Candyland by tlasol
Old School arcade made with Cocos2d html5.
A story about Knight of Ashes. Bounded by his loyalness to the King Of Despair, he must destroy the CandyLand leaving no survivors. The only hope for the people of CandyLand is magic portal which takes 10 seconds to activate.
We ran out of time, so forgot some important things, like tutorial.
WASD to move.
You can use skills - 1,2,3 and mouse.
A story about Knight of Ashes. Bounded by his loyalness to the King Of Despair, he must destroy the CandyLand leaving no survivors. The only hope for the people of CandyLand is magic portal which takes 10 seconds to activate.
We ran out of time, so forgot some important things, like tutorial.
WASD to move.
You can use skills - 1,2,3 and mouse.
| Web | http://game.gprism.com/public/main.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26921 |
Ratings
| Coolness | 44% | 1337 |
| Overall(Jam) | 2.38 | 570 |
| Fun(Jam) | 2.04 | 575 |
| Graphics(Jam) | 2.81 | 420 |
| Humor(Jam) | 2.50 | 262 |
| Innovation(Jam) | 2.36 | 510 |
| Mood(Jam) | 2.37 | 474 |
| Theme(Jam) | 2.48 | 530 |
The narrative interstitials help to set the mood and give context to what you're doing -- and I think it's actually the particulars that context and how the gameplay interacts that is the games greatest weakness. See, I'm some uber-knight (who can't swing a sword worth beans because the sword always points at my mouse cursor instead of responding more directly to my mouse motions) who is slaughtering cute little creatures and saying "sorry". The ability you did give me to impact the world (through my sword) feels clunky (again, because of the way the mouse works) and isn't the impact I want to be making on the world. The way I would like to interact with the world (banding together the jellies and taking on that jerk liege of mine) isn't an option.
Good start though.