lorem ipsum by tauntButtered

[raw]
made by tauntButtered for LD35 (COMPO)

Ratings

Coolness 28% 1902
Overall 2.90 717
Fun 2.73 730
Graphics 2.82 557
Humor 1.86 581
Innovation 3.07 490
Mood 2.05 784
Theme 3.53 351

Feedback

iendsl
18. Apr 2016 · 03:59 UTC
​I love the concept. Kindof a pikmin style feel to it. The graphics are cute, expeciallly swinging that little hand. It was really easy after i figured out what to do. Nice!
jcmonkey
18. Apr 2016 · 04:16 UTC
Nice use of the shapeshifter theme.
Dasginger
18. Apr 2016 · 12:50 UTC
Interesting idea, though the enemies felt a little weak. Took me a while to realise how to make the guy jump too. Nice graphics, the shapeshift animations were lovely!
keyboardmonkey
18. Apr 2016 · 20:16 UTC
A fun quick game when you figure it out, good game.
batmanasb
18. Apr 2016 · 22:25 UTC
Good game idea, but could use a bit more content/features.
Rulrite
20. Apr 2016 · 17:46 UTC
A nice and simple game! The 'follower' idea is good (and I liked the trap at the start). I think if you were to build on this game, it'd be nice if the forms had more unique functions - for example, maybe one form could blow the character upwards, one could create a shielded area around the McGuffin, etc.
Yword
22. Apr 2016 · 14:18 UTC
I just finished it! Really cool transformation and great level design! Well done!
sP0CkEr2
23. Apr 2016 · 02:20 UTC
i like the idea of having the multiple tools and guiding the guy - it was a little too easy after i figured it out - more levels would have been cool
Remicy
27. Apr 2016 · 08:59 UTC
Great game! It seems we have kind of same idea about shapeshifting tools :D
alfie275
27. Apr 2016 · 11:37 UTC
Interesting little game.
Perhaps a bit easy, since you can just go clear all obstacles/enemies before letting out your follower.
Might be better if you can't phase through walls, or if the follower is always walking forward so you have some kind of urgency.

I liked the art style on the mcguffin, looks very smooth animation, however you might want to keep all assets at similar level of art detail, otherwise it looks very visually noisy.

Music/sound effects would be good.
WERT Studio
27. Apr 2016 · 19:57 UTC
neat short game. I liked the idea
guoboism
28. Apr 2016 · 09:59 UTC
You control a ... cursor which may transform into hand/axe/hammer... to help the little hero advance in the dungeon full of traps
TheCain
29. Apr 2016 · 19:37 UTC
Pretty solid idea here, it just needs more levels, and more distinctive transformations. Reminds me of the Nitrome game 'Enemy 585'
Pietro Ferrantelli
02. May 2016 · 09:23 UTC
Really fun compo entry, I especially loved the theme interpretation, the transformations are really nice. I enjoyed it and played until I finish it, which proves this game is fun to play.