Color Shift by Sandcrawler
Color Shift, your character shifts colors every 10 seconds randomly. Your goal is to collect the colored rings, and then reach the white castle. avoid enemies, and active shrines while you search.
Made using:
Construct 2
Gimp
Python music generator
Audacity
Bfxr
Made using:
Construct 2
Gimp
Python music generator
Audacity
Bfxr
Ratings
| Coolness | 33% | 1528 |
| Overall | 2.55 | 1003 |
| Audio | 1.94 | 823 |
| Fun | 1.90 | 1136 |
| Graphics | 2.05 | 1040 |
| Innovation | 2.90 | 597 |
| Theme | 2.57 | 1003 |
The poor performance started Sunday morning, I'm certain it has to do with how many objects are being drawn on the canvas at once. But I don't have a quick fix. Initially I wanted it to be done procedural with a seed, but that didn't work out.
It wasn't clear how many rings were left to collect (unless you scroll through and try to work it out) so therefore it wasn't clear when to head back to the castle. What if the player had ring 'slots' around them, so you could see how many were left and which have been collected?
Holding down the LMB to control was a bit annoying, but MMB scroll worked well.
And yes, it was a bit laggy, but I managed to play through the whole thing (Chrome)
@Laelien Yep, it was working fine all of Friday and Saturday, and then sunday it started having problems. I think I could fix it now, but I would rather do it differently anyways (I wanted to generate the placement based on a seed number) The mouse controls are also done in a hacky way.
@Zap I approached the game using the Color wheelthat Computers generally go by. Red Green Blue, then mixed they make Cyan Violet Yellow, and White. But I realize that isn't really common knowledge. The shrines also play a roll in it, in that they shoot a colored pip at the next color in the sequence (including white, that was really hard to see) If I return to this game I would like to add a trail particle to the pip. I did that about adding the ring slot, and still might.
@vikingpotato I agree, I think this game can be taken farther. I already have a handful of additional ideas I would like to add to a post compo version (at some point)
@manuq I'm not particularly interested in learning how to do it with JS. I like being able to work visually. I dont think Construct 2 is really to blame for the performance issues, more the way that I short cut things in order to finish. In the same regard I doubt that writing the code myself would be any better as I tend to shortcut for LD, instead of using the most efficient way.