Precious10 by Vico
Precious10 can be seen as a mix of Fruit Ninja and Bejeweled (just because of the gems, actually :D). The whole game takes 10 seconds - hey, whole game. It means that once you open it, clock is ticking. Fair? Not sure... but this adds some desperation for sure, and THAT is fun. Do you see the gems up there, with a red X? Those are the ones you must NOT destroy, otherwise your score decreases.
We hope you have as much fun as we had with our game! :D
How to install it on an Android device?
1. Allow app installs from 'unknown sources' (in Parameters > Security)
2. Transfer the .apk to your device (by email for instance)
3. Install application by clicking on the file
...---***!!! UPDATE !!!***---...
If you don't own an Android device, you can try this: http://youwave.com - Get the one with Android version 4.0.4
We hope you have as much fun as we had with our game! :D
How to install it on an Android device?
1. Allow app installs from 'unknown sources' (in Parameters > Security)
2. Transfer the .apk to your device (by email for instance)
3. Install application by clicking on the file
...---***!!! UPDATE !!!***---...
If you don't own an Android device, you can try this: http://youwave.com - Get the one with Android version 4.0.4
| Android Download (Original Version) | http://www.rodrigobozza.com/pucpr/Precious10.apk |
| Gameplay Video | http://www.youtube.com/watch?v=vxcKqW8LB68 |
| Post-Mortem: Precious10 Unleashed | https://dl.dropboxusercontent.com/u/85266740/LD27/NewPrecious10.apk |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=17659 |
Ratings
| Coolness | 51% | 3 |
| Overall(Jam) | 2.90 | 389 |
| Audio(Jam) | 3.06 | 210 |
| Fun(Jam) | 2.82 | 336 |
| Graphics(Jam) | 3.35 | 268 |
| Innovation(Jam) | 2.29 | 534 |
| Mood(Jam) | 2.69 | 364 |
| Theme(Jam) | 3.33 | 190 |
@matthias_zarzecki: Thanks for the comment! Yeah, this time it's Android only - we've just had our first Android classes in our post graduation in the university, and we wanted to apply what we've just been taught on making something. ;-)
@Croze, @Jhelle, @BradleySmith: Thanks for the comment! We really meant to use our fresh Android dev knowledge so developing it for Android was our extra challenge. We didn't use any engines that could export for several platforms - sorry for that.
@patrickgh3: Thanks for the comment! We're glad someone other than us liked it! LOL! :D
I love it, here, all my fives for you.