Sequor by Laddo D

[raw]
made by Laddo D for LD27 (COMPO)
Seconds, Etymology: From Latin Secundus ("Following"), from root of Sequor

"I follow"

YEAH SO I STRETCHED IT A BIT

The Princess has been captured but her ten loyal servants are there to break her out!

Guide your servants to the final boss so you can escape! Each servant has a different ability.

HTML5
Made in Construct 2(free version)
textures made in GIMP
sfx made in sfxr

Ratings

Coolness 74% 3
Overall 2.90 724
Audio 2.24 710
Fun 2.69 752
Graphics 3.02 474
Humor 2.63 352
Innovation 3.62 152
Mood 2.71 566
Theme 1.83 1167

Feedback

wolfadex
26. Aug 2013 · 02:25 UTC
Cool, reminds me of Lemmings.
Croze
26. Aug 2013 · 02:25 UTC
I like the idea, but it was poorly made. Think about maybe improoving the AI and make the gameplay feel more like you're playing it rather than just being a part of it
Shackelford
26. Aug 2013 · 02:26 UTC
Neat game concept! Took me a minute to figure out what was going on, but once I got the hang of it I found it to be pretty fun.
DanHayesGamer
26. Aug 2013 · 02:28 UTC
Well, I don't see anything to do with the theme here, but you've come up with a really cool design! I like manipulating the environment to guide a bunch of archetype adventurers!
Cosrnos
26. Aug 2013 · 02:31 UTC
You may have stretched the theme but it was a good stretch!
Filth
26. Aug 2013 · 03:17 UTC
Very interesting idea but maybe a bit off theme.
proc
26. Aug 2013 · 12:52 UTC
Having read your description I'm going to say this makes the theme and I liked it. Very hectic, lost over 500 to complete it. The game design is what makes this. More polish and it could go further.
SasoriDama
26. Aug 2013 · 23:21 UTC
The ai and platforms were at times a bit frusturating but the idea is solid. I like how each hero was different.
davidwparker
28. Aug 2013 · 05:38 UTC
Neat concept, but my servants were terrible...
dekart
28. Aug 2013 · 17:23 UTC
Good game, reminds me of Lemming :)
mklee
29. Aug 2013 · 07:41 UTC
Really cool concept, it's definitely a stretch of a theme but that's okay when it's something as original as this. Wish there was a little more control over your followers, sometimes I feel bad because they just run straight to their deaths!
Diptoman
29. Aug 2013 · 07:45 UTC
I love the idea, but the AI need a bit of work. I bring them past an obstacle, and then they go back and get into the same obstacle again!
The concept is very original though! I find the art to my taste too! :D
If you improve the AI, I'll play the game for sure!
theholychicken
29. Aug 2013 · 09:38 UTC
Great concept, but incredibly hard!
Kohijin
29. Aug 2013 · 21:48 UTC
I fail to see the theme here but I really like the general idea.
Cosmologicon
29. Aug 2013 · 22:51 UTC
Followers is a perfectly reasonable interpretation of "seconds". I hate that people think this is a poor use of theme just because you did something different. Way to discourage innovation, guys! I'm giving 5 stars in innovation and theme to try to counterbalance that. The gameplay definitely a bit different than I was expecting, but kind of cool. There wasn't that much strategy when it came to deciding which followers to focus on.
zatyka
31. Aug 2013 · 02:08 UTC
Very cool idea. It was refreshing to play a uncommon genre of game in LD. I just wish it worked better to be honest. It ended up being more frustrating than challenging because many of the board objects felt unfair. I think there's loads of potential though. You have a cool idea, and a nice style of graphics. I'm hoping for a post-compo version.
Per
31. Aug 2013 · 18:15 UTC
Very cool game!
Only minus was the theme implementation, but this was really a cool entry :)
bitowl
04. Sep 2013 · 10:40 UTC
quite hard to keep track of where all your servants are. lost most of them on the saw :/
manuq
06. Sep 2013 · 19:27 UTC
Oh wow! Many AI characters is a great idea! Just needs polish.