{"author_link":"\/author\/endurion\/","author_name":"Endurion","author_uid":"103","comments":[{"author_name":"EdoMiyamoto","author_uid":"18304","time":"Aug 25, 2013 @ 8:19pm","epoch":1377461640,"text":"Very good, will come back to rate it when it's possible !"},{"author_name":"Waave","author_uid":"21500","time":"Aug 26, 2013 @ 2:24am","epoch":1377483540,"text":"Well done."},{"author_name":"Verrazano","author_uid":"10665","time":"Aug 26, 2013 @ 2:28am","epoch":1377483780,"text":"I was having fun playing it until I got to the arrows :\\ the arrows were really frustrating I felt like the hit box was really big on them. Other wise the game plays fine. And its pretty alright. However the sound was really loud. :&lt; please add in an option for the sound."},{"author_name":"DaanVanYperen","author_uid":"22396","time":"Aug 26, 2013 @ 2:30am","epoch":1377483900,"text":"Pressing E in the main menu gives instant win condition? XD If anyone else is playing: that's not actually the main game! Haven't seen this POV used much before."},{"author_name":"megashroom","author_uid":"24770","time":"Aug 26, 2013 @ 2:53am","epoch":1377485280,"text":"That was quite good, however, note that on the title screen, when 'd' is pressed, the win screen is shown.\r<br\/>Jumping over arrows was quite challenging for me."},{"author_name":"teddy","author_uid":"24963","time":"Aug 26, 2013 @ 7:02am","epoch":1377500220,"text":"haha NICE.  The hitboxes for those arrows though... damn that level! XD fun though"},{"author_name":"donan","author_uid":"22213","time":"Aug 26, 2013 @ 7:14am","epoch":1377500940,"text":"Fun game :D\r<br\/>Arrows part was really hard :X"},{"author_name":"Zelosfan","author_uid":"5711","time":"Aug 26, 2013 @ 7:47am","epoch":1377502920,"text":"Really nice game :) The perspective and graphics are really impressive well done. Also it's really fun and is really challenging. Thank you!"},{"author_name":"moonmagic","author_uid":"4706","time":"Aug 26, 2013 @ 7:53am","epoch":1377503280,"text":"Very much enjoyed the death music and sound effect, very immediate and authoritative. Wished for death many times while on arrow level."},{"author_name":"Xaychru04","author_uid":"16472","time":"Aug 26, 2013 @ 9:04am","epoch":1377507540,"text":"Nice game! The graphic style is original, and it's pretty fun to play. The only negative thing is the hitbox, it's really hard to avoid arrows and flames because you don't really see their exact position with the perspective. Maybe you should have added shadows on the ground to make it easier..."},{"author_name":"Endurion","author_uid":"103","time":"Aug 26, 2013 @ 10:12am","epoch":1377511620,"text":"Sorry about the instant win, I forgot to remove D as the test for the done screen :)\r<br\/>\r<br\/>Yeah, those hit boxes are annoying. Unfortunately that perspective is pretty bad for 2d images."},{"author_name":"eckcz","author_uid":"25699","time":"Aug 26, 2013 @ 10:51am","epoch":1377513960,"text":"I really like the camera angle. It can be pain sometimes but i liked."},{"author_name":"Xera","author_uid":"25946","time":"Aug 26, 2013 @ 11:03am","epoch":1377514680,"text":"Those damn fire walls... The hitbox really seems a bit bigger than it should be. Otherwise really nice entry!"},{"author_name":"epicSpeedTurtle","author_uid":"11938","time":"Aug 26, 2013 @ 11:18am","epoch":1377515580,"text":"After this game i can easily say that i dodge arrows better than any ninja in the world. Yea, the final level was a bit too random. I felt like you could have at least put some pattern on those arrows. \r<br\/>One more thing; if you can, please make shadow beneath the player. In 3d games like this one shadow helps a lot when you're jumping around. It points at your real position.\r<br\/>All in all, a very good game. Kept me playing till the end."},{"author_name":"SbstnC","author_uid":"26059","time":"Aug 26, 2013 @ 11:26am","epoch":1377516060,"text":"It's cool ! (Damn you arrows)!"},{"author_name":"madk","author_uid":"1540","time":"Aug 26, 2013 @ 1:11pm","epoch":1377522360,"text":"The boulders level can be made easy by jumping on a fence and jumping over the boulders. And is it even possible to beat the fire level? I always run out of time right before I hit the end, even though I never wait or pause for the fire things to move."