SILX by alvivar
you are SILX.
INSTRUCTIONS: move with WASD, infinite jump with SPACE, shoot lasers with LEFT CLICK, fly holding RIGHT CLICK. follow the red arrow on the top left corner. you have 3 lives.
IMPORTANT: you can do infinite double jump, so, use this and WASD to stabilize you while shooting in the air.
SHAME ON ME: i did remove the 10 seconds part because there were only a couple hours left and it was too buggy to work fine, so, sorry about that :( <3
game by @alvivar, alvivar.tumblr.com
special thanks to @tzamora
INSTRUCTIONS: move with WASD, infinite jump with SPACE, shoot lasers with LEFT CLICK, fly holding RIGHT CLICK. follow the red arrow on the top left corner. you have 3 lives.
IMPORTANT: you can do infinite double jump, so, use this and WASD to stabilize you while shooting in the air.
SHAME ON ME: i did remove the 10 seconds part because there were only a couple hours left and it was too buggy to work fine, so, sorry about that :( <3
game by @alvivar, alvivar.tumblr.com
special thanks to @tzamora
| web (unity) | http://kongregate.com/games/alvivar/silx |
| windows+mac | http://dl.dropboxusercontent.com/u/1903951/games/jams/silx/silx.zip |
| youtube | http://youtube.com/watch?v=P90N3N1fR1U |
| gameplay GIF 1 | http://i.minus.com/ihUVe7Uqhgtw6.gif |
| gameplay GIF 2 | http://i.minus.com/ixZxaG47itAhH.gif |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=10741 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.05 | 322 |
| Audio(Jam) | 2.80 | 299 |
| Fun(Jam) | 3.34 | 129 |
| Graphics(Jam) | 3.19 | 311 |
| Humor(Jam) | 2.03 | 385 |
| Innovation(Jam) | 3.44 | 108 |
| Mood(Jam) | 3.18 | 191 |
| Theme(Jam) | 1.43 | 604 |
sorry about this! i didn't open dropbox to sync the files, my mistake. it should work now.
I'm not a PC gamer but with needing mouse, WASD and space all at once I felt like I needed 3 hands.
Also the shooting areas seem bit far away from eachother
If you could take a look at my game I'd really appreciate it, thanks!
Sad you didn't get to make the counter work.
I really like the look of the character and it's trail :)
And it would be cool if the blocks you shot at would get destroyed and stop shooting.
Could've used some theme implementation though.
The infinite double jump gives so much freedom and the feeling of flying around those missiles is just awesome.
The white background is maybe a bit eye-aggressive when ones play to much but it depends from people I guess.
I love the music, simple but highly efficient.
Ok I go back to play, I have to destroy this third citadel.
It felt so good to fly around those "planets" and just bombard them. The graphics had a very clean and polished look to them, and I loved the way the planets turned to color when defeated.
In my book, not following the theme at all subtracts at least one star from every category though (giving you a 4 star rating in some of them ;). But you definitely have some design skill, I'll look forward to maybe seeing your next LD-game, hopefully WITH the theme this time :)
Few extra comments: as someone else noted, it very much centers around circling the "planet", but I'm sure you could have figured something else out with a little more experimenting.
Also, I think if you spent just a little more time polishing this, it could become something very special, even by non-LD-standards. It just *feels* so good.
thanks to everyone for the feedback. making this prototype was an awesome experience and part of this experience are all the good and bad comments.
<3
It's got great potential to mix bullet hell with a platformer!
Made a video while playing talking about what I was thinking
http://www.twitch.tv/danielsnd/c/2882617
I hit upload to youtube but apparently takes a long time for twitch to transfer it to youtube... So if you're reading this in the future and twitch has deleted the video, you can check:
http://www.youtube.com/channel/UCqqAeLLp33Ki1dRAPCiTEtg/videos
Once I got a hang of the flying mechanic it became way easier and much more fun.
I think introduction of terminal velocity could be a very good idea for this game, because if you fall too far down it would be very long time until you can reach the top again. Auto-fire jumping by holding space would be a good feature too IMO.