ESC: The Game, the Experience by Spaceoff
This game is called ESC, because it's a mediocre, generic, rushed platformer and that's the key you'll want to reach for after playing it :)
Game mechanics should quickly become obvious.. I think.
You die after 10 seconds, and the shining beacons of light restore your time and act as checkpoints. Why? Well, because I was low on ideas, short on time and tired.
I really wanted to make a platformer puzzle game for this theme, but too much time was lost, forcing me to make this a generic platformer- and a rushed one at that. Ah well...
Notes:
-Made in GM Studio (hopefully the last time I will EVER be using it for LD).
-Sounds thrown together in SFXR
-Spriting done in ASEPRITE
-This entire post consists of me being salty over not using my time well during this LD.
-The game uses only 8 colors... because why the hell not.
Game mechanics should quickly become obvious.. I think.
You die after 10 seconds, and the shining beacons of light restore your time and act as checkpoints. Why? Well, because I was low on ideas, short on time and tired.
I really wanted to make a platformer puzzle game for this theme, but too much time was lost, forcing me to make this a generic platformer- and a rushed one at that. Ah well...
Notes:
-Made in GM Studio (hopefully the last time I will EVER be using it for LD).
-Sounds thrown together in SFXR
-Spriting done in ASEPRITE
-This entire post consists of me being salty over not using my time well during this LD.
-The game uses only 8 colors... because why the hell not.
Ratings
| Coolness | 52% | 3 |
| Overall | 3.38 | 264 |
| Audio | 2.39 | 640 |
| Fun | 3.39 | 207 |
| Graphics | 3.82 | 115 |
| Humor | 2.25 | 539 |
| Innovation | 2.25 | 1018 |
| Mood | 3.00 | 351 |
| Theme | 3.65 | 161 |
If I were you I'd give more space to the player, sometimes it's hard or frustrating because you keep hitting the wall too often.
Just curious, why the "Made in GM Studio (hopefully the last time I will EVER be using it for LD" thing?
The graphics style is beautiful, and the mechanics are simple to understand and makes a fun game.
Stop complaining about not getting done, and just be happy for what you made :) Makes people negative before playing the game, which i personally don't think is a good idea.
Gameplay was fun, and fairly unique! The game mechanisms worked really well, and even though not that long (which isn't necessarily a bad thing if you want people to play it trough before playing) a had a great time playing it.
The controls were really oldschool. Stiff and a little annoying - exactly how it should be in those type of games :D
sorry for the type-o's :)
There was one thing I spotted, if you mistakenly push the block in the wrong direction and it fell down the ledge there is no way to recover it and you have to start from the last checkpoint. I found it too harsh for such a small mistake.
Also: fullmontis, after LD is over I tend to not want to do anything with the game I've just made for at least a few weeks, if ever. I consider it a done game once I've pressed submit.
Too bad you didn't get a chance to finish the ending.
The only things I didn't like was that jumps could be difficult, and I wasn't too fond of the jump or death sound effects (didn't mind the walking one).
The only thing that actually felt rushed was
SPOILER
the ending. But that's a minor nitpick, since the rest of the game was so good.