},{"author_name":"Tifu","author_uid":"7793","time":"Aug 26, 2013 @ 1:43pm","epoch":1377524280,"text":"That last level is frustrating D: it can be pretty cheap if a crystal spawns next to an arrow spawner :(\r<br\/>Good job though, I like the visuals, though as others said, shadow\/circles would help a lot."},{"author_name":"Zerkruemler","author_uid":"27446","time":"Aug 26, 2013 @ 6:35pm","epoch":1377541800,"text":"The arrows are too hard compared to the levels up to there, therefore I can only rate the beginning of the game."},{"author_name":"Jishenaz","author_uid":"26581","time":"Aug 26, 2013 @ 6:37pm","epoch":1377541920,"text":"Great art style. In a future version, you should consider a skybox or some other kind of background. My only really big problem was the huge hitboxes of the arrows."},{"author_name":"0xc0dec","author_uid":"20100","time":"Aug 26, 2013 @ 6:37pm","epoch":1377541920,"text":"The arrows..."},{"author_name":"ratalaika","author_uid":"25607","time":"Aug 26, 2013 @ 7:27pm","epoch":1377544920,"text":"Nice work!"},{"author_name":"doonay21","author_uid":"18952","time":"Aug 27, 2013 @ 1:00pm","epoch":1377608100,"text":"I like the mood there. Well done!"},{"author_name":"Tainted_Code","author_uid":"5752","time":"Aug 27, 2013 @ 1:04pm","epoch":1377608340,"text":"Wow, that perspective! That was epic! Well done :D"},{"author_name":"gamepopper","author_uid":"21252","time":"Aug 27, 2013 @ 7:09pm","epoch":1377630240,"text":"I liked the 3D world design, collision is a bit iffy though, and the sound effects are too loud."},{"author_name":"bitserum","author_uid":"24347","time":"Aug 28, 2013 @ 8:19pm","epoch":1377720840,"text":"That was cute. I like your style and what you did with it in such a short time. Good job."},{"author_name":"Endurion","author_uid":"103","time":"Aug 29, 2013 @ 5:10am","epoch":1377752700,"text":"@madk: The fire level is a tight one, you need to run by the fire right from the start, pick the crystal in the back. Run to the bottom right, pick those two crystals. Then inside, fetch they key, and run to the door\/exit.\r<br\/>The fires should be out of your way all of the time."},{"author_name":"Zer0Kelvin","author_uid":"11953","time":"Aug 29, 2013 @ 5:46am","epoch":1377754860,"text":"I love the flat 3D graphics!  Got to the part with the rotating fire walls :)"},{"author_name":"Arrow-x","author_uid":"17767","time":"Aug 29, 2013 @ 11:44am","epoch":1377776340,"text":"fun game .. but the f#!king arrow man"},{"author_name":"Arrow-x","author_uid":"17767","time":"Aug 29, 2013 @ 11:44am","epoch":1377776340,"text":"fun game .. but the f#!king arrows man"},{"author_name":"manabreak","author_uid":"11177","time":"Aug 29, 2013 @ 11:46am","epoch":1377776460,"text":"Cute! The colliders were pretty large, so in some levels it was a bit tough to get through. Good job anyway. :)"},{"author_name":"Jeremias","author_uid":"7211","time":"Aug 29, 2013 @ 2:59pm","epoch":1377788040,"text":"Interesting visual style and funny gameplay. Unfortunately, I didn't solved all the levels. The level with the three flame rows, the three diamonds and the red door is really hard given the time needed to complete it. Additional, the hitboxes of my character is a bit too large. Anyway, good job!"},{"author_name":"AdventureIslands","author_uid":"11391","time":"Aug 29, 2013 @ 4:01pm","epoch":1377791760,"text":"Not bad, I liked the visual mixup of 2D and 3D.\r<br\/>\r<br\/>however the collision areas were very large, and especially with arrows it was very hard to see where they are, so it was incredibly easy to hit them and mess up.\r<br\/>\r<br\/>Otherwise it was pretty solid."},{"author_name":"Brian Stegmann","author_uid":"24792","time":"Aug 29, 2013 @ 5:23pm","epoch":1377796680,"text":"The camera perspective and blending of 2d and 3d was strangely enjoyable. Nicely laid out levels too, some of them required precision."},{"author_name":"Tegu","author_uid":"27252","time":"Aug 29, 2013 @ 8:23pm","epoch":1377807480,"text":"Phew, finished the game! As it's been said, the hitboxes feel a bit too big. It makes jumping over arrows and dodging flames\/mines very difficult. The perspective is very nice otherwise, but would indeed need a shadow. Also the boulder part can be passed by going to the right side in the beginning and letting them go past you. Not sure if it should be that way as it's a bit too easy. The fence tactic sounds a bit better so that could be let as is.