Bombotron by Zammy
Bombotron is a game about a robot sapper. In the future bombs have become so complicated that when you go close to them you have only one second to disarm them! :)
The goal of the game is to cut the correct links so that the "Igniter" does not trigger the "Bomb". Bombotron can scan blocks and reveal their purpose for a couple of seconds.
Here is small list of available blocks:
"Trigger" : Trigger watches a link to another block and triggers a signal to the opposite link.
"Splitter" : Splits link to two or three links more.
"Hardwire" : Creates indestructible link.
"DoubleHardwire": Like Hardwire but both directions are indestructible.
"HiddenLink" : It looks like a normal block but actually has a hidden link.
Thank you for playing!
The goal of the game is to cut the correct links so that the "Igniter" does not trigger the "Bomb". Bombotron can scan blocks and reveal their purpose for a couple of seconds.
Here is small list of available blocks:
"Trigger" : Trigger watches a link to another block and triggers a signal to the opposite link.
"Splitter" : Splits link to two or three links more.
"Hardwire" : Creates indestructible link.
"DoubleHardwire": Like Hardwire but both directions are indestructible.
"HiddenLink" : It looks like a normal block but actually has a hidden link.
Thank you for playing!
| Web | http://www.bombotron.com/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25125 |
Ratings
| Coolness | 94% | 2 |
| Overall(Jam) | 3.20 | 249 |
| Audio(Jam) | 2.89 | 274 |
| Fun(Jam) | 2.72 | 370 |
| Graphics(Jam) | 4.00 | 100 |
| Humor(Jam) | 2.28 | 328 |
| Innovation(Jam) | 3.45 | 105 |
| Mood(Jam) | 2.88 | 302 |
| Theme(Jam) | 3.52 | 100 |
But art and idea is awesome. Neat game.
Bug: I clicked on the Blocks Legend and brought up the goal of the game dialogue while the You Lose Dialogue was up and the bomb disappeared for good.
Was a bit much to read at start. Would be better to structure like a tutorial where object types are unlocked after a while.
Good idea overall.
The game it self lacks feedbacks that would allow to understand what it's actually going on. The triggers were really hard to understand in level 5 for example.
Interesting game idea however! The fact I couldn't stop playing until I eventually beat the game is a good point ;)
the game mechanics are clearly well designed and I certainly wish this game would have some nice music
very well done, I enjoyed it
Two, increase the collision area on the wires. Maybe an icon in the middle, or just a 2-3 pixel transparent border. It's easy to start feeling like you're fighting the controls/mouse instead of playing an intriguing puzzle game.
Great graphics, look-and-feel, etc. Some music would help to set the mood more.
But very very solid puzzles and amazing polish, kudos!