BulletTime by CoffeeOnimal

[raw]
made by CoffeeOnimal for LD27 (JAM)
Navigate the maze, but you only have 10 seconds of bullet time to act offensively against the tower.

Move your tank with WASD or Arrow keys, point the turret with the mouse.
Turret directions are limited to the Cardinal points; Up-Down-Left-Right.
The towers have free rotation. Be careful!

Also, the towers' bullets are very strong; one hit will take out one health from you. Conversely, it takes 10 of your shots to kill a tower.

Some notes; I really wanted to do more with this, I had started on a Level Editor, but I discovered a game breaking bug that took me hours to hunt down and as such, I sacrificed sounds, decent graphics and the level editor.
I also only had time to do one level, and not much testing, so I don't know if it's posible to beat it. I'll have to do some balancing for the post-compo version.

Thank you for taking the time to review, and if you leave a comment, I'll be sure to review yours back.

Ratings

Coolness 42% 1359
Overall(Jam) 2.33 579
Audio(Jam) 1.18 522
Fun(Jam) 2.07 567
Graphics(Jam) 2.64 468
Humor(Jam) 1.50 484
Innovation(Jam) 2.29 534
Mood(Jam) 1.84 545
Theme(Jam) 2.61 495

Feedback

Chipmunk134
27. Aug 2013 · 07:04 UTC
interesting concept but the bullets don't seem to do anything.
[-BipolarDesign+]
27. Aug 2013 · 16:39 UTC
Almost beat it, got down to the last enemy and ran out of time. I like the bullet time concept. Not a bad attempt :)
tiffi
27. Aug 2013 · 16:41 UTC
I really enjoyed the game, but the enemys are a lil bit too strong, take too much bullets for the short time!
Alexander Ponomariov
27. Aug 2013 · 16:44 UTC
Fun, tanks always deliver fun!
Snail_Man
27. Aug 2013 · 16:45 UTC
Not a bad game by any standards. Sure it could've used audio, but I liked it all the same.
I got to the last enemy, then was killed :<
I think the level is possible though.
Ted Brown
27. Aug 2013 · 16:48 UTC
I managed to wipe out all the turrets and reach the other side, but didn't trigger a win condition. :(

I'm also not clear on the bullet time. I thought it would be a reservoir of "slow-motion time" like Max Payne. Anyways, it looks good.

Sorry about your obstacles during development! Looking forward to the next one.
Reverend Speed
27. Aug 2013 · 17:15 UTC
Had a little fun clearing the level of turrets. Could do with some feedback on bullet hits (hit particles, enemies flashing etc) and it's not immediately clear why your turret doesn't seem to follow the mouse (eventually you figure out the turret only points north, south, east or west and you have to move the mouse to that position relative to the tank to make the turret move). Not sure I understand exactly how you intended the 10 seconds of gun time thing to work - repeatedly tapping the fire button seemed to let me kill effectively without worrying about any limits. I dig the camera position, I dig the colorful nature of the game and I'd like to see more.
Dark Acre Jack
27. Aug 2013 · 18:03 UTC
Like the aesthetics, very clean. A little more player-instruction in the form of controls & fail state notification would be most welcome.
refreshcreations
27. Aug 2013 · 19:46 UTC
Woot, beat it with 4.54 seconds to spare!

It's a good start to a game with the main mechanics in place, I agree that adding some sound effects and possibly some particle explosions would add to the game and yes, I'd like to see more added to it, more levels, different enemies / other elements could put a greater emphasis on player strategy post-jam development which would make it even better!
🎤 CoffeeOnimal
28. Aug 2013 · 02:41 UTC
Thanks for playing everyone, and I really appreciate the comments.

I have some more plans for a post-compo version, mostly including power-ups, BulletTime refills, things like that.

For the time being, I've posted a new build that fixes the Timer bug on level reset as well as the End Game. It is beatable now, all one level of it ;)
wally2069
28. Aug 2013 · 18:24 UTC
Tried repeatedly but could not fire upwards.

Shooting left, right, and down worked just fine.
aschearer
28. Aug 2013 · 18:27 UTC
Could be interesting but aiming was too clunky.
Neo-Blue
29. Aug 2013 · 08:20 UTC
I fell just short of beating the last turret. I could never get my tank to face upwards though.

Adding a little feedback when your bullets hit would help a lot with making the best of your gun time. Neat idea.
Kwrky
31. Aug 2013 · 04:45 UTC
I like the idea, but I found it hard to aim away from the camera. This made the far enemies a little too tough :)
DanteZack93
01. Sep 2013 · 12:51 UTC
Good game, but it needs maybe a bit more polishing ^^
MvdLaar
01. Sep 2013 · 12:58 UTC
It's a fine start, something you could work with when expanding this. However, to give you a tip for the next time: you don't have to complete a game, not at all, but make sure the basic game states are in place (start, end, conditions); now I could just keep on moving and shooting while I was actually game over. A little more feedback would be appreciated as well. :)
XaiZil
01. Sep 2013 · 13:08 UTC
Very simple, took me a couple tries to work out how everything worked as there isn't much feedback to anything
char68
12. Sep 2013 · 18:59 UTC
The maze structure/colors were pretty cool. I don't think the time to bullet firing system really works though. The best strategy is essentially to fire one bullet as fast as possible, wait for a second to chamber the next bullet, and repeat. It slows the gameplay down so instead of firing quickly I'm conserving time and relying on my ability to click my mouse button as fast as possible. If the bullets were fired as a stream that might be a different story. Maybe lasers would work :]
lordjosephdeburg
15. Sep 2013 · 20:41 UTC
could do with some textures I guess but a good game is here. multiplayer could make this interesting if you are thinking of developing this further