\r<br\/>Apart from the hitboxes it was a enjoyable game. :)"},{"author_name":"KunoNoOni","author_uid":"6464","time":"Aug 30, 2013 @ 5:19pm","epoch":1377882840,"text":"Very well done. Loved the perspective!"},{"author_name":"Purplescape","author_uid":"19858","time":"Aug 31, 2013 @ 8:13pm","epoch":1377979680,"text":"The 2d\/3d perspective was cool to see, great job on that"},{"author_name":"BenWhi","author_uid":"19954","time":"Sep 1, 2013 @ 4:20am","epoch":1378008900,"text":"Easily one of my favorites! So simple, yet soooo much fun!"},{"author_name":"DanteZack93","author_uid":"12548","time":"Sep 1, 2013 @ 12:59pm","epoch":1378040040,"text":"I like it, it's really well done :)"},{"author_name":"ZeppelinCaptain","author_uid":"27032","time":"Sep 1, 2013 @ 4:39pm","epoch":1378053240,"text":"Extremely impressive amount of acceptably polished content. Very cool level design, and nice difficulty curve all the way through. I also liked the retro graphics and audio a lot (although the dying sound was a bit too obnoxious)"},{"author_name":"Foxtacy","author_uid":"12398","time":"Sep 3, 2013 @ 12:01pm","epoch":1378209360,"text":"The game over all is good! Really! i mean it.\r<br\/>\r<br\/>But man, i think you could have equalized the sound effects a little.\r<br\/>\r<br\/>The music is way to low, and the sound effects are... quite deafening @_@. They kinda scared me when they played.\r<br\/>\r<br\/>Also, the hitboxes are not very clear to me on the arrow stage. A small tip: always make the hitboxes a little bit smaller than the actual sprite, this way you'll never miss ^_^"},{"author_name":"GVmakesGames","author_uid":"27435","time":"Sep 3, 2013 @ 3:23pm","epoch":1378221480,"text":"an adventure? Nice! something good came out of this ld!"},{"author_name":"mamoniem","author_uid":"18142","time":"Sep 4, 2013 @ 10:27am","epoch":1378290120,"text":"Man, i hate your arrows :D\r<br\/>Enjoying game, and loved the 2d character in 3d environment. beside the nice wrapping to the theme."},{"author_name":"shard123","author_uid":"3824","time":"Sep 6, 2013 @ 10:54pm","epoch":1378507740,"text":"Really nice work, arrows were frustrating though but otherwise awesome entry!"},{"author_name":"marbu","author_uid":"22622","time":"Sep 7, 2013 @ 1:12pm","epoch":1378559220,"text":"Nice game, I liked the mix of 2d graphics on 3d levels. The perspective wasn't troublesome to me. And autotracker music, right? :P\r<br\/>\r<br\/>I liked the levels, they felt varied enough, but couldn't get past the one with the two fire belts =(\r<br\/>\r<br\/>Overall, good job."},{"author_name":"Endurion","author_uid":"103","time":"Sep 7, 2013 @ 7:17pm","epoch":1378581120,"text":"Yep, autotracker :)\r<br\/>\r<br\/>For the fire belts, there's an explanation up there, it's all about knowing where to run to."},{"author_name":"Antidote","author_uid":"27803","time":"Sep 10, 2013 @ 7:34pm","epoch":1378841340,"text":"My first impressions of the game :) http:\/\/www.youtube.com\/watch?v=6EiqU-swZC0"},{"author_name":"GFM","author_uid":"7375","time":"Sep 10, 2013 @ 10:11pm","epoch":1378850760,"text":"Nice game! I was going to say about shadows but then I read your post compo updates... that was my major complaint. xD"}],"images":["ld27\/103-4e62bf576142173922020e5fd0cd206b.jpg","ld27\/103-ce99654d948ddda0057121c4868dc8ac.jpg","ld27\/103-72adac45c30f1bbdd3d6905493f2b308.jpg"],"links":[{"url":"http:\/\/www.georg-rottensteiner.de\/files\/The Day Magic Died.zip","text":"Windows"},{"url":"http:\/\/www.georg-rottensteiner.de\/files\/The Day Magic Died 1.1.zip","text":"Windows Post-Compo"}],"metadata":{"g_key":"23711","g_author":"103","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"23741","g_title":"The Day Magic Died","g_status":"UCHK1","g_place":"282","g_commentcount":"47","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/103-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/103-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/103-shot2.png-eq-900-500.jpg"],"text":"The magic apocalypse happened. A magic rift is tearing the world apart in ten seconds. The only way to avoid this\r\nis to get to the magic source and repair it. But you've only got 10 seconds...\r\n\r\n\r\nAdded a post compo update: Hopefully smaller hitboxes, shadows and adjusted sound volume.","title":"The Day Magic Died"}