The last time crystals by Kragnir

[raw]
made by Kragnir for LD27 (COMPO)
Controls are either w, a, d or arrows. Q reset, R load last checkpoint if you have one otherwise it resets. Use space to slash.

There are 2 bosses in this game, some story and some platforming.

Enjoy!

Ratings

Coolness 100% 1
Overall 2.56 994
Audio 1.40 945
Fun 2.50 890
Graphics 2.14 979
Humor 1.86 791
Innovation 2.08 1092
Mood 2.10 973
Theme 2.30 1103

Feedback

anjack
26. Aug 2013 · 13:24 UTC
A classic adventure game. Very fun!
Sheep
26. Aug 2013 · 13:26 UTC
Is it possible to defeat the first boss? I'm not able to defeat him.
Acrimiens
26. Aug 2013 · 14:40 UTC
Realy fun! I love the character :D
bugninja
26. Aug 2013 · 15:45 UTC
I too couldn't defeat the boss... BUT it was nice seeing a boss in an LD game - doesn't happen very often :)
lcass
26. Aug 2013 · 18:24 UTC
very nice
bonsairobo
26. Aug 2013 · 18:34 UTC
Woo I beat the boss. Couldn't get past the level above the first screen.
wally2069
26. Aug 2013 · 22:08 UTC
The boss may have been a little too difficult
flyingbear
26. Aug 2013 · 22:12 UTC
All I can say is the boss must've picked up a way cooler sword than I did.
tobbez
26. Aug 2013 · 22:32 UTC
The game is too easy up until the last boss, and after that it is too hard.

@flyingbear: The knight has Link's Master Sword. Too bad the knight has also been cursed, so that every time someone hits him, his maximum HP is lowered. Thus, however, the sword's power is active all the time
supersammy7000
27. Aug 2013 · 04:18 UTC
very good job this is a great 48 hour game polish it and it will be amazing.
Cthulhu
27. Aug 2013 · 05:41 UTC
I hate this boss.
Good job.
Crazi456
27. Aug 2013 · 05:42 UTC
Very amusing, I love eating spikes apparently.
cschwartz
27. Aug 2013 · 05:42 UTC
Wasn't able to defeat the first boss. A healthbar (of the boss) could have kept me motivated. The jumping sections were fun.
Kaldrick
27. Aug 2013 · 09:35 UTC
Classic. ;) Gives me Amiga flashbacks.
infernet89
27. Aug 2013 · 10:29 UTC
I'm sorry to say, but i didn't liked that. The boss was too hard, and i can't see how it's related with the theme..

The sprite of the knight is good!
Diogo Muller
27. Aug 2013 · 13:03 UTC
Fun game, but the boss was too hard. The controls are very good, but the lack of audio was noticeable.
ratalaika
27. Aug 2013 · 17:03 UTC
good job. entertaining game
flamecow
27. Aug 2013 · 17:56 UTC
Interesting concept. I can't seem to defeat the boss, though.
lordjosephdeburg
28. Aug 2013 · 01:12 UTC
Reminds me of I wanna be the guy, and is near just as hard. Good game.
Zer0Kelvin
28. Aug 2013 · 05:13 UTC
Got killed on the first(?) boss, I think it was reflecting shots at me?
🎤 Kragnir
28. Aug 2013 · 05:51 UTC
Thanks for all the comments people, will try to think of a way to make both a hard and an easy version.

A healthbar for the boss is a good idea I will definitely add it.

I am not aware of the boss reflecting shots at you and he should attack in a fixed pattern every time.

Your slash is short ranged so try to make a plan on how to damage him after looking at his attack pattern.

