Maze of Torment by shard123

[raw]
made by shard123 for LD27 (JAM)
Maze of Torment is a game about escaping Hell no matter what the devil throws at you. The bar at the top is your life and it ticks down slowly, reach the gates before that happens. Every ten seconds the devil covers his maze of tricks in darkness and after that darkness comes ten seconds of light. You can call back the light at your will but at the cost of life.

||Controls
Use the arrow keys to move
Space bar to call back the light

Tips:
-Learn from your mistakes and approach the level differently
-You can trick the enemies and trap them if you're quick
-Use your light calls wisely.
-Collect hourglasses to get more life.

Ratings

Coolness 89% 2
Overall(Jam) 2.85 405
Audio(Jam) 2.54 380
Fun(Jam) 2.63 405
Graphics(Jam) 2.27 550
Humor(Jam) 2.16 356
Innovation(Jam) 2.92 319
Mood(Jam) 3.23 176
Theme(Jam) 3.00 319

Feedback

almightyzentaco
27. Aug 2013 · 11:37 UTC
I enjoyed the game idea quite a bit. Good job.
RobotParking
27. Aug 2013 · 13:12 UTC
I LOOK FORWARD TO THE SEQUEL, MAZE OF AMBIVALENCE.
BradleySmith
27. Aug 2013 · 22:06 UTC
Love the name of your game, was it a Morbid Angel reference perhaps?
Reverend Speed
27. Aug 2013 · 22:26 UTC
Wait, there were light calls? =) Enjoyed this game, something of a trial-and-error experience, but nicely atmospheric graphics add to the experience. With some more work I think you could have something here!
Croze
29. Aug 2013 · 02:17 UTC
That was actually pretty creepy, those bats scared the hell out of me. Very well done, though the sound was annoying lol.
BlackBulletIV
29. Aug 2013 · 23:29 UTC
Didn't last too long, it's pretty difficult. But an interesting concept, and you did a good job in making the place relatively scary.
ZYXer
30. Aug 2013 · 12:35 UTC
I like the idea of alternating between light and darkness, adding a memory aspect to a labyrinth game.
TobiasW
31. Aug 2013 · 15:00 UTC
Interesting take on the maze genre!
Arrow-x
31. Aug 2013 · 16:42 UTC
I like this game I don't know why
Diptoman
31. Aug 2013 · 17:05 UTC
Those bats scared me the first time! I like the idea of turning of the lights in between. It adds to the experience of survival. Those big red demons were so hard to get by!

Overall, its a good start for a game. It needs more mechanics and features for it to be a complete one. :)
Spaceoff
31. Aug 2013 · 18:23 UTC
Difficulty was rather all over the place. Good job nonetheless
reheated
31. Aug 2013 · 18:57 UTC
This was legitimately scary, good work!
XaiZil
31. Aug 2013 · 19:41 UTC
Controls feel a bit clunky but I really like the concept and a good use of the theme.
PaperBlurt
31. Aug 2013 · 20:02 UTC
I like the sacrifice/reward feature..
pighead10
01. Sep 2013 · 22:35 UTC
Gets frustrating after a while. Nice use of the theme.
BMacIntosh
07. Sep 2013 · 03:24 UTC
Great idea with the sacrificing health for light. Sounds were scary as...hell, the first few times. I'm not sure the time pickups actually worked, fortunately I didn't seem to need them.
Mironix
07. Sep 2013 · 19:12 UTC
fun idea, altho the sounds killed my ears. graphics are not important here - it's hell god dammit!
Empyrealhell
08. Sep 2013 · 07:34 UTC
You did a great job building the atmosphere despite the graphics. The difficulty could definitely stand some tuning, but other than that not bad.
Livsk
08. Sep 2013 · 16:44 UTC
Good idea, but the graphics might be better. Good luck.
theholychicken
09. Sep 2013 · 04:22 UTC
This is a lot better than I expected! The sudden onset of darkness is genuinely terrifying, and the giant devils worked really well for the game.
Despite the bare-bone graphics, everything just felt right and it was very easy to like this game. Great work!!
galman
10. Sep 2013 · 17:32 UTC
Nice game, it has a good potential, it's a bit too hard and sometimes buggy, better graphics will also make it cooler.. I really like the concept of the light (quite reminding of my game :) )
Erhune
10. Sep 2013 · 17:32 UTC
This has a good ambiance, even though the collisions with the walls are a bit annoying sometimes :)
Christina Nordlander
14. Sep 2013 · 13:48 UTC
The graphics could use more polish (at least a death animation would be appropriate). However, I like the audio. This isn't the first game I've seen in this LD with the "maze with a limited period of light" scenario, but it's still a good idea, and the gameplay is good: right amount of challenge, right length.

The big demons got an "oh shit!" reaction from me, which I'm sure was your intention.

Also, the Devil's dialogue was pretty funny.