Under Water by Orava
Under Water is a game about not drowning.
And bubbles.
Instructions in the game.
(It's mostly a styling & feel experiment for myself, as I've already done several jams this summer, which focused more on complex gameplay.)
And bubbles.
Instructions in the game.
(It's mostly a styling & feel experiment for myself, as I've already done several jams this summer, which focused more on complex gameplay.)
Ratings
| Coolness | 83% | 2 |
| Overall | 3.01 | 608 |
| Audio | 1.30 | 966 |
| Fun | 2.35 | 985 |
| Graphics | 3.59 | 186 |
| Humor | 1.59 | 906 |
| Innovation | 3.41 | 250 |
| Mood | 3.29 | 193 |
| Theme | 3.16 | 578 |
It is noticeable though that you ran out of time, for one, it is very hard to move around (the air lasts for 1/3 of a screen, because shaking the plants takes so long) and there's not much to do (or I didn't find it due to problem 1).
@ethankennerly: That would be the next step indeed, it's definitely lacking in the actual gameplay side. But as mentioned in the description, I've been wanting to do a style/feel experiment for a while now, since I've already done several feature-complex games during several jams this summer.
I can see the potential here.
I had that problem, making an air trap takes too long, so I couldn't really do anything.
To everyone who mentioned animations: There are none. Other than the main menu, everything is drawn via code.
To everyone in general: Thanks for the comments again, glad to see that I did indeed succeed in the visual department.
I like the idea though it's sad that you couldn't add all things you wanted. Maybe in post-compo. ;)
Nice work!