Deep by tamy

[raw]
made by tamy for LD27 (JAM)
Its finally done!! As we said before we are a group of students and we decided we should try to do something for ludum dare...It's not exactly the way we want it yet so we are thinking about re-posting it tomorrow if we manage to fix some things. The visual as I said before is kinda different from what we usually do,but we are happy with the way it looks...The game is a little strange and the concept isn't in your face but we hope you like it,we've put a lot of effort into this and we had a lot of fun. Thanks for all the support and good luck to all of you.

If you wanna see:

http://youtu.be/CTaRBEqWwvM

Because planning never is wasted time: https://docs.google.com/file/d/0B2ISY03wW4BhX3FhYUlNZk5LREE/edit

Ahh! One more thing, you need to discover the password and insert it on the box. Not collect it.

Ratings

Coolness 59% 3
Overall(Jam) 3.21 245
Audio(Jam) 3.31 140
Fun(Jam) 2.47 462
Graphics(Jam) 4.63 12
Humor(Jam) 2.20 346
Innovation(Jam) 3.63 59
Mood(Jam) 3.78 41
Theme(Jam) 3.61 78

Feedback

withoutpillow
26. Aug 2013 · 20:50 UTC
fantastic visual style, but the controls are slippery and it's kinda glitchy, so even though i would like to see more of the world it becomes to frustrating as it is now.
IHateATMFees
27. Aug 2013 · 03:26 UTC
Had a hard time with the controls, but the graphics are really good!
Jayjay
27. Aug 2013 · 03:27 UTC
Strange worlds, it's fun exploring them.
DuduSAr
27. Aug 2013 · 03:37 UTC
Great Art, very psychadelic too :)
Just wanted to say that seems to have some bugs when jumping to some platforms; the protagonist of the dream (nice, huh?) gets stuck.
And sorry, but I didn't really understood what's the main goal and where should I go in the scene. I just kept goin up untill I find the clock.
eskivor
27. Aug 2013 · 03:38 UTC
Inception ! :)
EmptyFlash
27. Aug 2013 · 03:39 UTC
Really great mood and aesthetic, but controls and physics were pretty glitchy.
lopiky1
27. Aug 2013 · 03:39 UTC
this is good :3
Gremlin
27. Aug 2013 · 03:39 UTC
Inception gameplay!

