Haraka by gikdew
*Please, use Chrome for the Web version*
*Press M to open the doors and start the game*
Haraka is an art inspired game. This is my first game ever, and my first LudumDare also. Haraka means "Fast" in Swahili (I like to name my creations with weird words).
Haraka is inspired in SuperMeatBoy, and the basic controls are Sprint, Jump and Move and of course you can do wall jumping.
START: M (REALLY IMPORTANT!)
Move: Arrow
Jump: Space
Sprint: Shift
I recommend you to play in a high resolution screen and full Screen, I've added support for Xbox Controller but I've never tried it :(
You have to find the next CheckPoint before the time is over.
Jump Fast!
***********************************************************
I have posted a post-compo version, things that I've improved:
+ Reduce respawn time when you died
+ The player moves faster and "light"
+ When you died because of a spike it says "You died!" instead of "Time is over!"
+ Wall jumping feels better (to me)
+ In the menu screen, the instrucctions doesn't fade out
I thought about coloring the white platforms, what do you think?? @gikdew
*Press M to open the doors and start the game*
Haraka is an art inspired game. This is my first game ever, and my first LudumDare also. Haraka means "Fast" in Swahili (I like to name my creations with weird words).
Haraka is inspired in SuperMeatBoy, and the basic controls are Sprint, Jump and Move and of course you can do wall jumping.
START: M (REALLY IMPORTANT!)
Move: Arrow
Jump: Space
Sprint: Shift
I recommend you to play in a high resolution screen and full Screen, I've added support for Xbox Controller but I've never tried it :(
You have to find the next CheckPoint before the time is over.
Jump Fast!
***********************************************************
I have posted a post-compo version, things that I've improved:
+ Reduce respawn time when you died
+ The player moves faster and "light"
+ When you died because of a spike it says "You died!" instead of "Time is over!"
+ Wall jumping feels better (to me)
+ In the menu screen, the instrucctions doesn't fade out
I thought about coloring the white platforms, what do you think?? @gikdew
Ratings
| Coolness | 100% | 1 |
| Overall | 3.31 | 318 |
| Audio | 2.95 | 323 |
| Fun | 3.29 | 271 |
| Graphics | 3.07 | 442 |
| Humor | 1.98 | 728 |
| Innovation | 2.48 | 900 |
| Mood | 2.91 | 411 |
| Theme | 3.32 | 406 |
It's really smooth and simple to play, which is really nice. The audio was really nice to listen to as well. The controls are a little bit difficult to use but not too bad.
Great entry!
Also, the graphics show that simple graphics can be great. I really like the mood of your game.
+ great simple art style and colors
+ loved how the title screen opened up into the game
+ wall jumping was fun
- the respawn time felt needlessly long (dying every few seconds, then waiting a few seconds as the cube sat in the air was aggravating)
- character felt a bit too heavy for my tastes
- it says "Time is out" or whatever even when you hit a spike
It has a very clean, neat look to it, the music is great and the difficulty scales just fine.
I also like the fact that controls are on the menu screen and that you can try them out before starting the game :)
The game is nice, simple and challenging. Great work!
It was enjoyable, didn't feel repetitive (even though I died a lot) and was in general a great game.
Did anybody else beat it? :)
Great work!
Also the way you start the game is kinda weird.
Great design and style, good music, all round a good game :)
Nice presentation, though I think it would have been better without the autotracker music. Other than that it's a fairly standard but fun platformer. I couldn't figure out how to get past the bit after the second screenshot, after the long jump.
Because I suck at reading things (and I do read them though), I did not see the wall-jumping advice, and it surprised me in a very nice way when I found out about it.
The ending was nice, and (the way I played) very well-timed.
Graphics and audio were also very good and fitting, good job on those.
Overally loved the style and graphics and everything!
Just think that you can work better in the theme concept.
but nice work
Gosh, the game is hard. I mean, it's fun, but in some situations I wish there was a little bit more room for error. Ultimately I didn't finish the game because of that. I played MUCH further than I usually play those games though.
Might I interest you in some http://abundant-music.com instead of autotracker? The quality is MUCH higher.
I really like the visual presentation! It's super simple, but at the same time extremely clean. You have a hand for color choice - I wish more things were colored so I could see that more.
The XBox controller is... kind of working by the way. You used the shoulder buttons for walking though instead of the left stick, which is, eh, highly unconventional. And the movement speed of walking with the joystick is strangely somewhere between walking and sprinting with the keyboard. Curious!
All in all, a pretty cool game! Good job there - and congratulations on finishing your first LD entry!
PS: I have a party hat! http://puu.sh/4cCet/10d295f7dc.jpg
Thank you very much!
+ Reduce respawn time when you died
+ The player moves faster and "light"
+ When you died because of a spike it says "You died!" instead of "Time is over!"
+ Wall jumping feels better (to me)
+ In the menu screen, the instrucctions doesn't fade out
I thought about coloring the white platforms, what do you think?? @gikdew
Otherwise your plateform game is really good, and from the start very challenging (that long jump one was hard).
I like wall jumping.
everything was great in this game :D
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
This is happening to me on all the links, mac - chrome and firefox
@Steve Cochrane, I have change the collision detection on spikes in the post-compo
@GeorgeBroussard, I think thats what I do, first level is a straigth line, second only jumping and then you discover spikes and moving platform, and last level is Fuck*** difficult :)
Just wish the respawn time would be shorter (it seems the post-compo version has fixed that, though).
Good game!