{"author_link":"\/author\/drkr\/","author_name":"Drkr","author_uid":"25360","comments":[{"author_name":"Skipi","author_uid":"34647","time":"Apr 19, 2016 @ 5:42am","epoch":1461044220,"text":"I really like what you did with the feels."},{"author_name":"nervous.composers","author_uid":"90328","time":"Apr 19, 2016 @ 5:44am","epoch":1461044340,"text":"Great work! Needs abit more polishing but overall a fun game to play"},{"author_name":"Remdiky","author_uid":"85681","time":"Apr 19, 2016 @ 5:45am","epoch":1461044400,"text":"Cool idea, but so much text and not enough gameplay"},{"author_name":"varuns","author_uid":"39012","time":"Apr 19, 2016 @ 6:32am","epoch":1461047220,"text":"Could kick the pace up a notch :D \r<br\/>Nice mood creation!"},{"author_name":"Itay2805","author_uid":"49705","time":"Apr 19, 2016 @ 7:06am","epoch":1461049260,"text":"great game,Immersive story telling"},{"author_name":"Somnium","author_uid":"50228","time":"Apr 19, 2016 @ 7:44am","epoch":1461051540,"text":"The text, music and gameplay combine into a nice atmospheric experience."},{"author_name":"kutan74","author_uid":"54573","time":"Apr 19, 2016 @ 2:00pm","epoch":1461074100,"text":"Nice ambience out there :)"},{"author_name":"dvdfu","author_uid":"51259","time":"Apr 19, 2016 @ 2:44pm","epoch":1461076740,"text":"Very simple yet emotional, I love how the game is split into 2 parts. Loved this!"},{"author_name":"uprightpath","author_uid":"10562","time":"Apr 19, 2016 @ 8:15pm","epoch":1461096600,"text":"Definitely a different view of Shapeshifting than I came up with; but that's part of the point of LD, in'it? An explanation of the meter might be useful sometime as I let it drain without actually knowing what to do (though that might've been distraction.)\r<br\/>\r<br\/>As a note, when the game finished for me I got a white screen without any way of quitting. I had to alt+tab out then close it that way.\r<br\/>\r<br\/>\r<br\/>On a separate note; my game might be working now. I left in some debug code that was outside the main libGDX project (the asset packaging code was in the launcher and I completely forgot.)"},{"author_name":"w1n5t0n","author_uid":"51564","time":"Apr 20, 2016 @ 5:40am","epoch":1461130500,"text":"really cool game"},{"author_name":"kabel","author_uid":"53077","time":"Apr 20, 2016 @ 6:48am","epoch":1461134580,"text":"Interesting, finally a narrative in a LD game. However the gameplay might not be enough, but regardless it was nice."},{"author_name":"Upwily","author_uid":"91821","time":"Apr 20, 2016 @ 7:52am","epoch":1461138420,"text":"really sweet narrative"},{"author_name":"neilcorre2k6","author_uid":"49082","time":"Apr 20, 2016 @ 12:15pm","epoch":1461154200,"text":"Hi there! Cool game! :D \r<br\/>\r<br\/>do you have a problem? maybe we can talk it out? :D haha"},{"author_name":"Drkr","author_uid":"25360","time":"Apr 20, 2016 @ 5:21pm","epoch":1461172560,"text":"neilcorre2k6\r<br\/>Haha, Don't we all . On little more serious note I based this game more on feelings then actual events, and the consequences of those feelings."},{"author_name":"sheepsalamanderfox","author_uid":"91406","time":"Apr 21, 2016 @ 12:08pm","epoch":1461240180,"text":"Sober and serious. The sound is poetic and we liked it. The only problem is that, as we are French, we couldn't read the text fast enough to get all of the messages ;-)"},{"author_name":"Freank","author_uid":"94168","time":"Apr 21, 2016 @ 4:59pm","epoch":1461257640,"text":"Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.\r<br\/>Can you add your game on indiexpo.net ? (it's free)\r<br\/>So we can include also your game in the video ;)\r<br\/>p.s. write #LDJAM in the game's description"},{"author_name":"NPException","author_uid":"28802","time":"Apr 21, 2016 @ 6:30pm","epoch":1461263100,"text":"A very pleasant surprise! It was well worth my time. Very good job! :)"},{"author_name":"medidog","author_uid":"89905","time":"Apr 21, 2016 @ 6:47pm","epoch":1461264120,"text":"Very potential and love the narrative part of the game, the game mechanic really worked well for me! But by the time I got to the door, whatever I do, couldn't finish the level. Maybe I am so bad at keeping my emotions to myself ;)"},{"author_name":"DSSiege11","author_uid":"88589","time":"Apr 23, 2016 @ 11:46am","epoch":1461411660,"text":"Mood: 6\/5! Haha, seriously though it was really nice, I really liked the simple graphics and the music fit really well! Great job!"},{"author_name":"Arnage","author_uid":"57501","time":"Apr 23, 2016 @ 3:59pm","epoch":1461426840,"text":"Great mood and story progression!"}],"images":["ld35\/25360-59e15bc44482b3ef7b129b96776d1727.jpg","ld35\/25360-9aabd3fd86bc850dcc0cb015a76ba306.jpg","ld35\/25360-76c4b6ad8c48364a3f9aa3e300a06170.jpg","ld35\/25360-9537840d4d3142b23270447b0d2af190.jpg"],"links":[{"url":"https:\/\/drkr.itch.io\/ludumdare35-corners","text":"Windows (itch.io)"},{"url":"https:\/\/drkr.itch.io\/ludumdare35-corners","text":"OS\/X (itch.io)"}],"metadata":{"g_key":"2385","g_author":"25360","g_event":"LD35","g_eventkey":"33","g_subevent":"JAM","g_urlkey":"2319","g_title":"Corners","g_status":"UCHK1","g_place":"492","g_commentcount":"20","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/25360-shot0-1461011667.JPG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/25360-shot1-1461011667.JPG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/25360-shot2-1461011667.JPG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/25360-shot3-1461011667.JPG-eq-900-500.jpg"],"text":"W A S D or Arrow keys to play, R restarts level.\r\n\r\nI decided to create a short narrative style game which strayed further away from the theme as the hours went by.\r\nThere might be some issues with playing in smaller resolutions so try to avoid them if you can.\r\n\r\n\r\nAim of the game:\r\n\r\n1. Find a corner away from people\r\n\r\n2. Go cry in it\r\n\r\nEdit: I updated some small things like text scroll speed to make it a little easier to read.","title":"Corners"}