Distraction by andwhatnot

[raw]
made by andwhatnot for LD27 (COMPO)
It's a meditation on necessity, the uses of diversion, and the meaning of life?

There may or may not be a taco somewhere in this game.

Ratings

Coolness 85% 2
Overall 2.94 688
Audio 1.42 942
Fun 2.94 538
Graphics 2.20 955
Humor 2.42 453
Innovation 3.17 403
Mood 2.46 772
Theme 2.68 944

Feedback

Ciaran54
26. Aug 2013 · 04:26 UTC
WHO ARE THESE CUBES AND WHAT DO THEY WANT FROM ME?!?
Gaspard_
26. Aug 2013 · 15:10 UTC
01234560 argh... that parts so frustrating...
grayhaze
26. Aug 2013 · 20:23 UTC
An enjoyable little platform game. The movement of the cubes sometimes makes it almost impossible to reach the higher goals, but adds to the challenge.
apaneske
26. Aug 2013 · 20:27 UTC
The face was a nice addition. Replayed it a couple of times, and was surprised when I was pushed through the floor.
Fabien Porée
26. Aug 2013 · 21:50 UTC
This is really great.
Zuige
26. Aug 2013 · 22:21 UTC
What happened ? Did I win the game? I have no idea. I had negative seconds!
flyingbear
26. Aug 2013 · 22:28 UTC
A platformer where the "platforms" slowly track you is surprisingly interesting to play! I liked the surreal turn the game took.
hbocao
27. Aug 2013 · 00:28 UTC
The "tracking" platforms is indeed a very cool idea!
Meep
27. Aug 2013 · 01:08 UTC
Fun little game. :) I managed to find the taco!
evilDan
27. Aug 2013 · 04:35 UTC
I just keep buying tacos and rainbows.

I don't know what I just played, but I loved it and wished to spend more time with it. MORE PLEASE!
Unept
27. Aug 2013 · 15:07 UTC
Fun little plat...former? Unique gameplay. Maybe a little confusing, which only shows how little I understand the meaning of my own life. *sigh* ;)
kristof
27. Aug 2013 · 20:12 UTC
I like, how the level changes with every collected "thing" and that everything is moving. I fell through the floor once though and the game runs a bit slow for me.
Daisuke909
27. Aug 2013 · 22:57 UTC
I'm not sure if I really get it. The take on platforming was cool, though.
[-BipolarDesign+]
27. Aug 2013 · 22:58 UTC
I'm confused... but I had fun, I think? Haha :D
Jayjay
28. Aug 2013 · 00:17 UTC
The cubes are friendly at first, but eventually turn foe as you try to get to harder-to-reach ones.
bnhw
28. Aug 2013 · 01:30 UTC
I really liked the concept of the floating staircase building up procedurally, but I managed to get pushed off by the blocks! http://i.imgur.com/KAOd4GY.png
jrose
28. Aug 2013 · 03:06 UTC
Evil cubes! Challenging and addictive game. I finally mastered it and discovered the meaning of life.
Delca
28. Aug 2013 · 11:00 UTC
A interesting platformer! I liked moving the character around and just jumping from one cube to another.
ZeppelinCaptain
28. Aug 2013 · 14:22 UTC
I love games that go the surreal way and breaks the rules that they set up themselves (this kind of felt like a micro version of Frog Fractions) and this was really great.

Surprisingly, the moving blocks mechanic was very cool, that seemed like it could be expanded and explored a lot!

I actually really want to make games like this, but I never dare pour more than an hour into it, because people just think it is super weird. Maybe one day I'll make something like this for a full weekend :)

Thank you for this great experience :D
ZeppelinCaptain
28. Aug 2013 · 14:23 UTC
Oh and btw, I had never heard of In Time before you mentioned it in a comment on my game :D I think it would fit a game story better than a movie.
paulmcgg
28. Aug 2013 · 21:40 UTC
First stage reminds me a lot of problem attic. I love how gleefully obtuse this is.
cafeine
29. Aug 2013 · 00:10 UTC
Good! I don't think I've been stalked by cubes before, that was an odd experience :)
zillix
29. Aug 2013 · 03:20 UTC
kinda reminded me of boos from mario. I loved the offbeat gameplay! where can I spent my negative seconds in real life?
lalanl
29. Aug 2013 · 03:48 UTC
+∞ for tacos. :)
Jimanzium
29. Aug 2013 · 11:00 UTC
I managed to get pushed off the bottom of the screen by an orange block
ratalaika
30. Aug 2013 · 16:47 UTC
good job
TobiasW
31. Aug 2013 · 22:12 UTC
Did I just play a platformer game with moving platforms? That worked surprisingly well. Are the positions of the blocks scripted? They seemed so random, but at the same time really helpful.

And I am really confused. Did I win? Did I lose? Does it matter? The game seems to be over though.
pythong
02. Sep 2013 · 16:13 UTC
had negative seconds too. no idea what happended?
Jarcas Studios
07. Sep 2013 · 01:11 UTC
Didn't understand what I was supposed to do on the second stage...