game afterall), but it did make me think about the natural reaction to kill in videogames as a default state, even though I don't think it's a real issue (again as it's a game).
Colapsydo
05. Sep 2013 路 10:05 UTC
The audio is nice, even if it's a small loop it creates a oppressing mood.
I was a bit disappointed for not seeing consequences of my choice.
ShellfishGames
11. Sep 2013 路 15:09 UTC
Interesting, to say the least.