{"author_link":"\/author\/tylerb1\/","author_name":"tylerb1","author_uid":"20531","comments":[{"author_name":"netguy204","author_uid":"5044","time":"Aug 27, 2013 @ 3:43am","epoch":1377574680,"text":"Merciless is an appropriate name for this. The speed of mouselook was incredibly frustrating to me. I don't have a lot of the fine motor skill it takes to use a mouse effectively in situations like this so it was pretty hopeless from the start.\r<br\/>\r<br\/>I did make it through about 6 levels. The moving platforms worked like magic (in a not entirely complementary way... i really have no idea how they worked... i just kinda got on them sometimes and not other times).\r<br\/>\r<br\/>So, overall, an impressive technical achievement for the given time and truly a complete game (which is another huge achievement in itself), but for me, not much fun."},{"author_name":"netguy204","author_uid":"5044","time":"Aug 27, 2013 @ 11:48am","epoch":1377603780,"text":"Your post on the main page made me realize that I didn't really communicate the things I did like about the game:\r<br\/>\r<br\/>1. It is complete! That's no small feat as we all well know.\r<br\/>\r<br\/>2. There is a since of progression and the level difficulty ramp is appropriate. I liked how you first taught me about switches and then hid the switch from me.\r<br\/>\r<br\/>3. You didn't skip sound! Everyone ends up doing that, which is unfortunate because the sound input to our brains is really high bandwidth and a huge part of our overall experience with a thing.\r<br\/>\r<br\/>4. You used a player skill mechanic. Meaning, I personally have to improve as a human (not as a virtual character) to progress through your game. That kind of mechanic really appeals to me if I have the base ability I need to get started.\r<br\/>\r<br\/>5. You used the 10 second timer effectively. Even when I was frustrated (and eventually quit because I didn't feel like I was capable of controlling the player adequately) I felt like my goals were just a little bit out of my reach and that I could probably achieve them if I kept trying."},{"author_name":"Sanguine","author_uid":"4159","time":"Aug 27, 2013 @ 11:48am","epoch":1377603780,"text":"I liked the way all the movement mechanics worked together, but it would have been nice to move slightly faster."},{"author_name":"KristinnEs","author_uid":"25925","time":"Aug 27, 2013 @ 11:59am","epoch":1377604440,"text":"I think the controls are ok, a bit cumbersome but ok.\r<br\/>\r<br\/>At the first level I had a hard time jumping between the platforms as the physics felt a bit wrong. I kept overshooting it and ended up jumping really early on each platform to get forwards.\r<br\/>\r<br\/>On level two I missed the moving platform, and when I respawned I guess I had been mobed to level 3? On that level I moved towards the end but the &quot;door&quot; at the end didnt trigger so I lost anyways.\r<br\/>\r<br\/>This is really unfinished but with work could have been fine."},{"author_name":"Jools64","author_uid":"17060","time":"Aug 27, 2013 @ 12:11pm","epoch":1377605160,"text":"Very fun game!\r<br\/>\r<br\/>I loved the controls and physics. Would have been nice to have a mouse sensitivity setting. The level design was also really nice. The game flowed nicely while feeling fairly challenging. Some help boxes would have also improved things a bit though such as for the boost pads requiring that you jump on the tip.\r<br\/>\r<br\/>The graphics where neat and suited the game. The audio also fit well and sounded nice!\r<br\/>\r<br\/>Excellent job guys!"},{"author_name":"murilo","author_uid":"6882","time":"Aug 28, 2013 @ 1:30am","epoch":1377653100,"text":"Overall I liked it, but the mouse speed was too fast for me!"},{"author_name":"angrygeometry","author_uid":"5579","time":"Aug 28, 2013 @ 4:36pm","epoch":1377707460,"text":"this really was merciless!"},{"author_name":"porglezomp","author_uid":"21051","time":"Sep 14, 2013 @ 10:02pm","epoch":1379195820,"text":"Quite merciless. Once I got to the enemies, I just couldn't do it anymore."}],"images":["ld27\/20531-650c4844b513ea6c2598d07be3edfe08.jpg","ld27\/20531-f5f4f5b6578dd94997a6b06347bfad16.jpg","ld27\/20531-d728c958fdf68b13f7d74ca167e25f9e.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/145653759\/Ludum%20Dare\/Final\/Aftertime\/Merciless%20Momentum%20Windows.rar","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/145653759\/Ludum%20Dare\/Final\/Merciless%20Momentum%20OS%20X.zip","text":"OS\/X"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/145653759\/Ludum%20Dare\/Final\/Aftertime\/Merciless%20Momentum%20OS%20X.zip","text":"Linux"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/145653759\/Ludum%20Dare\/Final\/Aftertime\/Ludum%20Dare\/Ludum%20Dare.html","text":"Web"}],"metadata":{"g_key":"23680","g_author":"20531","g_event":"LD27","g_eventkey":"18","g_subevent":"JAM","g_urlkey":"23710","g_title":"Merciless Momentum","g_status":"UCHK1","g_place":"99999","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/20531-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/20531-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/20531-shot2.png-eq-900-500.jpg"],"text":"I made a game called Merciless Momentum for the Jam. I was cut a bit short, so some things are a bit unfixed in the game, and some of the levels are a bit bland. I barely slept during the whole Jam to make this game. I hope you enjoy playing it as much as I enjoyed making it!\r\n\r\nThe goal is just to get to the red portal in under 10 seconds, which is explained in game. Have fun!\r\n\r\nControls:\r\nW\/A\/S\/D - Move\r\nSpace - Jump\r\nLMB - Shoot\r\n\r\nCredits:\r\n\r\nCreator and Programmer: Tyler Bellay\r\nModel Creator: Kyle Knight\r\nMusic and Sounds: Garrett \"ThoughT\" Lindquist\r\n\r\nQuick tip: Shoot the turrets to kill them ;)\r\n","title":"Merciless Momentum"}