Little Peeps by SmudgedCat

[raw]
made by SmudgedCat for LD27 (COMPO)
Games is written in HTML5/Javascript and takes a reasonable chunk of inspiration from Pikmin.

Ratings

Coolness 58% 3
Overall 3.30 322
Audio 1.25 976
Fun 3.03 466
Graphics 2.81 596
Humor 1.74 853
Innovation 3.47 225
Mood 2.64 620
Theme 3.53 220

Feedback

PaidGEEK
26. Aug 2013 · 03:55 UTC
Quite nice looking mechanics of pathfinding and other rts features mixed with time controls!
GagaPete
26. Aug 2013 · 10:20 UTC
Nice mechanics that fits the theme perfectly. The game is a little bit too hard for me. Stuck at level one. :)
The background and tracks are looking nice, the entities are not matching their style though.
robashton
26. Aug 2013 · 10:54 UTC
Took me a few attempts to work out that my peeps were the red blobs and that they were needed to collect the white circles - after that all groovy though - good game!
Vectorious
26. Aug 2013 · 13:04 UTC
Fun game. I finished it! The last level was challenging, and I loved the Pikmin-style gameplay.
Mekuri
26. Aug 2013 · 13:14 UTC
Very nice concept! It took a minute or so to figure out that the dots were my people. The mood of this game could really benefit from some sound effects, but I really liked this game. Good job!
neekobus
26. Aug 2013 · 13:21 UTC
Really good idea to put the game in pause by default.
It took me time to figure where were my creatures.
Also, I'd expect a message to congrat me when I take the "artefact".
dekart
26. Aug 2013 · 17:58 UTC
Interesting and challenging, requires some resource planning. Probably some sounds would make it even better.
rezoner
26. Aug 2013 · 20:00 UTC
I am giving this 5 stars for innovation.
scriptorum
26. Aug 2013 · 20:30 UTC
Very nice! I really enjoyed this. The only nitpick is you can render a level unsolvable if you let a peep go extinct on the previous level. I didn't realize peeps carry over. At first I was trying to make my missing green peep by sending mixed colors pick up the circles... :)
avh4
27. Aug 2013 · 01:06 UTC
Am I missing something? When the red dots go under the pink (10) square or under the white dots with numbers, they get stuck there and I can't move them anymore.
🎤 SmudgedCat
27. Aug 2013 · 08:47 UTC
You need as many peeps are as written on the tokens in order to collect them. To start you can send your 5 initial peeps to collect a 5 token. That will produce 5 more peeps that will let you pick up the artefact to finish the level.
Cosmologicon
27. Aug 2013 · 22:08 UTC
Cool concept but really complicated. It would have done well with a couple trivial levels as a tutorial. I'm stuck on level 2. I don't start with any green peeps and I see no way to get them. What gives?
fgielow
28. Aug 2013 · 03:51 UTC
I enjoyed the pause and trace paths here, but sometimes the red spheres are kept below the white balls and I cannot ever select them again, it seems o.x
🎤 SmudgedCat
28. Aug 2013 · 08:37 UTC
@Cosmologicon You should start the second level with 3 green peeps.

@fgielow Yeah, once the peeps are trying to pick something up they can't be selected again unfortunately. I didn't have time to implement this for the competition but I'm still working on the game and will fix this for a later version.
manuq
30. Aug 2013 · 01:04 UTC
Very innovative! The selection bug hitted me in the very beginning and got me confused. With that fixed, you have a great game. Great approach to the theme too.
Dry Tree
31. Aug 2013 · 22:17 UTC
I really enjoyed this game, it took me a while to get the idea - I didn't realise how important shift-clicking was early enough - but once I did I was very impressed with the gameplay in this. a little audio would have rounded it off perfectly but it's still a great entry overall
01rafael
13. Sep 2013 · 15:55 UTC
great pure style!
awesome game!
Pickens Inc.
13. Sep 2013 · 16:19 UTC
Like the mechanics, graphics are simple but nice to look at and the pathfinding was superb. Sound would make this promising project into a great game!
Marcellus
13. Sep 2013 · 16:55 UTC
the idea behind this game is awesome