Off Balance by pragmascript
Hey :)
-> Place the objects on the green platform.
-> No object may touch the ground.
-> Use your left mouse button to drag objects.
-> Hold SHIFT whilst dragging to lift objects from or (lower them to) the ground.
-> Use your mouse wheel to zoom
-> Use your left mouse button on the ground to rotate the camera
Have fun :D
ps.
the post compo edition contains additional levels and
you can use the right mouse button to rotate the camera
(so you can rotate the camera while dragging)
use the other version for rating
-> Place the objects on the green platform.
-> No object may touch the ground.
-> Use your left mouse button to drag objects.
-> Hold SHIFT whilst dragging to lift objects from or (lower them to) the ground.
-> Use your mouse wheel to zoom
-> Use your left mouse button on the ground to rotate the camera
Have fun :D
ps.
the post compo edition contains additional levels and
you can use the right mouse button to rotate the camera
(so you can rotate the camera while dragging)
use the other version for rating
| Unity3D Webplayer | https://dl.dropboxusercontent.com/u/13427506/LudumDare27/Web/Web.html |
| Gamplay Video | http://www.youtube.com/watch?v=h_plm1jygFw |
| Web (post compo) | https://dl.dropboxusercontent.com/u/13427506/LudumDare27/WebPost/WebPost.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=3751 |
Ratings
| Coolness | 62% | 3 |
| Overall | 3.20 | 409 |
| Audio | 1.27 | 973 |
| Fun | 2.86 | 609 |
| Graphics | 3.03 | 471 |
| Humor | 1.50 | 932 |
| Innovation | 3.63 | 148 |
| Mood | 2.14 | 957 |
| Theme | 3.03 | 686 |
Nice job.
Off the top of my head, you could try the following:
Say your green platform is at (0, 0, 0). The camera should be fixed at (10, 10, 10) - any number could do just make sure it's the same on all 3 axes - and looking towards your platform.
Now all 3 axes are in a way so that none of them overlap, and motions can be interpreted one way only ;)
Vertical would determine Up/Down, one diagonal would be Front/Back and the other diagonal would be Left/Right.
You work the math out (basic vector calculus / analytical geometry) and you've solved your controls problem ;)
@Vasileiadis I tried using a fixed camera, that caused other problems (e.g. objects being hidden behind other objects, so you can't select them anymore)
@ZYXer: I will change camera look to right mouse button in the post-compo version so you can rotate the camera while holding an object.
I really like the concept of this game