Mashals of Knaveland by Jorqell

[raw]
made by Jorqell for LD27 (COMPO)
Mashals of Knaveland is an ascii-based real-time stealth game with a deep plot, advanced AI, wonderful sounds and lots of features. Well, not really.

Made entirely with QB64 in 6 hours.

Edit: added fullscreen option.

Ratings

Coolness 72% 3
Overall 3.15 459
Audio 2.30 690
Fun 3.00 476
Graphics 2.57 757
Humor 3.67 62
Innovation 2.56 851
Mood 3.00 351
Theme 3.33 392

Feedback

Fanvadar
24. Aug 2013 · 09:58 UTC
not even bad
Drakonid
24. Aug 2013 · 11:24 UTC
It's pretty cool, it took me a few seconds to realize that the yellow A where the armors and I was the white @(didn't quite see it at first).
Kapitany
24. Aug 2013 · 21:49 UTC
Cool roguelike game :-)
Ghostik
26. Aug 2013 · 03:39 UTC
Simple but definitely playable ;)
shohs
26. Aug 2013 · 03:46 UTC
This was actually pretty fun. I enjoyed the intro dialog, and when it says "You took over 10 seconds and that is bad." The controls seemed a bit too sensitive to me, but I got used to it after a little.
kidder
26. Aug 2013 · 03:47 UTC
Loved the humor. I think the game could have benefited without the timer - but it didn't seem to have much of a consequence anyway.
Ravetcofx
26. Aug 2013 · 03:48 UTC
no Linux version :(
Layl
26. Aug 2013 · 11:45 UTC
'had fun, cool game :D
ShellfishGames
26. Aug 2013 · 11:59 UTC
The description of the king was just amazing. :P As for the rest, I did enjoy it, even if just for the humor.
Riley Hume
26. Aug 2013 · 13:34 UTC
Funny game. I'm not really a fan of ASCII, but the game was decent.
ashdnazg
26. Aug 2013 · 15:27 UTC
Amusing :D
Larzan
26. Aug 2013 · 15:28 UTC
Haha, nice, reminds me of a game i made 5 years ago, love the ASCII take on it :)
Loerden
26. Aug 2013 · 15:37 UTC
Quite nice!
cafeine
26. Aug 2013 · 16:53 UTC
Clever and quite funny, neat graphics and sound effects.
TakeNapEveryday
26. Aug 2013 · 18:03 UTC
Forsooth, I admire dost fluentness of thine cave generatoror.
MadcoreTom
27. Aug 2013 · 11:16 UTC
Lol, "You didn't need to write anything there"
doonay21
27. Aug 2013 · 13:09 UTC
Cool game!
mitkus
27. Aug 2013 · 13:35 UTC
Cool, another text-mode game! Loved the writing style, and taking turn-based roguelike to real-time stealth game is a really fresh idea.
Jupiter_Hadley
27. Aug 2013 · 15:38 UTC
Really clever, funny, cool game with a great little story. You def. made it work in 6 hours. I featured it in my compilation of Ludum Dare 27 games, if you want to check it out! http://www.youtube.com/watch?v=o8Polnsp4F8
almightyzentaco
27. Aug 2013 · 18:37 UTC
Of all the ascii based games where you collect defunct pieces of armor, this is the best.
nintendoeats
27. Aug 2013 · 18:40 UTC
That whole game was really just so you could write a ye olde conversation about 10 seconds wasn't it?

I enjoyed all of that.

You can't get ye flask.
LordHellMaX
28. Aug 2013 · 02:27 UTC
The graphics and audio style brings back memories! I'm so bad at this, I couldn't complete the 1st level at difficulty 5 hahaha!
MrAwesomeHimself
28. Aug 2013 · 12:49 UTC
pretty cool - quite obvious what was needed to do and challenging.
Typedeaf
28. Aug 2013 · 13:14 UTC
"Yay!", the king retorteth in a wickedly manner

Sold, right there
pighead10
28. Aug 2013 · 18:50 UTC
The controls were clunky and difficult to use, but otherwise it is a fun game.
Kurisu
01. Sep 2013 · 17:24 UTC
The dialogue was fun and fitting and the time limit worked well with the sprawling maps and it felt fun to to just get going and hope not to die on the way. The narrow gaps were a tad difficult to navigate, but that only added to the panic.
The sounds were minimal but were enough.
theholychicken
03. Sep 2013 · 04:56 UTC
Ye Olde Schoole!
Awesometh.
Tater_hater
04. Sep 2013 · 23:31 UTC
Love these kind of stealth games!
jprogman
09. Sep 2013 · 01:41 UTC
Feels just like an old DOS game. (If it is a DOS game, forgive me.) Only problem is the time. 10 seconds to complete the level is a little short. I have to move instantaneously to the armor without looking around for enemies.
Otherwise, nice work!
Wertle
10. Sep 2013 · 03:13 UTC
Nice work. One thing that tripped me up was that I had a hard time spotting my character at first - maybe some bit of feedback to draw your eye to him as soon as the level loads (a bit of flashing, a different color) would help smooth that out.