BulletTime by CoffeeOnimal
Navigate the maze, but you only have 10 seconds of bullet time to act offensively against the tower.
Move your tank with WASD or Arrow keys, point the turret with the mouse.
Turret directions are limited to the Cardinal points; Up-Down-Left-Right.
The towers have free rotation. Be careful!
Also, the towers' bullets are very strong; one hit will take out one health from you. Conversely, it takes 10 of your shots to kill a tower.
Some notes; I really wanted to do more with this, I had started on a Level Editor, but I discovered a game breaking bug that took me hours to hunt down and as such, I sacrificed sounds, decent graphics and the level editor.
I also only had time to do one level, and not much testing, so I don't know if it's posible to beat it. I'll have to do some balancing for the post-compo version.
Thank you for taking the time to review, and if you leave a comment, I'll be sure to review yours back.
Move your tank with WASD or Arrow keys, point the turret with the mouse.
Turret directions are limited to the Cardinal points; Up-Down-Left-Right.
The towers have free rotation. Be careful!
Also, the towers' bullets are very strong; one hit will take out one health from you. Conversely, it takes 10 of your shots to kill a tower.
Some notes; I really wanted to do more with this, I had started on a Level Editor, but I discovered a game breaking bug that took me hours to hunt down and as such, I sacrificed sounds, decent graphics and the level editor.
I also only had time to do one level, and not much testing, so I don't know if it's posible to beat it. I'll have to do some balancing for the post-compo version.
Thank you for taking the time to review, and if you leave a comment, I'll be sure to review yours back.
| Web (Unity) | http://dl.dropboxusercontent.com/u/9021693/BulletTime/BulletTime.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=1643 |
Ratings
| Coolness | 42% | 1359 |
| Overall(Jam) | 2.33 | 579 |
| Audio(Jam) | 1.18 | 522 |
| Fun(Jam) | 2.07 | 567 |
| Graphics(Jam) | 2.64 | 468 |
| Humor(Jam) | 1.50 | 484 |
| Innovation(Jam) | 2.29 | 534 |
| Mood(Jam) | 1.84 | 545 |
| Theme(Jam) | 2.61 | 495 |
I got to the last enemy, then was killed :<
I think the level is possible though.
I'm also not clear on the bullet time. I thought it would be a reservoir of "slow-motion time" like Max Payne. Anyways, it looks good.
Sorry about your obstacles during development! Looking forward to the next one.
It's a good start to a game with the main mechanics in place, I agree that adding some sound effects and possibly some particle explosions would add to the game and yes, I'd like to see more added to it, more levels, different enemies / other elements could put a greater emphasis on player strategy post-jam development which would make it even better!
I have some more plans for a post-compo version, mostly including power-ups, BulletTime refills, things like that.
For the time being, I've posted a new build that fixes the Timer bug on level reset as well as the End Game. It is beatable now, all one level of it ;)
Shooting left, right, and down worked just fine.
Adding a little feedback when your bullets hit would help a lot with making the best of your gun time. Neat idea.