10 second test by echa

[raw]
made by echa for LD27 (COMPO)
Post-compo web version: http://echa.ru/ld/27/post/

Gameplay gif: http://www.ludumdare.com/compo/wp-content/compo2/273708/15601-shot3.gif

Ratings

Coolness 59% 3
Overall 3.71 80
Audio 1.08 997
Fun 3.48 160
Graphics 2.60 726
Humor 1.42 959
Innovation 4.36 3
Mood 2.65 612
Theme 3.27 467

Feedback

Jishenaz
26. Aug 2013 · 05:33 UTC
Very interesting concept. There are only a few games out there with programming as a mechanic.
MegaMasterX
26. Aug 2013 · 22:41 UTC
A game about programming?! SWEET. I did enjoy this.
BradleySmith
26. Aug 2013 · 22:43 UTC
This is a very nice game. Well done for getting all those levels in! Really liked the gameplay mechanic and the art style is quite stylistic and appealing. Rated this very highly! :)
mort96
26. Aug 2013 · 22:44 UTC
I love this. Great concept, great implementation :)
mpath
26. Aug 2013 · 22:44 UTC
Makes me wish I'd studied harder.
RHY3756547
26. Aug 2013 · 22:45 UTC
Very smart idea, I've never seen anything like this before!
Blooperly
26. Aug 2013 · 22:53 UTC
Nice puzzle concept! As always, sound would be great, but I know there isnt much time!
LegacyCrono
26. Aug 2013 · 23:09 UTC
Oh wow, this is amazing. Really well done, the puzzles are well done and very challenging. Quite a treat for all programmers around. Good job!
Vavassor
27. Aug 2013 · 00:04 UTC
I really liked all the levels in this game. Feel like I got through a couple of the harder puzzles by spamming xor gates, but overall I really liked how challenging it got to stay in the time limit.
SaintHeiser
27. Aug 2013 · 09:47 UTC
Very impressive concept. Just for people who understand programing...
TobiasW
27. Aug 2013 · 17:03 UTC
Interesting - a platformer electronics game. I like the underlying concept a lot, and your implementation is flawless.

It is missing one critical thing though: Either queries (for example "What ground am I standing on?") or events ("Start when I hit the floor"). Without those it is just a timing game, and I it feels a bit cumbersome to say "go x seconds right, then x seconds left, then x second right, then left" with this: http://puu.sh/4cfLt/506065b1de.png

I didn't have to use anything but XORs (which you can also build out of an AND and 1 NOT, or an OR and 2 NOTS), and I am not sure how I could've made my solutions easier or more elegant using the other blocks?

Since timing is so essential, I would've liked a prediction mode where I can jump to any time to see where I would be at that point if I'd execute it.

The "advanced" tab should stay open if I open it once - XOR is *very* useful.

The art style is working well for this kind of game.

I missed having sound effects and music. Sound effects can be rather easily created with a microphone and things in the environment or your voice, and for music there are generators like http://abundant-music.com.

Concept and execution are pretty solid, and were it not for the missing queries/events, the game could be also pretty fun to play. Still a nice entry though - good job!
paulmcgg
28. Aug 2013 · 21:13 UTC
Agree about sound, but otherwise interesting creation. I love seeing ways to incorporate programming-like thinking into games and this is a neat idea.
Nerlin
28. Aug 2013 · 21:15 UTC
Excellent idea! I like it!
aschearer
28. Aug 2013 · 21:16 UTC
Love the concept, though it was hard to figure out.
Pinktreeleaf
28. Aug 2013 · 21:19 UTC
stuck on level 2 ;_; either way this is a fun and unique game. remind me of those programming games.
bnhw
28. Aug 2013 · 21:21 UTC
I would've liked if the distance between the nodes at the top matched the distance that the protagonist travels in the time. Otherwise, great concept and execution! That's a massive amount of content for 48hrs.
Taiters
28. Aug 2013 · 21:23 UTC
Loved it! Really well done!
mrcdk
28. Aug 2013 · 21:26 UTC
Nice game! I like the concept a lot!
🎤 echa
29. Aug 2013 · 07:14 UTC
TobiasW, yes, you are right.
gre
29. Aug 2013 · 20:47 UTC
When I first saw the screenshot I thought, oh, seriously?
And yes, that's really it!
Good job! That robotic thing is awesome and really like the UI & mecanism!
fgielow
30. Aug 2013 · 05:56 UTC
woah, really novel game here! loved the puzzle using logical ports, it has a great touch, great idea! pretty addicting too lol
drawm
02. Sep 2013 · 16:14 UTC
You pushed my buttons in so many way ive never felt before :O
The tutorial was simple and explained just enough so I was able to play almost right away. The game was actualy fun and I played for almost 1h. I would have play more but one of my condition got stuck under the "go" button and it broke my program :S. Super nice job guys!!
Christina Nordlander
02. Sep 2013 · 20:22 UTC
Cool concept (though the theme wasn't particularly noticeable), and very interesting to play with.

I didn't get very far, but that's a problem with me, not with your game.
iterative deepening
02. Sep 2013 · 21:07 UTC
Really cool idea. But I think you have add more feedback for help NOT programer.
Emilien Gorisse
02. Sep 2013 · 21:24 UTC
very nice concept, well executed, with a good progression curve. GG!
zedutchgandalf
02. Sep 2013 · 22:41 UTC
Very nice! As an electrical engineer, I just love this kind of game :)
One thing to note though, in the Kongregate version (haven't tried the other one) it's possible to click the blocks (of the level) to make them disappear... This can make some levels extremely easy, and I'm pretty sure that's not intended behaviour :P
Jupiter_Hadley
03. Sep 2013 · 03:22 UTC
Very cool, nice, well done game. Great job! I featured it in my Ludum Dare 27 video compilation series, if you'd like to check it out :) http://www.youtube.com/watch?v=GcXHrH6VSV0
motty
12. Sep 2013 · 03:03 UTC
Love love love this. Brilliant. Thank you.
bvanschooten
14. Sep 2013 · 22:53 UTC
I always love programming games, and using timing in this way is a novel idea. Very instructive for explaining a traditional microcode architecture. The biggest problem game-wise is that timing alone limits the kinds of challenges you can have. Adding sensors for example makes for more complex challenges. The game runs rather slow on my firefox, about 5fps, which is a bit annoying.