Polarity Countdown by Mental Atrophy
Run 10secs.exe to play. Alternatively, if you have Python32 and Pygame you can just run 10secs.py (which is the source).
Controls: Left/Right arrow keys to move, Spacebar to jump.
Soundtrack: https://soundcloud.com/mentalatrophy/sets/ludum-dare-27
Technical Details:
This game was made with Python32 and the Pygame SDL libraries. I started with no pre-existing framework. Music was made in FL Studio using 3xOsc for the instruments. Sound effects, all (three, four?) of them were created with Bfxr (http://www.bfxr.net/). Graphics were made in Corel Paintshop Pro X4 because I am too cheap for Photoshop.
Personal Notes:
This is the first game I've ever "finished," and also the first time I've made a platformer so there was a bit of a learning curve. I barely finished so there's only a few levels and they are designed really poorly, barely taking advantage of the polarity shifting or switchblock puzzles. The stages just loop so, uh, quit whenever. I think I'll revisit this game later, except I'll shorten the polarity shifting to like four seconds instead of ten (or, instead of designing the stages to being timing-oriented, the polarity shifting changes the overall route to the goal). The rush to getting everything complete was a lot of fun. I didn't let it get in the way of sleeping, though.
Controls: Left/Right arrow keys to move, Spacebar to jump.
Soundtrack: https://soundcloud.com/mentalatrophy/sets/ludum-dare-27
Technical Details:
This game was made with Python32 and the Pygame SDL libraries. I started with no pre-existing framework. Music was made in FL Studio using 3xOsc for the instruments. Sound effects, all (three, four?) of them were created with Bfxr (http://www.bfxr.net/). Graphics were made in Corel Paintshop Pro X4 because I am too cheap for Photoshop.
Personal Notes:
This is the first game I've ever "finished," and also the first time I've made a platformer so there was a bit of a learning curve. I barely finished so there's only a few levels and they are designed really poorly, barely taking advantage of the polarity shifting or switchblock puzzles. The stages just loop so, uh, quit whenever. I think I'll revisit this game later, except I'll shorten the polarity shifting to like four seconds instead of ten (or, instead of designing the stages to being timing-oriented, the polarity shifting changes the overall route to the goal). The rush to getting everything complete was a lot of fun. I didn't let it get in the way of sleeping, though.
Ratings
| Coolness | 63% | 3 |
| Overall | 3.14 | 471 |
| Audio | 3.21 | 193 |
| Fun | 2.83 | 626 |
| Graphics | 3.31 | 313 |
| Humor | 1.95 | 742 |
| Innovation | 3.08 | 470 |
| Mood | 2.73 | 553 |
| Theme | 3.22 | 520 |
You got the platforming contrls done very well though! Good acceleration/friction.
The "slow down" sound ended up being realllly annoying. Sounded like you were going for something like Mario, but it was just actually really annoying to hear.
Music was very well done though.
I stucked on level presented on screenshot. Maybe I return to it later.
Great game. Great idea. Great work.
I could be too tired to think. Maybe. Heh. Very good game!