Taen Saeck by Typedeaf
******** Controls ********
Arrow keys for moving
z - Pickup loot and drop loot at the gate
x - Motivate your Hero!
c - Use selected consumable item
a/d - Select consumable item
***** Post Compo *****
Changes:
1.0
Added save feature. Game will save when entering and exiting Town Screen (the shop), and can be continued using "Continue". "New Game" will erase old save file, so be careful!
******** Story ********
The mysterious 10-second horde is rampaging outside the city gates, and nobody feels motivated enough to take the fight to them. Nobody except the world's greatest life coach squire Taen, and her trusted Hero Saeck!
Brave the 10-second spawning hordes for loot and glory! Upgrade your Hero and your Motivational skills!
******** Tips ********
1: Health, armor and weapons are good things to upgrade first!
2: Upgrading the hero speed makes the enemies harder, faster. It may be a good idea to take it slow in the beginning!
3: If you try to pick up a nearby gold coin or similar, the Squire will drop the lowest value loot currently in her inventory, if it's worth less and the inventory is full!
4: Stay behind the hero! The squire is frail and is easily defeated. If the squire is defeated, you lose the loot in your inventory :(
5: The squire can pick up loot from a little distance, don't be a zero and stay behind your Hero!
Arrow keys for moving
z - Pickup loot and drop loot at the gate
x - Motivate your Hero!
c - Use selected consumable item
a/d - Select consumable item
***** Post Compo *****
Changes:
1.0
Added save feature. Game will save when entering and exiting Town Screen (the shop), and can be continued using "Continue". "New Game" will erase old save file, so be careful!
******** Story ********
The mysterious 10-second horde is rampaging outside the city gates, and nobody feels motivated enough to take the fight to them. Nobody except the world's greatest life coach squire Taen, and her trusted Hero Saeck!
Brave the 10-second spawning hordes for loot and glory! Upgrade your Hero and your Motivational skills!
******** Tips ********
1: Health, armor and weapons are good things to upgrade first!
2: Upgrading the hero speed makes the enemies harder, faster. It may be a good idea to take it slow in the beginning!
3: If you try to pick up a nearby gold coin or similar, the Squire will drop the lowest value loot currently in her inventory, if it's worth less and the inventory is full!
4: Stay behind the hero! The squire is frail and is easily defeated. If the squire is defeated, you lose the loot in your inventory :(
5: The squire can pick up loot from a little distance, don't be a zero and stay behind your Hero!
| Windows | https://www.dropbox.com/s/k23rbsd5e6a6l63/T%C3%A4n%20S%C3%A4ck_.rar |
| Windows PostCompo (Added save feature only) | https://www.dropbox.com/s/14azhj53pcr1r7n/PepQuest_PostCompo1.0.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=18950 |
Ratings
| Coolness | 82% | 2 |
| Overall(Jam) | 3.52 | 109 |
| Audio(Jam) | 2.67 | 335 |
| Fun(Jam) | 3.48 | 88 |
| Graphics(Jam) | 3.52 | 226 |
| Humor(Jam) | 3.22 | 102 |
| Innovation(Jam) | 3.22 | 183 |
| Mood(Jam) | 3.17 | 196 |
| Theme(Jam) | 2.89 | 385 |
Also if you follow it postmortem I would suggest a save function. Sinking 2 hours into it only to lose the progress if I close the window is really disappointing.
-AlucardX60
I ran straight from the beginning to the right, never encountering any bad guy, but than my big friend started taking damage. I ran to his rescue and woke him up. But then I realized the ennemies are appearing in front of you, quite close to the hero (it's not that much of a bad thing).
There are some really cool innovative ideas along often seen elements. But it was quite fun! Good job :)
Then I spent 3 hours playing it.
As others have mentioned, the progression felt a little slow at times, but I think it was well balanced and you wouldn't want to make it too much faster. However if you develop this game further, please please please get some more varied music. And please finish the graphics for the last items! I was very disappointed when they didn't look any different after the upgrades.
I didn't realise upgrading the speed made the enemies harder, so I probably lost a lot of time in the beginning fighting difficult enemies when it wasn't worth it. Perhaps a more balanced/varied mechanism for the enemy strength would be good.
I'd appreciate a boss / final monster to get some sense of closure. However I also appreciate this is Ludum Dare and nobody expects people to play their game for hours on end! As someone else mentioned, a save function would be nice.
Finally, I was impressed by how well everything fit together to make what felt like a very complete game. Thanks for the experience!
good job!
The game pace is slow at start though, but picked up well once you get some good upgrades. This is a pretty good game!
Love the background art and the music works well even after a few hours in this game.
I did not mind the progression rate, but I'm a total sucker for these sorts of games. I did have an interface issue with the upgrade screen, which I suspect was because I don't have a widescreen monitor, but the graphics and tooltips did not line up. The only things I could not buy were in the column farthest to the right, so it was still playable, but very confusing at first. I will be happy to elaborate if that's helpful.
Overall a great game, one I'd be willing to pay for with a little refinement (and a save function!)
Post-jam version link doesn't work for some reason, though.