First boss have a pretty big weakness that can be used against him.
Reaperguy
28. Aug 2013 · 10:29 UTC
Some platforming is too hard and the boss took ages to kill, but quite nice.
Delca
28. Aug 2013 · 11:18 UTC
Nice game! Controls were enjoyable, and the story was a nice addition. However, the second boss is pretty tough. Seeing how I come damaged for those spikes earlier, I can only afford one or two hit, and I do not think I've hit him more than twice in a single life.
Still, I liked it. Good job!
zlowrance
28. Aug 2013 · 15:14 UTC
Fun, interesting little game. Great entry :D
Jimanzium
28. Aug 2013 · 15:26 UTC
Couldn't get past the boss, his attack is hard to dodge.
carlsommer
28. Aug 2013 · 15:50 UTC
You had me at "Give me your time crystals, I don't want to die" : ) There's a lot of cool storytelling potential there. You also had a good balance of ease/difficulty of staying alive with the timer. So far, though, it was always taken me a bit too long to fight the first boss. I can kill him easily enough, but it takes too much time overall, and it would be nice to have the enemy health bar displayed.
kirbytails7
29. Aug 2013 · 02:45 UTC
I'm diggin' the graphic style.
Zathalos
29. Aug 2013 · 05:43 UTC
The boss took me out a few times but once I learned his attack pattern, I was able to kill him. I think the jumping should be a little more like mario and maybe you could've had more abilities to spice up the gameplay. It was a good game though, good job.
truiton
29. Aug 2013 · 08:44 UTC
It's fun, but it's frustrating that you can't jump on platforms from below :)
redo
29. Aug 2013 · 17:45 UTC
Nice platformer! I think that is a little hard, but I suppose that's because I suck.
It would have been better with other obstacles besides the peaks. If you keep developing it, some sfx and music would be cool.
comrad_gremlin
29. Aug 2013 · 18:56 UTC
Pretty neat. Although, as stated before, some progress bar on first boss killings would be nice (the jumping gets a bit dull). Other than that - good job.
timmahh
30. Aug 2013 · 15:13 UTC
With a bit of polish I can really see myself enjoying this game a lot more! But the elitist feeling of beating the first boss will keep me satisfied for the time being. Look forward to seeing what you end up doing with it.
m110
30. Aug 2013 · 16:43 UTC
Well made platformer, although the boss is kinda hard! Good job!
BenWhi
30. Aug 2013 · 17:04 UTC
Hey, what a fun little platformer! Mechanics were solid.
Jiggawatt
30. Aug 2013 · 17:07 UTC
lol
kristof
30. Aug 2013 · 22:43 UTC
Good work. A bit difficult though ;) I did not manage to kill the first boss. The spikes are very difficult to avoid.
Diptoman
31. Aug 2013 · 17:51 UTC
I can't seem to defeat the boss. You really should put some visual feedback for losing health, both for the playable character and the boss. I didn't know if I my attacks were actually hurting him or not.
Otherwise, good job on this.
Pinktreeleaf
31. Aug 2013 · 18:24 UTC
super simple, i could not beat the boss ;_;
nice work for 48 hours though. i could not do this.
Jupiter_Hadley
31. Aug 2013 · 23:51 UTC
Very simple but nice job! I featured it in my video compilation series of Ludum Dare 27 games, if you would like to check it out! http://www.youtube.com/watch?v=ksgU2Iicu2g
caranha
02. Sep 2013 · 14:21 UTC
Thanks for the game!

Some suggestions for improvement:
- Don't put "Q" as a reset/exit key when the controls are WASD: players WILL press Q by mistake
- Your game would be SO MUCH better with some simple sound effects! You should try the program "SFXR" for creating those.

I think if you fix these two things, your game will improve 10 times :-)

Thanks for the game, and here is a gameplay video:
http://youtu.be/uWyRWSLeB6g
🎤 Kragnir
03. Sep 2013 · 11:06 UTC
Thanks for all the comments and videos they really help.

Will definitely look into SFXR and try to add some sound.

After watching all of you play I realize the feedback is a big issue with the game, I will have to make it more clear when you get hit and when you hit the bosses.

Will add a checkpoint after the first boss also.

Also I will add some clarification on what the green and red bar represent.

Will move game reset from Q to some other key.
GVmakesGames
03. Sep 2013 · 15:20 UTC
I liked the old-style graphycs, but I found the first boss very difficult.