Dan Dynamite by loxo

[raw]
made by loxo for LD27 (COMPO)
The worst thing about this ludum dare's theme is that all ideas seem to lead to fast paced games, at least all ideas I had. After spending too much time on coming up with an idea for a calm game, I decided to go with the classic story of a lonely stick of dynamite that falls into a lava filled cave. Dan Dynamite was on its way home when the accident happened. Now its your task to help the little guy to keep a cool head and find a way out. Because its fuse is short, you have only 10 seconds after it gets lit. Hurry up!

Unfortunately, I run out of time and couldn't finish the game. There is only one test level, mostly placeholder graphics and no sound effects/music. I think the mission impossible theme music would fit well. Next time, I have to prepare myself better.

Controls: Use LEFT and RIGHT arrow keys to move and SPACE to jump.

Ratings

Coolness 100% 1
Overall 1.90 1185
Audio 1.25 976
Fun 1.96 1122
Graphics 1.98 1068
Humor 1.97 730
Innovation 1.83 1162
Mood 1.79 1051
Theme 2.40 1075

Feedback

tylorlilley
26. Aug 2013 · 16:33 UTC
Overall a good idea... too bad you weren't able to finish it even a little more! Looking at what you did submit I can say the character is a little hard to control; the jump in particular feels rather wonky. Good effort though!
pereubu
26. Aug 2013 · 16:45 UTC
I'll say the same things than tylorlilley.
Still, I had a good time, and the concept even if pretty simple is very funny.
plancien
26. Aug 2013 · 17:43 UTC
Lack of time shows a lot. But game could be funny
Lancey
26. Aug 2013 · 20:01 UTC
The character moves very quickly in the air, it makes it really difficult to control.
andwhatnot
26. Aug 2013 · 20:08 UTC
The way the character moves is kinda crazy, but it's kind of fun trying to figure out how to control him.
NoiseGL
26. Aug 2013 · 22:35 UTC
Thanx for the proper link;)
NoiseGL
26. Aug 2013 · 22:40 UTC
It's hard to control but it's fun. Now you have plenty of time to finish it.
lcass
27. Aug 2013 · 17:47 UTC
I love the idea. Gameplay is ok.
iiechapman
27. Aug 2013 · 17:49 UTC
Dynamite dan is a cute sprite. The jumping needs to be slowed down, and he shouldn't jump right after landing. You should have it so you have to release space before jumping again. Neat idea though, felt like megaman with a 10 second life bar lol
brodavi
27. Aug 2013 · 18:15 UTC
Fun :) I was really expecting to win when I got to the blue field hahaha
Delca
27. Aug 2013 · 19:35 UTC
Graphics are actually nice, and while the idea is a simple take on the theme, it could develop into something fun and fast-paced.
However, you might want to tweak the jump a little, maybe by limiting the character's horizontal speed while in the air.
Do not give up on that one!
Pinktreeleaf
27. Aug 2013 · 21:01 UTC
oh god the jumping! nice work for f8 hours though :D
TwilightFlandre
29. Aug 2013 · 16:48 UTC
The jumping, as everyone else has commented on, is wonky but that can be fixed with minor adjustments. The graphics are fine and I like the simple concept behind the game. If you had more time I would of liked to see another gimmick attached to game, along with more levels of course.
Diventurer
29. Aug 2013 · 18:34 UTC
Impossible to move the character, and I could not finish the level. O'well!
BeardoGames
29. Aug 2013 · 18:36 UTC
The idea was a great one-- it only falters a bit in execution of the controls. I like that while time is a factor in this take on the theme, it's conditional. Lookin good, would love to see it finished!
apaneske
29. Aug 2013 · 18:57 UTC
Took a while, but was finally able to get to the "exit". Would've loved some sound .
blackotus
30. Aug 2013 · 00:53 UTC
Managed to get to the exit after a few tries :)

It's too bad you couldn't finish it - but don't be discouraged! Every experience counts towards the next game!

Keep at it!
The Evil Cult
31. Aug 2013 · 16:54 UTC
Don't have much to say that hasn't been said by others already. Shame you didn't have more time, might be worth looking at making a Jam entry rather than the 48 next time.
Latcarf
31. Aug 2013 · 17:55 UTC
A good start, but indeed, it doesn't seem really finished.
keyboardmonkey
31. Aug 2013 · 20:45 UTC
That Boom shake effect is done pretty good!
ratalaika
01. Sep 2013 · 11:16 UTC
good job
XaiZil
01. Sep 2013 · 15:05 UTC
Was hard to control and no indication of how long was left, couldn't complete any of it
mrspeaker
01. Sep 2013 · 15:57 UTC
I like the use of the "10 seconds" mechanic - great idea, but the controls are crazy... like when you played an old game on a fast computer!
caranha
02. Sep 2013 · 15:21 UTC
Hey, Thanks for the game! I really liked that when you died, you went right back to the start, without any delays - I think any hard action game should have this feature.

I hope you work a bit more in your game - if you add some music and sounds (check Autotracker and BFXR), you can improve your game a lot.

Cheers, and here is a video review:
http://youtu.be/pb2GWFK0NMo
TobiasW
03. Sep 2013 · 02:43 UTC
Haha, I like the idea - I guess a lava cave is not exactly the *best* place for a stick of dynamite. The sprite looks cute, and I like the lava and floor tiles.

You might want to switch over to the jam if you ever run out of time again. Sometimes finishing a game is more important than staying in the compo :)
TobiasW
03. Sep 2013 · 02:45 UTC
PS: Check out http://abundant-music.com for the music!
JonathanG
05. Sep 2013 · 20:21 UTC
The best bit is the over-the-top explosion and screen shaking when you run out of time or fall in the lava
theholychicken
06. Sep 2013 · 04:38 UTC
D: I got to the end and it still blew up!! Haha.

It seems the problem with the jumps is that you used a constant speed for both up and down. How I do jumps is to start with a Y velocity, say 10, then decelerate it -0.1 every update until the player touches the ground. That way you end up with a parabola jump instead of an upside-down V.
Gaspard_
06. Sep 2013 · 14:56 UTC
Liked the boom asset!
To bad it's unfinished... just in case, did you put a fps limiter? For me it goes extreeeemly fast!
tamat
07. Sep 2013 · 17:20 UTC
Nice concept, and even the fast speed makes it interesting to play. Maybe it is too hard. I also miss a counter, or some type of way to measure the remaining time.
manuq
10. Sep 2013 · 00:04 UTC
I hope you continue this. It is hard, really pushed me to master the controls.
Dining Philosopher
10. Sep 2013 · 10:13 UTC
Nice idea, I hope you find time to polish it and make more levels. :) Dan Dynamite looks cute, but controlling him was a bit hard. I got to the end though. :)