The controls are a bit floaty, but mad props for the idea, weirdness and all.
Steve Cochrane
27. Aug 2013 · 03:50 UTC
Beautiful visuals, good audio that really fits the mood (no one got credit for the audio? :) ), interesting Inception-like gameplay. I got stuck pretty quickly though... I would immediately go to the third level and get both clocks, but I couldn't figure out how to get past that giant bird (if it's even possible) and if I went up a level I couldn't clear the platforming in the second layer fast enough. I think the platforming might be improved a bit if the player character were smaller.
🎤 tamy
27. Aug 2013 · 03:52 UTC
Thank you guys...yes we had inception as a reference. I'm really glad you guys got the idea,the gameplay still has some flaws as some of you said but we are planning on fixing it!
bonsairobo
27. Aug 2013 · 03:52 UTC
I like this idea a lot, would love to see it expanded into a full game. I thought that collisions were a bit off with moving platforms.
Surrealix
27. Aug 2013 · 03:53 UTC
The graphics were really cool, and basing the switching-layers mechanism on inception means it's not so hard to describe. However I couldn't figure out what the goal was - I kept dying and the character was hard to control.
deammer
27. Aug 2013 · 03:53 UTC
Mood is amazing, love the weirdness of it all. Player movement needs to be tightened a bit.
tigerj
27. Aug 2013 · 03:55 UTC
Interesting game. I love the player animation and the scenes.
🎤 tamy
27. Aug 2013 · 04:09 UTC
As for the goal,you need to find out what the password is.
mamoniem
27. Aug 2013 · 04:38 UTC
nice game, why you did not mention the "Down" key previously ? it takes a while to understand it :)
7heSAMA
27. Aug 2013 · 09:24 UTC
like others have said, it's got style but the controls, physics, and general like of polish (animations not playing properly, for instance) are a pretty big turn off. I only got to the third level once before I quit, didn't want to go through those sky platforms again.
nicotuason
27. Aug 2013 · 09:55 UTC
Absolutely beautiful art, I wish I didn't have to fight the controls while exploring this intriguing game.
Lidfrid
27. Aug 2013 · 10:57 UTC
Very cool graphic and art style. The collision system make me ragequit, and i really liked the "inception" idea" and i want to try more :(
Pixlexia
27. Aug 2013 · 12:12 UTC
Amazing visuals.
torvik88
27. Aug 2013 · 13:00 UTC
Wonderful art and fun to explore dreams but with stiff controls.
🎤 tamy
27. Aug 2013 · 20:20 UTC
Some improvements have been made on the controls and more clear instructions were added too. Hope you enjoy it.
KevinZuhn
28. Aug 2013 · 01:45 UTC
It really looked stunning, but I had to give up after awkwardly falling off the platforms in the second world twenty times in a row. The fairly long message screen every time I died became frustrating, as I just wanted to get in and try again immediately.
FrederickK
28. Aug 2013 · 03:28 UTC
It's kinda confusing, but very cool idea and awesome art!
Great job guys!
🎤 tamy
28. Aug 2013 · 04:13 UTC
Thanks fred,you're the best!
savethejets1
28. Aug 2013 · 04:27 UTC
Great visuals and mood! The collision code might use a bit of tweaking, I kept getting stuck on the sides of platforms. Great work though!
🎤 tamy
28. Aug 2013 · 07:43 UTC
@savethejets1 thank you very much! We are working on the collisions,I'm really glad you liked it,it's really appreciated.
Spotlightor Gao
29. Aug 2013 · 04:51 UTC
Good use of the theme. I love the art style and mood. Character control and physics need some improvement.
drkrunk
31. Aug 2013 · 00:04 UTC
Well done. I liked it. I loved the visuals, very interesting.
siat
31. Aug 2013 · 01:28 UTC
This game is gorgeous and such an interesting take on the 10 seconds theme. The controls were a bit tough to use, though.
Oxygamer
31. Aug 2013 · 07:39 UTC
Interesting, fresh idea ! but hard to controll the player. and where was the code? in QR ?
Gnux
31. Aug 2013 · 08:52 UTC
Very nice graphics!
awesomesauce
31. Aug 2013 · 15:44 UTC
Thought the art and ambiance was great. We considered the "inception" idea too. Nice work!
Jupiter_Hadley
31. Aug 2013 · 20:29 UTC
Very cool game. I enjoyed it very much, sort of scary-yet fun. I featured it in my Ludum Dare 27 video compilation series, if you'd like to check it out, http://www.youtube.com/watch?v=MGdyZZ8iT10
Jupiter_Hadley
31. Aug 2013 · 20:30 UTC
well, Your game isnt scary at all- sorry about that, thought I was commenting on a different game that I also featured in that video. Deep is very cool, but some what glitchy. I did like the fact that each level wasnt just 10 seconds long but more of several levels of each 10 seconds. Its great!
fgielow
02. Sep 2013 · 23:01 UTC
Really like the visual, and the Inception concept. But the level design and the colliders for the platform movements are very frustrating.
But really good entry.
Antidote
03. Sep 2013 · 01:39 UTC
Love the visuals :) Couldn't quite figure out what to do D: I figure I have to find something on the sky layer to put on the other layer, but I couldn't find anything ;[
Atmospherium
03. Sep 2013 · 02:05 UTC
Really cool art, really cool gameplay design. You guys should definitely consider expanding on this idea and polishing it up a bit. With some control tweaks and a bit of fine-tuning on the difficulty I think this game would definitely get a lot of attention.
🎤 tamy
03. Sep 2013 · 02:34 UTC
Thanks everyone! your comments are very appreciated,we thank you all for playing our game and making suggestions on what should be improved,we will certainly work on those.
🎤 tamy
03. Sep 2013 · 02:39 UTC
@Atmospherium Thank you VERY much,we're glad you liked our game. We will definetely try to make something more polished out of it,thanks again for your comment and support.
Foxtacy
04. Sep 2013 · 00:27 UTC
Great job, really
fferro234
06. Sep 2013 · 04:22 UTC
Great visuals. Like other have said the collision is kind of rough at places. This is a great idea though, and a post ludum dare version with a slightly slower clock (or more time in each world) would be awesome.