<-Saccade-> by Rave Radbury

[raw]
made by Rave Radbury for LD27 (COMPO)
How long do 10 seconds feel?

"A saccade is a fast movement of an eye, head or other part of an animal's body or of a device. It can also be a fast shift in frequency of an emitted signal or other quick change. Saccades are quick, simultaneous movements of both eyes in the same direction." -Wikipedia

Applying lessons from the study of time perception to game design, <-Saccade-> is a game that reaches beyond its digital cage to warp the very fabric of the reality that you occupy. Through use of temporal illusions such as the Kappa Effect and the Stopped Clock Illusion you will soon find that each increasingly-hectic 10-second level stretches on into infinity. However, it's all in your head, as <-Saccade-> has sent you into your own personal bullet-time Hell.

The purpose of <-Saccade-> is to induce subjective time dilation in the player. In this regard, the game plays you.

Don't fret, though. You can seek revenge on the program for its demonic reality obscuring abilities by running it through an overstressed CPU so that it becomes choppy and slow. Turnabout is fair play!

TIP: Shoot the red ones. Don't shoot the blue ones.

Ratings

Coolness 69% 3
Overall 3.12 489
Audio 2.85 380
Fun 2.93 550
Graphics 2.77 626
Humor 1.81 811
Innovation 3.00 521
Mood 2.45 781
Theme 2.88 806

Feedback

Sebastian
26. Aug 2013 · 08:17 UTC
Gets flipping difficult! Nice game, really addictive.
Brassawiking
26. Aug 2013 · 08:22 UTC
Trying to wrap my head around the concept and it goes strangely meta in order to fit the theme. Not sure if that works out alright. Nice work with really making you look left and right all the time
ratalaika
26. Aug 2013 · 09:20 UTC
I like it!! Quite hard for me thought, nice work!
fdevant
26. Aug 2013 · 10:47 UTC
Peripheral vision training haha.
dekart
26. Aug 2013 · 11:33 UTC
Quite challenging and interesting. I love the retro style :)
vvolis
26. Aug 2013 · 11:33 UTC
Very nice sound choice, as it really grasps the times of arcades and is not just a "8bit mess".
The gameplay was not particulary interesting, but the idea of implementation of the concept is EXCELLENT! Good job! :)
Rick Hoppmann
26. Aug 2013 · 12:02 UTC
*reads comment on his game: "That was a lot of clicking. Could have used some variety."* *tries out the authors game*
Oh, you made a clicking game, too. Bleh :P
Vasileiadis
27. Aug 2013 · 09:59 UTC
Overall a nice - and very addictive!! - game but (unless I missed something) quite off theme :P
Jimanzium
27. Aug 2013 · 10:02 UTC
Nice idea for a simple game that you could end up playing for a long time
🎤 Rave Radbury
27. Aug 2013 · 10:05 UTC
Each level is 10 seconds long, but the game is designed to make them feel longer. It's very on theme.
Sinuath
27. Aug 2013 · 10:29 UTC
I like what you were trying to do but the game but i'm not entirely sure what i'm doing inside the game.
aschearer
27. Aug 2013 · 18:30 UTC
Very innovative take on the theme! Overall quite well put together. Gameplay isn't something I would come back for on its own, though.
Pinktreeleaf
27. Aug 2013 · 18:32 UTC
MY EYES!!!!
innovative game
Gus
28. Aug 2013 · 02:27 UTC
Hello thear, fancy reviewer!
After seeing your face in so many comments I was pretty damn curious to check out your 48hour piece of art, and wow, can't say i'm darn impressed.
This is some genious work, implementate time dilating illusion was something that I would never think being included on a game before, you really should start working in a full release, I would buy that gem without thinking twice. Hope you make to the top.
psychomonster
28. Aug 2013 · 20:45 UTC
Tank hero! Nice Idea...
theholychicken
29. Aug 2013 · 07:39 UTC
The time perception illusion sounded very interesting, but I seem to always lose before I could experience the effect. It got way too hard for me around level 5. If the game could continue despite me losing maybe it would be easier to achieve the illusion.
The game mechanic is solid and feels very complete. Very nice!
Volute
31. Aug 2013 · 21:36 UTC
Cool concept, kept me playing for a while
Jupiter_Hadley
01. Sep 2013 · 04:00 UTC
Nice game, sort of hard but very fun. I featured it in my Ludum Dare 27 compilation series if you'd like to check it out :) http://www.youtube.com/watch?v=biBzDWmV3kc
Gabriel
02. Sep 2013 · 02:04 UTC
I really liked your approach to the theme! Indeed, your perception of what 10 seconds means is totally different depending on the context. The later levels really feel like 1 minute or so. hahaha

I kinda got the same impression of time stretching / compression in my game. I made a shooter where every 10 seconds you are subject to a special rule, out of several options. It really is amazing how 10 seconds go blazingly fast when it's something to your benefit, and how it takes ages when you're at gunpoint. Never had heard of the Kappa and Stopped Clock effects though, this was enlightening! :)

Congrats on your game!
Zap
16. Sep 2013 · 07:08 UTC
Really awesome interpretation of the theme and aim for your game! Unfortunately, I too wasn't able to last long enough to fall under the illusion. Does the difficulty of the game help to create the effect / would it be possible to have an easier version of the game and still achieve the same effect?
🎤 Rave Radbury
16. Sep 2013 · 23:11 UTC
The effects are all a matter of contrast. If the difficulty and speed increase too slowly, then the illusion is lost. At least this is as far as I can tell.