S.T.D. by GrimGary
My first ever game jam or any such thing. In fact, I think this is the first game I've completed ever. The instructions are included inside the game (press F1 or H at any time in the game to bring help up). Enjoy!
Game programmed in BliztMax (using BlIDE) Art done in Corel, all sounds were done in Audacity, and were nothing more than me talking or making noises.
Note: It does support joypad, but my son was using it for most of the weekend so I didn't get to test that. Keyboard controls work just fine though!
Game programmed in BliztMax (using BlIDE) Art done in Corel, all sounds were done in Audacity, and were nothing more than me talking or making noises.
Note: It does support joypad, but my son was using it for most of the weekend so I didn't get to test that. Keyboard controls work just fine though!
Ratings
| Coolness | 70% | 3 |
| Overall | 2.63 | 943 |
| Audio | 2.29 | 694 |
| Fun | 2.29 | 1015 |
| Graphics | 2.74 | 650 |
| Humor | 2.32 | 494 |
| Innovation | 2.61 | 826 |
| Mood | 2.15 | 953 |
| Theme | 2.58 | 997 |
I have very little to say, to be honest. Solid work, although it gets a bit boring after ten rounds. :)
I'm not sure the level needs to be quite so big, and I think you could start with more elements in in the level, so that restarting didn't feel like going all of the way back. I also like the way the different pieces interact, especially the repulsors. (It would be lovely to have baddies chasing you and have them bounce off to their deaths.)
You need to think about how to entertain the player in the long run too, though.
That being said, I found that the difficulty ramped up far too slowly, and it was too easy in the beginning. The collision and movement also seemed a bit buggy.
The game was good, but the difficulty was ramping up too slowly. You could have introduced the hurting platforms a bit sooner.
But overall, good job! Hope you develop more games :)