Bombotron by Zammy

[raw]
made by Zammy for LD27 (JAM)
Bombotron is a game about a robot sapper. In the future bombs have become so complicated that when you go close to them you have only one second to disarm them! :)

The goal of the game is to cut the correct links so that the "Igniter" does not trigger the "Bomb". Bombotron can scan blocks and reveal their purpose for a couple of seconds.

Here is small list of available blocks:

"Trigger" : Trigger watches a link to another block and triggers a signal to the opposite link.

"Splitter" : Splits link to two or three links more.

"Hardwire" : Creates indestructible link.

"DoubleHardwire": Like Hardwire but both directions are indestructible.

"HiddenLink" : It looks like a normal block but actually has a hidden link.

Thank you for playing!

Ratings

Coolness 94% 2
Overall(Jam) 3.20 249
Audio(Jam) 2.89 274
Fun(Jam) 2.72 370
Graphics(Jam) 4.00 100
Humor(Jam) 2.28 328
Innovation(Jam) 3.45 105
Mood(Jam) 2.88 302
Theme(Jam) 3.52 100

Feedback

asc3nsion
27. Aug 2013 · 06:44 UTC
Your art is freakin awesome! I really love the look and feel. The game was simple and effective... Sturdy work. :)
archaeometrician
27. Aug 2013 · 06:57 UTC
Neat puzzle game. I like the artwork. Good job and nice use of the theme!
RennFarnell
27. Aug 2013 · 13:29 UTC
pretty cool! relaly like the menu art! the gameplay relaly confused me i found myself clicking everything, trial and error style! I agree with arch, nice use of the them!
Hypnohustla
27. Aug 2013 · 13:30 UTC
Love the artwork! It was really confusing at first, even with the instructions. Otherwise an amazing job for a short time.
dumasflo
27. Aug 2013 · 13:33 UTC
Nice graphics ! good work ! :)
BumpkinRich
27. Aug 2013 · 13:35 UTC
Great art work. Found my self shaking too much to cut the wire , which I guess is the point. Found it hare to work out what to do to begin with.
Vaalen
27. Aug 2013 · 13:37 UTC
Very nice puzzle-game but a tutorial could be very useful. And I don't think it's useful to hide the blocks because the difficulty is already high due to the ten-seconds timer.
bitserum
27. Aug 2013 · 13:38 UTC
It was buggy, loading 2 levels at the same time and loading wrong levels after finish.
But art and idea is awesome. Neat game.
MrRoboman
27. Aug 2013 · 13:43 UTC
Wow. Really nice looking game. And the game itself is solid. Nice work. Add some music! I have no idea how to beat level 5.
Bug: I clicked on the Blocks Legend and brought up the goal of the game dialogue while the You Lose Dialogue was up and the bomb disappeared for good.
🎤 Zammy
27. Aug 2013 · 14:04 UTC
I am not sure how it works but I guess we cannot add tutorial post competition? We are definitely adding a good tutorial! This is something we really wanted but we struggled with all kind of little game glitches during the jam. After judging we will add updated version link to be fair.
Jimanzium
28. Aug 2013 · 15:52 UTC
Best bomb disposal game yet
Ritzblues783
28. Aug 2013 · 15:57 UTC
I like the artistic style and the puzzle game concept. Unfortunately, even with the key and the tooltip, I could not figure out the mechanics. If this game had a gradual implementation of mechanics, it could be great.
Nerlin
28. Aug 2013 · 19:21 UTC
Wow! Cool game!
kibertoad
28. Aug 2013 · 19:22 UTC
a bit too punishing. had some trouble finding how it works. also it looks like you could do a lot more in the art department. otherwise - neat puzzle.
Mesene
28. Aug 2013 · 19:23 UTC
Nice entry, it gets a high mood :)
oajfh
28. Aug 2013 · 19:24 UTC
Hmm... Cutting wires at random did work for me for the most part...
Per
28. Aug 2013 · 19:25 UTC
Nice artwork!
Was a bit much to read at start. Would be better to structure like a tutorial where object types are unlocked after a while.
Good idea overall.
Zelen3d
28. Aug 2013 · 19:29 UTC
To be fair, I didn't understand half of what I did. The level loading system is a buggy, when you try to load some level.
fgielow
28. Aug 2013 · 21:02 UTC
Great Art, think the game play was confusing to learn by my self. But well done for a jam =)
deepnight
28. Aug 2013 · 21:08 UTC
Super title screen :)
The game it self lacks feedbacks that would allow to understand what it's actually going on. The triggers were really hard to understand in level 5 for example.
Interesting game idea however! The fact I couldn't stop playing until I eventually beat the game is a good point ;)
deepnight
28. Aug 2013 · 21:09 UTC
Edit: I can't load the level 7, nothing happens, the board is empty.
🎤 Zammy
28. Aug 2013 · 21:26 UTC
Sorry deepnight, there are no other levels after the 6th one. We couldn't make more in time. I'm not sure if we're allowed to fix the game by removing the false links of levels 7-10?
Orni
28. Aug 2013 · 21:51 UTC
great game - took me a while to get used to it though

the game mechanics are clearly well designed and I certainly wish this game would have some nice music

very well done, I enjoyed it
Venturelli
29. Aug 2013 · 17:48 UTC
The idea is good, but ended up being too much trial-and-error for me. Love your "cover" art, would love to see that robot in the gameplay!
Alexander Ponomariov
29. Aug 2013 · 17:52 UTC
Cool realisation of the game and nice difficult
gre
29. Aug 2013 · 21:21 UTC
I have some difficulties to understand all the mecanisms but the idea is very original and I was still able to pass some levels.
justi
30. Aug 2013 · 10:16 UTC
Good logic game, nice graphics and sound effects.
xndr
30. Aug 2013 · 10:18 UTC
Nice idea! Addictive.
CrossBread
31. Aug 2013 · 08:54 UTC
I think 2 UI improvements would help. One, reveal the node/component on mouse over instead of requiring a click. The click feels cumbersome, but I like that you have to try and mentally keep track of the parts of the bomb circuit.

Two, increase the collision area on the wires. Maybe an icon in the middle, or just a 2-3 pixel transparent border. It's easy to start feeling like you're fighting the controls/mouse instead of playing an intriguing puzzle game.

Great graphics, look-and-feel, etc. Some music would help to set the mood more.
tripleVisionGames
31. Aug 2013 · 09:59 UTC
Love the drawing and I like the idea. Found it a bit too easy to begin with (once I'd worked out what to do) but it soon gets to being a nice challenge.
withoutpillow
31. Aug 2013 · 10:02 UTC
a managed to beat all the available stages. you used the theme very well , would like to play the other stages as well if you make them. good clean graphics and engaging gameplay.
ratalaika
31. Aug 2013 · 12:12 UTC
good job
Thermite
31. Aug 2013 · 14:52 UTC
Very tidy game, always enjoy a good puzzle game.
Corné Dorrestijn
31. Aug 2013 · 16:44 UTC
The art is really nice. took some time to understand what I had to do.
Christina Antoinette Neofotistou
31. Aug 2013 · 18:42 UTC
AMAZING art. I felt I needed a little more visual explanation of each component, it was a little too abstract for me at first.

But very very solid puzzles and amazing polish, kudos!