<-Saccade-> by Rave Radbury
How long do 10 seconds feel?
"A saccade is a fast movement of an eye, head or other part of an animal's body or of a device. It can also be a fast shift in frequency of an emitted signal or other quick change. Saccades are quick, simultaneous movements of both eyes in the same direction." -Wikipedia
Applying lessons from the study of time perception to game design, <-Saccade-> is a game that reaches beyond its digital cage to warp the very fabric of the reality that you occupy. Through use of temporal illusions such as the Kappa Effect and the Stopped Clock Illusion you will soon find that each increasingly-hectic 10-second level stretches on into infinity. However, it's all in your head, as <-Saccade-> has sent you into your own personal bullet-time Hell.
The purpose of <-Saccade-> is to induce subjective time dilation in the player. In this regard, the game plays you.
Don't fret, though. You can seek revenge on the program for its demonic reality obscuring abilities by running it through an overstressed CPU so that it becomes choppy and slow. Turnabout is fair play!
TIP: Shoot the red ones. Don't shoot the blue ones.
"A saccade is a fast movement of an eye, head or other part of an animal's body or of a device. It can also be a fast shift in frequency of an emitted signal or other quick change. Saccades are quick, simultaneous movements of both eyes in the same direction." -Wikipedia
Applying lessons from the study of time perception to game design, <-Saccade-> is a game that reaches beyond its digital cage to warp the very fabric of the reality that you occupy. Through use of temporal illusions such as the Kappa Effect and the Stopped Clock Illusion you will soon find that each increasingly-hectic 10-second level stretches on into infinity. However, it's all in your head, as <-Saccade-> has sent you into your own personal bullet-time Hell.
The purpose of <-Saccade-> is to induce subjective time dilation in the player. In this regard, the game plays you.
Don't fret, though. You can seek revenge on the program for its demonic reality obscuring abilities by running it through an overstressed CPU so that it becomes choppy and slow. Turnabout is fair play!
TIP: Shoot the red ones. Don't shoot the blue ones.
Ratings
| Coolness | 69% | 3 |
| Overall | 3.12 | 489 |
| Audio | 2.85 | 380 |
| Fun | 2.93 | 550 |
| Graphics | 2.77 | 626 |
| Humor | 1.81 | 811 |
| Innovation | 3.00 | 521 |
| Mood | 2.45 | 781 |
| Theme | 2.88 | 806 |
The gameplay was not particulary interesting, but the idea of implementation of the concept is EXCELLENT! Good job! :)
Oh, you made a clicking game, too. Bleh :P
innovative game
After seeing your face in so many comments I was pretty damn curious to check out your 48hour piece of art, and wow, can't say i'm darn impressed.
This is some genious work, implementate time dilating illusion was something that I would never think being included on a game before, you really should start working in a full release, I would buy that gem without thinking twice. Hope you make to the top.
The game mechanic is solid and feels very complete. Very nice!
I kinda got the same impression of time stretching / compression in my game. I made a shooter where every 10 seconds you are subject to a special rule, out of several options. It really is amazing how 10 seconds go blazingly fast when it's something to your benefit, and how it takes ages when you're at gunpoint. Never had heard of the Kappa and Stopped Clock effects though, this was enlightening! :)
Congrats on your game!