Pinata Mania by funisfun8

[raw]
made by funisfun8 for LD35 (JAM)
EDIT: Resubmitted with the data folder. I hope that's OK...

Run around a (badly built in the last minute of the jam) city collecting candy to fuel your transformation into... you guessed it! A GIANT PINATA! DESTROY THE CITY! AVENGE YOUR PINATA BRETHREN!

Controls are listed in-game except Esc to toggle mouse lock.

Ratings

Coolness 40% 1536
Overall(Jam) 3.24 546
Fun(Jam) 3.10 564
Graphics(Jam) 3.19 615
Humor(Jam) 3.53 117
Innovation(Jam) 3.19 435
Theme(Jam) 3.38 514

Feedback

ruchirbapat
19. Apr 2016 路 12:09 UTC
this game is pretty damn good, i liked the art quite a lot! awesum game!
play and rate my game here: ludumdare.com/compo/ludum-dare-35/?action=preview&uid=88260
MrBoxBox
19. Apr 2016 路 18:23 UTC
I think you forgot to include the data folder
馃帳 funisfun8
19. Apr 2016 路 19:04 UTC
Apologies! I didn't realize a data folder was created!
Chaserbrown
20. Apr 2016 路 04:30 UTC
I thought this was an interesting concept, and I loved the idea of collecting candy to turn into a pinata. However, I thought that movement was too slow, and often times I was walking for about 20 to 30 seconds to reach where I wanted to go.
blackoptics8
21. Apr 2016 路 07:05 UTC
Great concept ;D but like the others were saying feels like movement is a bit sluggish and I'd suggest adding a way to restart without having to end the game by closing the window. Great work ^^
OrangePop
21. Apr 2016 路 07:20 UTC
Good bones, but need to work on the pacing! It's excruciating having to slowly walk until you find candy. It'd be fun if you were a little pinata terrorizing a candy store until you got big enough to rampage. Or something.
meownsk
21. Apr 2016 路 07:25 UTC
Good job! The idea is good, but it would be awesome if the game will have a larger movement speed
amras0000
21. Apr 2016 路 07:31 UTC
The game feels awfully slow. The graphical effects of the buildings exploding are quite fun, but it just takes so much waiting around holding down a single button to get there. I'd have liked to spend the entire game as the pinata, collecting candy to keep my timer going or something of that nature.
Also, with very rare exceptions, score doesn't make people want to keep playing your game. Set concrete goals, like knocking down an entire city block.
testzero
21. Apr 2016 路 07:43 UTC
Yeah, you move really slow at the start and it's pretty much impossible to even see where you're supposed to go. You should've put some candy right near the player so they'd have an immediate objective, as opposed to off in the distance. But breaking stuff was fun enough I suppose. Would certainly be cool to see this made into a bigger game, kinda like Katamari Damacy with objectives and a combo system and stuff.
CAT_IN_THE_DARK_WOOD
23. Apr 2016 路 15:20 UTC
Move speed seems slow. It would be nice to see more complicated level design and some improvemens of game mechanics, e.g. more candy you collect => more destructive you will be after transformation.
qikcik
25. Apr 2016 路 16:40 UTC
nICE :d
davor10105
02. May 2016 路 18:24 UTC
fun game to mess around with, but i agree, needs faster movement speed