10 seconds by cschwartz

[raw]
made by cschwartz for LD27 (COMPO)
10 seconds is a puzzle/reflex game with an extremely unimaginative title.
I hope you find the gameplay to be more enjoyable than my choice of title.

Ratings

Coolness 58% 3
Overall 3.06 548
Fun 3.14 373
Graphics 2.35 876
Innovation 3.03 508
Mood 2.29 875
Theme 3.36 366

Feedback

Ray_Mickelino
26. Aug 2013 · 15:50 UTC
Interesting game. I think that the mechanics seem pretty enjoyable. Good job.
lightsoda
26. Aug 2013 · 18:04 UTC
I like the concept, I think I would've preferred it if I could've placed the arrows before the countdown, now it's quite difficult. But I guess that's the idea. Fun little game.
Falcon
26. Aug 2013 · 18:12 UTC
Addictive! Very fun. Would have been nice to have had some audio though. :)
Alex Shestakov
26. Aug 2013 · 18:12 UTC
Pretty fun, I enjoyed this click-intense action, puzzles are fine too.
choqaae
26. Aug 2013 · 18:17 UTC
I like the idea
Afal
26. Aug 2013 · 18:22 UTC
Placing the tiles in time got a bit irritating, especially with the speed of the purple arrow. Although I suppose that's where the difficulty in the game is I suppose.

The game also seems to not fit in my screen which could explain why I found it really frustrating when I had to get another tile from the left top corner and then move the mouse down to place it.

With a bit of balancing this could be a pretty good game :)
IndigoWolf
26. Aug 2013 · 18:23 UTC
Really enjoyed this, I only wish there were more levels for me to play! :)
joekinglake
26. Aug 2013 · 18:30 UTC
Really enjoyed this game, played it from beginning to end. Found it very fun. Would love to see some audio with the game. Very enjoyable experience. Great job!
Joxno
26. Aug 2013 · 19:14 UTC
Pretty nice concept and puzzles, although it would be nice to be able to select the movers via 1-9 keys
carlsommer
26. Aug 2013 · 20:35 UTC
Very fun and challenging.
Epiphane
27. Aug 2013 · 06:05 UTC
Nice game! Good length, and the puzzles got interesting by the end. One thing though, the game would be a LOT less frustrating if you were able to place arrows during the initial countdown...
4xisblack
27. Aug 2013 · 06:11 UTC
Nice! That there is a solid puzzle progression, and the tension imposed by the 10 second time limit is well balanced.
Crazi456
27. Aug 2013 · 06:17 UTC
Very amusing, fun puzzles!
anjack
27. Aug 2013 · 13:32 UTC
I like the fact that you can't place the arrows until the timer starts. It adds pressure that helps differentiate this from similar puzzle games.
Canobie
27. Aug 2013 · 18:10 UTC
I like the concept and I like how it was executed. Good job.
timujin
27. Aug 2013 · 18:16 UTC
Good puzzle. Has a potential to become something popular.
Nerlin
28. Aug 2013 · 11:01 UTC
Cool concept! I missed "Restart" button. Because when I missclicked one of my arrows I want to restart level instantly. Great game.
Kragnir
28. Aug 2013 · 11:05 UTC
Interesting puzzle game, I believe it should not have put such a heavy focus on the clunky use of items.
GreyShock
28. Aug 2013 · 11:10 UTC
Very challenging! Nice idea, although I missed some music and a restart button ;)
Omar_q8
28. Aug 2013 · 11:22 UTC
really fun and challenging! got hard too fast is my only complaint :)
Jupiter_Hadley
03. Sep 2013 · 17:26 UTC
Quite a fun game, very challenging though. Great job, I featured it in my Ludum dare compilation video series, if you'd like to check it out :) http://www.youtube.com/watch?v=yp9ky-3J3J4
Raiyumi
04. Sep 2013 · 02:13 UTC
Pretty fun puzzle game. :)
vladimirdlc
06. Sep 2013 · 18:37 UTC
I like this type of puzzle games, it brings back memories of some stages in zelda or pokemon.
Is enjoyable, and I found some puzzles creative.
On the gameplay part I had hard time trying to placing the tile modifiers. If you iterate over this in the future I think that in this area there is room to improve.