Time Bomb by rephus
Short description:
A big wave of 10 seconds time bombs are going to kill that cute rabbit, you must save him.
Story:
Lollipop is a small happy rabbit who lives in a field with his family. Suddenly, a war started in the area and two different opponents are fighting each other with timer bombs (or explosive pineapples) and it becomes harder and harder.
Unfortunately, Lollipop's family died in the war, now he must survive to revenge his family (maybe some day he will kill the responsible of this war, who knows).
Features:
The main player is a cute rabbit.
Multiple SCOREBOARDS !!!!!
Multiple game modes (10 seconds wave or continuous)
Options menu (Try the explosive pineapples!)
Music
How to run:
java -jar timebomb.jar
All versions are available here: https://bitbucket.org/rephus/timebomb/downloads
If you have a small screen resolution you can resize the screen, the aspect ratio is made for phones.
How to play:
Click at any place of the screen to guide Lollipop (the rabbit).
Stay away from the bombs.
Stay away from the borders of the screen (a bomb could suddenly appear).
Credits:
Developed using LibGdx,
Most of the graphics are handmade using Gimp (bomb and pineapple sprite donwloaded from Openclipart)
Sounds made with CFXR.
The music has been generated with autotracker.
Update:
I have just uploaded a web version, available here: http://www.coconauts.net/timebomb/
If you hit the scoreBoard, leave a comment
Have fun =)
A big wave of 10 seconds time bombs are going to kill that cute rabbit, you must save him.
Story:
Lollipop is a small happy rabbit who lives in a field with his family. Suddenly, a war started in the area and two different opponents are fighting each other with timer bombs (or explosive pineapples) and it becomes harder and harder.
Unfortunately, Lollipop's family died in the war, now he must survive to revenge his family (maybe some day he will kill the responsible of this war, who knows).
Features:
The main player is a cute rabbit.
Multiple SCOREBOARDS !!!!!
Multiple game modes (10 seconds wave or continuous)
Options menu (Try the explosive pineapples!)
Music
How to run:
java -jar timebomb.jar
All versions are available here: https://bitbucket.org/rephus/timebomb/downloads
If you have a small screen resolution you can resize the screen, the aspect ratio is made for phones.
How to play:
Click at any place of the screen to guide Lollipop (the rabbit).
Stay away from the bombs.
Stay away from the borders of the screen (a bomb could suddenly appear).
Credits:
Developed using LibGdx,
Most of the graphics are handmade using Gimp (bomb and pineapple sprite donwloaded from Openclipart)
Sounds made with CFXR.
The music has been generated with autotracker.
Update:
I have just uploaded a web version, available here: http://www.coconauts.net/timebomb/
If you hit the scoreBoard, leave a comment
Have fun =)
| .jar | https://bitbucket.org/rephus/timebomb/downloads/timebomb.jar |
| .jar (big-screens) | https://bitbucket.org/rephus/timebomb/downloads/timebombV4resolution.jar |
| web (gwt) - (not available) | http://www.coconauts.net/timebomb/ |
| Android (play store) | https://play.google.com/store/apps/details?id=net.coconauts.timebomb&hl=es_419 |
| Source | https://bitbucket.org/rephus/timebomb/src |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=16605 |
Ratings
| Coolness | 62% | 3 |
| Overall | 3.03 | 584 |
| Audio | 2.79 | 408 |
| Fun | 3.03 | 466 |
| Graphics | 2.71 | 664 |
| Humor | 2.71 | 306 |
| Innovation | 2.91 | 587 |
| Mood | 2.56 | 686 |
| Theme | 3.37 | 353 |
$ java -jar timebomb.jar
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
_NSJVMLoadLibrary: NSAddLibrary failed for /libjawt.dylib
JavaVM FATAL: lookup of function JAWT_GetAWT failed. Exit
AL lib: ReleaseALC: 1 device not closed
For information :
$java -showversion
java version "1.7.0_09"
Java(TM) SE Runtime Environment (build 1.7.0_09-b05)
Java HotSpot(TM) 64-Bit Server VM (build 23.5-b02, mixed mode)
I am trying to upload a web version now.
Nice idea, i lost most of the times because i hit a bomb with my poor bunny..
1. The game screen was excessively tall. It didn't fit on my laptop screen.
2. The most common cause of death was a bomb spawning right on top of the bunny, making m unable to save him.
I had to use the web version, as both of the .jar files quickly open grey windows and close them. Very quickly.
@pl0xz0rz sorry about the screen size, that's why I uploaded two different jar versions with different sizes, however, you can still resize the game window to fit your screen in java, and as @manuq said, you can zoom out the html5 version too. You are right about the most common cause of death, I suggest you stay away from the borders of the screen, I will improve that on the new version.
@hypp nice suggestion, it didn't occur to me
@NuSan at first I wanted to add more bomb types, but I thought that the key of this game is that is "simple", but I will keep your suggestion in mind for the new version.