Room Rush by rogerklotz
Room Rush is a platformer where you can adjust how fast time passes. If you complete the level under 10 seconds you can advance to the next. See if you can beat my average time of 3.666 seconds for all 10 levels!
I originally wanted to have 2 modes, one where the speed mod affects the timer and one where it doesn't. Unfortunately, only had time for the former.
Tools/frameworks used: Libgdx, Eclipse, sfxr, audacity, paint.net, hiero
I may release an android version at some point.
I originally wanted to have 2 modes, one where the speed mod affects the timer and one where it doesn't. Unfortunately, only had time for the former.
Tools/frameworks used: Libgdx, Eclipse, sfxr, audacity, paint.net, hiero
I may release an android version at some point.
Ratings
| Coolness | 47% | 1196 |
| Overall | 3.04 | 569 |
| Audio | 2.46 | 602 |
| Fun | 3.33 | 246 |
| Graphics | 2.35 | 876 |
| Humor | 2.13 | 622 |
| Innovation | 2.69 | 769 |
| Mood | 2.33 | 848 |
| Theme | 3.74 | 110 |
Yup, simple, but I liked it, especially the slo mo that made you feel awesome. perhaps away to control slo mo without the mouse?
rephus > java -jar RoomRush.jar
Exception in thread "LWJGL Application" java.lang.NumberFormatException: For input string: "2,78"
I like how the sounds slow down along with the rest of the game. Is that a libgdx feature, or did you have to supply slowed versions of each sound effect?
In spite of the simple graphics, it looks and feels very polished.