It's Faster with QWOP by HELLO23

[raw]
made by HELLO23 for LD27 (COMPO)
My game is a little board game.
The board is 9 * 9.
You play with the Q,W,O and P keys.
Each has it's own purpose, Q and O are opposites, P and W are opposites.
Your goal is to get you (the blue triangle with a smile) into the goal (the tile with the triangle hole), by moving.
The circle with the rectangle inside is a block. You cannot step on blocks.

In every level pack the movement done by Q,W,O and P is slightly different.

The connection to the theme is that you should try to finish each level pack in under 10 seconds for each level, or a minute for each pack. (don't panic if the timer shows a negative number, it's a feature).

I am not sure that you can actually finish the second level pack.

Have fun :)

Ratings

Coolness 24% 1698
Overall 2.00 1166
Graphics 1.40 1188

Feedback

zedutchgandalf
26. Aug 2013 路 16:36 UTC
This is pretty confusing, to be honest... I never really feel like I understand what's going on or how to control the guy. At times I think I know what each key is doing but then I press one of them again and it seems to do something completely random it didn't do before...
mort96
26. Aug 2013 路 17:29 UTC
As zedutchgandalf said, it's very confusing. Assuming that's the idea though :P
whiteravens
28. Aug 2013 路 20:01 UTC
It's confusing, it'll be great to give some tips and consistency on how the controls affect the movement.
Jupiter_Hadley
29. Aug 2013 路 06:34 UTC
Found this game to be sort of confusing, but it looks pretty interesting. I featured it in my video compilation of Ludum Dare 27 games, if you would like to check it out :) http://youtu.be/J-5j5_FYNQI
馃帳 HELLO23
29. Aug 2013 路 10:49 UTC
It is quite confusing, I admit. The rules for the first pack of levels are : Q and O are opposite and they move the player diagonally (Q to the bottom-right, and O to the top-left). W and P move the player like in a mirror (for example if you stand on a tile which is the second from the right, by pressing P you move to the second from the left). Since W and P are designed as opposites they essentially do the same thing. Of course you will not be moved if you pressed a button that leads you to a block (the circles). The second pack has slightly different rules. One more thing : when going through the edges of the board, understanding where you go is quite simple - think about where you should have appeared if there was one more row or column, this is where you are going to appear just from the opposite wall. I hope this makes it a bit clearer (though English is not my native language).
triforcespark
31. Aug 2013 路 02:52 UTC
Good potential for puzzles, but it'd be nicer if controls are intuitive.
Gaspard_
01. Sep 2013 路 11:48 UTC
The idea is great, however packs are not long enough...
Just when you start to get it , the pack is over :(
Connors
04. Sep 2013 路 05:59 UTC
Yeah it's pretty clever.

Where the eff did you get that wizard sprite? Cause I think I know exactly where it came from. Do you have an account on the GMG?
馃帳 HELLO23
04. Sep 2013 路 12:39 UTC
Actually I created all the assets (tiles, background, player,etc..) by myself using Paint.Net. I don't know what GMG is.
PaperBlurt
15. Sep 2013 路 16:26 UTC
Good game, good job!