Ten-Second Taxi by schnerble

[raw]
made by schnerble for LD27 (COMPO)
You are the taxi driver in a town full of incredibly impatient people. Everyone wants to get to their destination in under ten seconds, and will jump out of your taxi if you take too long!

Controls should be self-explanatory - just drive.

I ran out of time to do lots of things I wanted to do... but that's always the way!

This game was my first real attempt at using Emscripten to generate JavaScript (including WebGL) from C++. It mostly worked pretty well, but I guess C++ isn't the quickest thing to prototype in. Debugging OpenGL errors without a wi-fi Internet connection is pretty tricky too. With about four hours to go I still only had a car driving around an empty field... :) Luckily uploading via my (untethered) mobile phone worked OK! (Edit: fixed the Dropbox link. Whoops! It nearly worked OK)

Thanks as always to GreaseMonkey for Autotracker and DrPetter for SFXR.

Update: I've added a post-compo version with better steering, plus a couple of new features such as autoreverse. You can find both versions from the same link. (Apologies for the hurried basic intro page!)

Ratings

Coolness 41% 1377
Overall 2.54 1011
Audio 2.44 613
Fun 2.43 944
Graphics 2.25 922
Humor 2.79 272
Innovation 2.64 804
Mood 2.44 789
Theme 3.11 620

Feedback

Danex317
27. Aug 2013 路 02:51 UTC
Really hard to control the car. A way to back up would have been really helpful too. But there is always room for another crazy taxi.
馃帳 schnerble
27. Aug 2013 路 11:51 UTC
Yeah - I really wanted to put in autoreverse... but I still had no game with about four hours to go :) If I get a chance to do a post-compo version, I reckon autoreverse will be one of the first things to put in.
I'm interested: what else would you change about the car controls? Faster turning? I may tune things a bit...
Anachron
29. Aug 2013 路 02:14 UTC
It's comically fun because of the steering, but the car has the equivalent of a several hundred foot turning radius. Maybe a way to earn money and buy upgrades to make the steering tighter/faster?
馃帳 schnerble
30. Aug 2013 路 23:58 UTC
Thanks for the feedback, both. I've added a post-comp version with better steering and a couple of new features (e.g. autoreverse) to give an idea of where I would've been after a couple more hours, and it feels much better, even though it's still pretty unpolished ;)
Almax27
31. Aug 2013 路 00:14 UTC
The control of the car make the game really hard!
Tater_hater
31. Aug 2013 路 15:42 UTC
I love it, just wish the controls were a little less difficult
CosmicAdventureSquad
02. Sep 2013 路 17:17 UTC
Interesting game and nice use of the theme. I think a mini-map would be really helpful.
馃帳 schnerble
02. Sep 2013 路 17:29 UTC
Agreed - I wanted to put a minimap in, but was way short of time :|
Antidote
02. Sep 2013 路 17:30 UTC
The controls were kinda awkward to me, had a hard time not hitting walls :( a minimap would have been good
darkshadow
02. Sep 2013 路 19:50 UTC
I kept on getting stuck in buildings and the edges of the map. Glad to see you've done that in a post compo build. Music is suitable and the comments by the people are funny. If you had looping edges to the map that would increase the pace and make it even more mad!
Per
03. Sep 2013 路 18:48 UTC
Crazy taxy III!
It was fun when I missed to deliver those poor travellers, great humor score :)
It would be great to be able to reverse the taxi ;)
Great work.
jwolf
07. Sep 2013 路 23:44 UTC
Not bad! Thank you for putting up a post-compo version, by the way. It addresses most of the complaints that I have with the compo version.
LTyrosine
08. Sep 2013 路 04:36 UTC
High Innovation, Fun and Humor Score.
Nice job ;)
Afal
08. Sep 2013 路 05:33 UTC
The post-compo version is a lot better than the compo version. Great little Crazy Taxi clone
Xaychru04
08. Sep 2013 路 07:47 UTC
Great game, that's the first one I see which uses emscripten. It's really hard to control the car when it hits a wall, but it's still fun. :)
hissssssssss
08. Sep 2013 路 08:46 UTC
I drove through a house and a couple of walls at some point. Whoops.
But this was frantic and fun. Nice job!
馃帳 schnerble
09. Sep 2013 路 03:07 UTC
Yeah... I think I need to work on my collision code for next time! Thanks for the feedback though :)
Dream Of Sleeping
09. Sep 2013 路 17:38 UTC
What a shame the car couldn't reverse in the sumbitted version! I'm gonna be generous and rate the post comp version. lol It was realy good fun. I don't know if I liked the arrow though. I like the idea of having to learn the town or maybe a map screen would be good.
smash ball
14. Sep 2013 路 15:44 UTC
I think everything but the steering was done right in this game. I think a nice addition would be to add text specific to what the person was doing when you drove them in time, and not just out of time. (other text aside from "Woohoo!")
馃帳 schnerble
18. Sep 2013 路 04:27 UTC
Thanks for the feedback. Yep, I'd meant to put in some better text than "woohoo" but was absolutely down to the wire there and out of time. The steering was definitely the biggest problem; I essentially just didn't play-test it enough as I'd left everything too late!